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Thread: IRENA - Genesis Metal Fury *WIP* [SGDK Project]

  1. #46
    Hedgehog-in-Training Hedgehog-in-Training kentosama's Avatar
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    Quote Originally Posted by Zygrunt View Post
    I think it is good for a prototype. Congrats!

    Can we expect more things on the background and enemies in the screen at the same time for the actual game or would this be hard to pull off without creating slowdowns?
    Yes, unfortunately we did not have time to work on the background of PLAN A. We should later add a large map with different passages on land areas (metal bridge, cavern, etc.). We will insert new enemies and lots of other things.

    Thanks for your feedback !

  2. #47
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner avlon's Avatar
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    I wasn't sure what to expect, but I was pleasantly surprised. The game had a certain Neo-Geo-ish quality to it and feels like it would feel at home if you decided to port it over at some point. I really liked that intro demo mechanic with the arcade controller and buttons. Overall, for something so early, it looks pretty good!

  3. #48
    Sports Talker otobo's Avatar
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    Quote Originally Posted by avlon View Post
    a certain Neo-Geo-ish quality
    OMG WHAT DID YOU JUST SAY!

    Jokes aside, this looks really good, I like the arcade feel indeed and I look forward to this game.

  4. #49
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert nihilblack's Avatar
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    I like it, I'm enjoying the demo, graphics look good enough.

    There's some space for improvement on the sound department (shooting sound it's kind of annoying), and I think the ship's hitbox it's too big. Keep up the good work!

  5. #50
    Master of Shinobi
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    Yes nice demo! Fan of the foreign japanese like weird voices here and there.

    Although the background is very nice, I find it a bit strange that the dithering paterns do actually NOT blend, nor in composite nor RF... whilst this is the sole reason of their existence, at least back then (having more colors on-screen)
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