Whoa! Chilly Willy got a shout out. Nice work dude!
Whoa! Chilly Willy got a shout out. Nice work dude!
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
And a little known fact is the Term Blast processing was used to do with an interview over the Mega CD, with Scott. Funny how the term was used to bash the Snes though, when the Snes could draw 256 colours on the screen with mode 4.
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
i always assumed blast processing was the fact that the megadrive used a moto 68000 at 7 mhz
and was as such faster then the snes ie blast processing cause it was faster
no ?
okay then
Kitsune in a hat
One interview in (I believe EGM) said that it was a short blast of pushing the Genesis as fast as possible. They said that it occurs in Sonic 2 when you use the super dash attack.
Originally Posted by year2kill06
It's mostly a vague marketing term, it can be whatever you want it to be!
Originally Posted by CMA Death Adder
That's what I've always thought. People try so hard to make sense of and define "Blast Processing". Maybe it has roots in CPU clock speed, DMA transfer rate, or even the direct color DMA mode. To me, it's just a clever marketing buzzword.
Also, I just noticed I got a greet in a demo used in the video! Neat! For the BMP converter I put together I guess.
Modded consoles:
Master System (v7040) with s-video & direct AV out
Model 1 with 10mhz overclock & halt switches
Model 1 with 10mhz 68010
Model 2 VA2.3 with unfiltered Mega Amp, & s-video
Model 3 VA1 with compatibility fixes & s-video
32X with s-video
Visit my web site at www.mode5.net
Or my collection of homebrew Genesis games, programs, and music on SEGA-16!
Here's the interview with Scott . All Blast processing was a way of trying to get 256 colours on screen like a SNES, but only for a static image, not that great really and about as useless as the CD32 Ham 8 colour mode
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Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
^ bit of an over the top hyperbolic name for something so ...static
Kitsune in a hat
The commercials that mentioned blast processing usually showed short clips of games like Sonic, After Burner, and Monaco looking like they were incredibly fast games. So the marketing made it seem like it had to do with the processing speed of the Genesis as opposed to anything having to do with colors. I recall one ad where they compared fast-paced Genesis racing games to Mario Kart to show that blast processing blew the slow Snes away. So that's some of the ammo we used on the playground. "Genesis games are way faster than stupid slow Super Nintendo baby games because of blast processing."
And in retrospect, we know that the Genesis has a faster processor than the Snes, so that angle makes sense. Seeing now that it was actually related to a programming trick that makes extra colors show up on a title screen is rather sobering. Especially since it was apparently never actually used in a game.
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