I am proud to say the next issue will have a little Pier Solar article in it....
And the issue after that will have an interview.^^
Issue #48 just came out:
The Making of
Retro Gamer talks exclusively to Matthew Smith about one of the most influential 8-bit platformers of all time.
Tally ho! Stuart Campbell puts on hisd scarf and goggles and takes to the air with Capcom's World War II shooter.
The final part of our in-depth feature looks at EA's return to original IP and its plans for the future.
The Making of
We talk to David Perry and find out what MDK actually stands for. And no, it's not Mrs Donkey Kong...
In the chair with
He may have only created a handful of games on the ZX Spectrum, but Matthew Smith is still hailed as a genius by many retro gamers. This is why...
Top 25 Spectrum Games
with so many fantastic titles available, it's virtually impossible to name the ZX Spectrum's best 25 games of all time. Not that that's ever stopped us though..
It may have only enjoyed a very short shelf life, but it was still worth owning this 128k beast.
Command & Conquer
It might not have been the first RTS, but Westwood Studios' Command & Conquer still moulded the genre.
The Making of
Geometry Wars Galaxies
Find out how Kuju turned a popular Xbox Live Arcade release into one of the Wii and DS's best shoot-em-ups.
And much more including; Magic Sword, Coin Op Hits 2, Mr Ee!, Bad Street Brawler, Pogostick Olympics, Eternal Champions and much, much more.
Top 25 beat 'em ups: Retro Gamer reveals the greatest brawlfests of all time. SF II fans, prepare to get very upset.
Top ten racers you've never heard of: Peeved by the selection in the recent top 25 racers, Stuart Campbell retaliates by revealed the best ten racers you've never heard of.
The making of Medieval: Find out how the creator of James Pond went from 2D to 3D
The making of Skweek and Super Skweek: He's the cutest character to come out of France. Find out about the genesis of the two Skweek games.
Complete history: Might and Magic: After 22 long years, Might and Magic remains as popular as ever. Discover what all the fuss is about.
Retroinspection: Best of British: Martyn Carroll proudly hoists the Union Flag and celebrates some of Britain's finest 8-bit computers.
Company Profile: Epyx: It was behind some of the best 8-bit sports games and also created the Lynx. Join us for an Epyx adventure.
The making of Pastfinder: Shoot 'em ups were ten a penny on 8-bit computers, but seldom did they match the brilliance of Pastfinder.
The making of Wizard: Discover what happened when a director who hated videogames teamed up with Nintendo.
And much, much more!
The Dream Machine: Find out why Sega's innovative console didn't stop the Japanese giant from crashing out of the hardware race.
The history of... Grand Theft Auto: one of gaming history's coolest franchises charted.
The making of... Retro Gamer: Martyn Carroll looks back at the making of the original version of the magazine.
Reader special: your favourite gaming moments.
Zombie Nation: Sega's popular series, The House of the Dead, investigated.
Desert Island Disks: Celebrity special!
The making of... Gunstar Heroes: Retro Gamer talks to Treasure about one of its most influential 16-bit shooters.
The big interview: Roger Dean, cover artist for many classic Amiga titles, designer of the Tetris logo, and more, talks to Craig Grannell about his work.
The making of... Great Giana Sisters: Manfred Trenz talks about the C64 game that made Nintendo very angry indeed.
Back to the '80s
Back to the '90s
Some other stuff I've forgotten
Dude I should really get a subscription to this mag, it looks pretty keen.
Making of Giana Sisters?
Man, I have to get that issue... (childhood dreams...)
The Complete History
The Legend of Zelda
With the Phantom Hourglass still dominating the DS, Retro Gamer takes a look back at one of Nintendo's most famous heroes.
The Making of…
WayForward Technologies explains how it breathed new life into Konami's ailing Contra franchise.
The Big Feature
Stuart Campbell reveals the true lineage behind a collection of classic and not-so classic videogames.
The Classic Game
With his imposing size and loping gait, Cuchulainn the Great makes for a memorable hero. This is his story.
PC Engine GT
NEC's PC Engine was so successful in its homeland that it eventually released a handheld model. Sadly for the Japanese developer, it was a case of too little, too late.
The Making of…
Indiana Jones and the Fate of Atlantis
With every film magazine going behind the scenes of the latest Indiana Jones film, we felt we'd do things a little differently... So here's the lowdown on The Fate of Atlantis. Enjoy.
The Making of...
Find out why Irem took a five-year hiatus before returning with its stunning 32-bit blast-em-up.
Why you must play
there have been many board-game conversions over the years, but this effort by Gremlin is easily the best.
The Making of...
Creator Franz Xaver Lanzinger talks about isometric levels, dropping out of a maths degree and creating Bentley Bear.
And much, much more including; Assassin, Who Dares Wins II, Stellar 7, Super Star Wars, Pit-Fighter, Choplifter, Kid Icarus, The King of Kong
I love issue #50 (my first Retro Gamer Mag!) I can't wait to pick up #51 at the Barnes and Nobles! Oh and I plan to order the first 30 issues on 1 dvd when I get paid next Friday. Hopefully they're not all sold out!
is that a hint ?
Death To MP3, :3
Mida sa loed ? Nagunii aru ei saa "Gnirts test is a shit" New and growing website of total jawusumness !
LOL. That's awesome, man!Originally Posted by Melf
I haven't made it a point to buy these RG mags but I gotta say, their covers are by far and away the best shit ever. Real artistic while perfectly conjuring the feelings of whatever game/system is on the cover that month.
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