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Thread: Best SMS Soccer game?

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    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Aleste's Avatar
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    Master System Best SMS Soccer game?

    The Sega Master System had an impressive eleven year run of soccer games, from the earliest 1985 Great Soccer to the late 1996 FIFA conversion. I'd like to see them re-appraised and ranked best to worst. Here's the 11 titles in question:

    (01) Oct. 1985 Great Soccer [Sega] 128KB
    (02) Jul. 1987 World Soccer / Super Futebol [Sega] 128KB
    (03) 1990 World Cup Italia '90 / Super Futebol II [Sega] 128KB
    (04) 1991 Super Kick Off [Tiertex, original by Anco] 256KB, cpuvscpu, cooperative
    (05) 1992 - Champions of Europe [TecMagik] 256KB, cpuvscpu
    (06) 1993 Sensible Soccer [Eurocom, original by Sensible] 128KB, cpuvscpu
    (07) 1993 Tecmo World Cup '93 [SIMS] 256KB, passwords, cpuvscpu, from GG Kick & Rush
    (08) 1993 Ultimate Soccer [Rage Software] 256KB, cpuvscpu
    (09) 1994 World Cup USA 94 [Tiertex] 512KB, passwords, cpuvscpu
    (10) Jun. 1994 - 94 Super World Cup Soccer [Open Corp.] (Korea) 256KB
    (11) Oct. 1996 - FIFA International Soccer [Tiertex] (Brazil) 512KB, passwords, GG port

    Let's the fight begin.

  2. #2
    Master of Shinobi
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    Well surely Sensible is the one that benefits the most from the system's limitations...
    Lists of MD games: officially licensed (~925) @ cartridge size milestones @ Top 5 @ Top 250 (controversial) @ Sonic hacks @ best title screens @ Arcade ports (150)

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    WCPO Agent segarule's Avatar
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    Fifa is the One
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    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Aleste's Avatar
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    Disclaimer: usually when it comes to 16bit era, Sensible Soccer wins the contest by default, on every platform it has landed.

    The Master System might just be the exception to that rule, and that's because Eurocom's port of Sensible is supposedly quite poor:

    http://www.swos247.beebgames.com/sensifaq.php#Console

    This may place Super Kick Off on the podium: the "Super" 16bit versions (MD-SNES) were critically panned at time, but the Sega 8bit version isn't based on them, but rather on the Amiga original. The Tiertex conversion is considered quite good.

  5. #5
    Nameless One
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    I remembered buying Sensible Soccer back in the day having previously owned it for the ST.
    How they managed to mess it up I donít know but they did. It just plays.....off.
    I also had Champions of Europe which I didnít like either. Iíve yet to play a good Ďsoccerí game and the Master System but Iíve not tried the FIFA port.

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    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Aleste's Avatar
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    Okay let's give some statistics in order to help the thread gain momentum.

    The 1985 card version, or "Great" should technically be dismissed right away since it plays in teams of 5vs5 plus goalie, making this more a Futsal than a soccer simulation.

    Same with World Soccer (1987): it's still played 5 vs 5, but offers eight teams (Argentina, West Germany, France, Brazil, UK, Italy, US and Japan), each with their own national anthem.

    Italia '90 offers a quantum leap in quality, since it has 30 teams and a World Cup mode. It's however played in 7vs7 plus goalie.

    The first real soccer game on the SMS is thus Kick Off, offering real matches of 11vs11 players. Not only the teams have the correct size but you have national leagues, world leagues, friendly matches, weather and pitch conditions, formation tactics, choice of referee, and extra time. You cannot, however, simulate a real match in length, as you can have maximum two times of twenty minutes each.
    Last edited by Aleste; 08-31-2019 at 01:09 PM.

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    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Aleste's Avatar
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    UEFA's 1992 Champions of Europe has some good spritework, and I like the idea of sprites talking via balloons. The game however, is notoriously broken. It has 34 european teams.

    Sensible Soccer
    can be played with just one button, as in the computer original (something that isn't possible alas in the Megadrive version iirc), has lots of teams to select from, national and international, weather and pitch conditions, eight formation tactics, and matches that can last from three to seven minutes.

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    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Aleste's Avatar
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    The 1993 SIMS ("Tecmo") game offers 24 teams, a world cup mode which can be reprised via paswords, four possible formation tactics, teams of 11vs11, a good soundtrack and an "arcade" approach. I suppose it's an oddity and cool to see the SMS trying the lateral view that will make ISS so popular in future. However, the pitch is definitely too small (and the soccer ball too big!) and being this out-of-proportion does hurt the game overall.

    The quite late 1994 Korean entry is another arcade oddity, with some nice graphics scenes but definitely outdated. It seems to draw much of its setup from the 1987 World Soccer. It's again a 5vs5 affair. 24 teams to choose from.

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