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Thread: Metro Siege: Upcoming Amiga 500 Beat'em Up

  1. #1
    Smith's Minister of War Hero of Algol Kamahl's Avatar
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    Default Metro Siege: Upcoming Amiga 500 Beat'em Up



    Looking pretty good, finally some proper use of the hardware.
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    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Stifu's Avatar
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    This game is very impressive, technically, and it looks very polished. It is nice to see the Amiga get some love.
    However, the game seems a bit uninspired. I mean that player select screen screams SoR, and the Axel clone is even called Alex...

    PS: the walking animation of those bald fat guys looks very familiar.
    Last edited by Stifu; 08-30-2019 at 05:16 PM.

  3. #3
    Road Rasher Loggo's Avatar
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    Looks nice. Amiga could definitely use a good beat em up.

    Frame rate seems kinda low, though.

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    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Stifu's Avatar
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    Yes, it seems to run at 25 or 30 FPS at most.

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    Raging in the Streets Sik's Avatar
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    I imagine the city background is done the same way Brian the Lion and Jim Power do it? (reusing sprites a lot) Because that foreground sure looks like it has more than 7 colors.

  6. #6
    Smith's Minister of War Hero of Algol Kamahl's Avatar
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    The background is a repeating sprite yes. The developer has a tech demo that was shown on a stream where they go way crazier with those, much farther than Jim Power and Brian the Lion (it looked absolutely amazing but there wasn't really a game and the actual gameplay sprite engine was glitching).

    I can't really tell if the game is running in 16 or 32 color mode, but it looks like 32 color mode. Either way it's impressive. If it's 16 color mode, then I need to know how they got so many colors in that background. If it's 32 color mode, I need to know how it runs that fast.

    This game runs at 25 FPS PAL and 30 FPS NTSC (one of the few Amiga games with NTSC support!). Sounds bad until you look at Final Fight Amiga. Beat'em Ups are probably the worst possible genre for the Amiga hardware to handle.

    I saw a "tech demo" of sorts (made in some game development environment) that had a ton of enemy sprites onscreen, more than you'd ever get on a Mega Drive, but they had a grand total of 7 colors . It was using the entire second background layer to pull it off. A wonderful display of the Amiga's programmability and how you can use the hardware in unexpected ways, but still, only 7 colors. I guess it would be good for a game where you fight robotic enemies.

    EDIT: The game runs in 16 color mode, 4 colors are changed all over the place with the color and the remaining 12 are shared between sprites and the background. That is one excellent 12 color palette.
    Last edited by Kamahl; 09-02-2019 at 01:34 PM.
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  7. #7
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    Quote Originally Posted by Stifu View Post
    This game is very impressive, technically, and it looks very polished. It is nice to see the Amiga get some love.
    However, the game seems a bit uninspired. I mean that player select screen screams SoR, and the Axel clone is even called Alex...

    PS: the walking animation of those bald fat guys looks very familiar.
    The sound effects are copied from Final Fight too.

  8. #8
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    They've stated the game has placeholder graphics and sound .

    This thread needs more... ENGINEERS

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