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Thread: Original Street Fighter on the Genesis

  1. #1
    Nameless One
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    Smile Original Street Fighter on the Genesis

    Noticed this work in progress the other day. I love homebrew projects like this. While not my favorite in the series, this conversation looks amazing. I hope that the project is able too complete.


    https://youtu.be/rFScs6axIBA

  2. #2
    For great justice! Outrunner Tor Landeel's Avatar
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    Congratz to Linkuei for the amazing project! Looks stunning and more playable than the original!
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  3. #3
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
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    My first thought was "oh cool!", and then I watched the video and remembered how much ass this game sucks.

    Still, I find myself really wanting to play the finished version of this. I haven't played this game in forever, but it was always interesting to see how, despite how stiff and clunky the control was, pretty much all of the elements that make up what would become the archetype for the entire genre were there (minus playability).

    My hat's off to the developers at any rate. It looks very nice so far.

  4. #4
    WCPO Agent LinkueiBR's Avatar
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    I forgot to post here LOL

    I ever wanted to see an version of the 1987 Street Fighter Arcade converted for the Mega Drive/Genesis with better controls and now with the Genesis Fighting Engine developed by Mauro Flores, is finally possible!

    It's a very preliminary footage so don't expect accurate animations, expectacular music arranges (i did a really quick Ym2151 to Ym2612 conversion here so...)

    Mauro Flores is the Main Programmer and the Animator and i'm doing all the Art, SFX and Music conversions.

    The Fighting Engine and the SF1 Port is evolving daily so stay tuned that i will post screenshots and videos here!

    This Fighting Engine is powered by SECOND BASIC.

    Physic+gameplay improved and custom palettes added:

    SF1 RYU and Champion Edition RYU


    World Warrior RYU and Hyper Fighting RYU
    Last edited by LinkueiBR; 07-21-2019 at 02:44 PM.
    VISUAL SHOCK!
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    NOW IS TIME TO THE 68000 HEART ON FIRE!


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  5. #5
    Outrunner cabear's Avatar
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    Omg I love it. Great work linkuei! These older arcade games are great for Genesis ports! I can't wait!

  6. #6
    The Cat in the Hat Hero of Algol NeoVamp's Avatar
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    I love how you guys changed the lifebars from being like the original (on top of each other) to being more like the later fighting games.
    Next up a character select screen with head icons like SF2?

  7. #7
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    A straight port isn't worth the effort, but this is both a great way to salvage the original game and make it solid, as well as a nice addition to the Mega Drive library.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  8. #8
    WCPO Agent LinkueiBR's Avatar
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    Quote Originally Posted by NeoVamp View Post


    I love how you guys changed the lifebars from being like the original (on top of each other) to being more like the later fighting games.
    Next up a character select screen with head icons like SF2?
    We will probably let an option to have lifebars like the original and another to look like SF2.

    I planned to make the character screen based on SF2 with head icons. I did a quick mockup (respecting color palettes limit) and will look probably like this:


    Quote Originally Posted by Black_Tiger View Post
    A straight port isn't worth the effort, but this is both a great way to salvage the original game and make it solid, as well as a nice addition to the Mega Drive library.
    Yep, we only will be accurate with Graphics and SFX. Controls and the Music arranges we will make our way... I hope way better LOL
    Last edited by LinkueiBR; 07-22-2019 at 11:36 AM.
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Shadow of the Beast II - Enhanced Colors:
    http://www.romhacking.net/hacks/2275/

    Sunset Riders - Enhanced Colors:
    http://www.romhacking.net/hacks/2287/

    Turrican - Fixed:
    http://www.romhacking.net/hacks/2535/

  9. #9
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by LinkueiBR View Post
    I planned to make the character screen based on SF2 with head icons. I did a quick mockup (respecting color palettes limit) and will look probably like this:
    Looks amazing, a huge upgrade over original, looks more cooler than the sf2 select char screen

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  10. #10
    AKA Mister Xiado WCPO Agent Raijin Z's Avatar
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    This stands to become the superior version of the game over all other ports (few though they may be), and even the original, at that.
    - Where it's always 1992 (or so).
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  11. #11
    Death Bringer Raging in the Streets Black_Tiger's Avatar
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    Man, a character select screen like that would add so much to the experience. The original game's gameplay may be its fatal flaw, but the foundation is there for a solid fighter and the assets are worthy of an overhaul like this I'd particularly love to hear the music performed by Mega Drive sound.

    Are the bonus stages going to be included? I understand why the brick chopping one might not, at least not in the same style.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  12. #12
    Outrunner Greg2600's Avatar
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    Cool project.

  13. #13
    WCPO Agent LinkueiBR's Avatar
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    Thank you all guys for the great feedback!

    About the bonus game question:
    I planned to make the "Arcade Mode" like the Arcade game: You can only chose Ryu or Ken (we will do it more like Art of Fighting).
    I will improve Ken gfx from the brick bonus to look more like Ken than a simple palette swap like the Arcade.

    The enemies/bosses will be playable in the VS, Training and other new modes.
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Shadow of the Beast II - Enhanced Colors:
    http://www.romhacking.net/hacks/2275/

    Sunset Riders - Enhanced Colors:
    http://www.romhacking.net/hacks/2287/

    Turrican - Fixed:
    http://www.romhacking.net/hacks/2535/

  14. #14
    Master of Shinobi Pyron's Avatar
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    Quote Originally Posted by LinkueiBR View Post
    Thank you all guys for the great feedback!

    About the bonus game question:
    I planned to make the "Arcade Mode" like the Arcade game: You can only chose Ryu or Ken (we will do it more like Art of Fighting).
    I will improve Ken gfx from the brick bonus to look more like Ken than a simple palette swap like the Arcade.

    The enemies/bosses will be playable in the VS, Training and other new modes.
    Don't make the same mistake of AOF1, i love this game but at least they should be include one mode to play as the other characters,
    one good option is..

    Story mode: You play only as Ryu and Ken with ending.
    Arcade Mode: You can play with any character and the ending gonna be a generic congratulations screen using the character portrait.

    I think in this way you gonna make everyone happy

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  15. #15
    WCPO Agent LinkueiBR's Avatar
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    Quote Originally Posted by Pyron View Post
    Don't make the same mistake of AOF1, i love this game but at least they should be include one mode to play as the other characters,
    one good option is..

    Story mode: You play only as Ryu and Ken with ending.
    Arcade Mode: You can play with any character and the ending gonna be a generic congratulations screen using the character portrait.

    I think in this way you gonna make everyone happy
    So let's create a MEGA DRIVE MODE! hahaha
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Shadow of the Beast II - Enhanced Colors:
    http://www.romhacking.net/hacks/2275/

    Sunset Riders - Enhanced Colors:
    http://www.romhacking.net/hacks/2287/

    Turrican - Fixed:
    http://www.romhacking.net/hacks/2535/

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