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Thread: Mortal Kombat II

  1. #31
    Re-Animator Raging in the Streets NeoVamp's Avatar
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    Quote Originally Posted by cowboyscowboys View Post
    Music for this game 10/10.
    If only it sounded anything like the original arcade tracks.

    Stupid Probe, their audio guy even admitted that he'd write new music if he couldn't properly port the original music, fucking blasphemy!

  2. #32
    Beat Em Ups WCPO Agent cowboyscowboys's Avatar
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    Quote Originally Posted by NeoVamp View Post
    If only it sounded anything like the original arcade tracks.

    Stupid Probe, their audio guy even admitted that he'd write new music if he couldn't properly port the original music, fucking blasphemy!
    Better then the Arcade Matt Furniss can do whatever the hell he wants (why not play to your strengths?). I wish he did the music for MK3 and UMK3 as well.
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  3. #33
    Now with 33% more @$$! Road Rasher Assman's Avatar
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    Quote Originally Posted by NeoVamp View Post
    If only it sounded anything like the original arcade tracks.

    Stupid Probe, their audio guy even admitted that he'd write new music if he couldn't properly port the original music, fucking blasphemy!
    Didn't he also say something about how if he didn't care for the original compositions he wouldn't even try to come up with something similar? What kind of bullshit is that? Elevating your own personal tastes above the desires of the millions of fans who just want an accurate port? What a chode (relevant 90's-era insult).

    Quote Originally Posted by cowboyscowboys View Post
    Better then the Arcade Matt Furniss can do whatever the hell he wants (why not play to your strengths?).
    Come on, that's an extreme minority opinion at best. The only requirement for developing an arcade port is to be as close to the source material as the hardware will allow. It's not their job to make judgments about the existing content based on their own bias.
    Last edited by Assman; 05-18-2012 at 01:23 AM.

  4. #34
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    Why is Dan Forden's image black-and-white when he appears and says "Toasty" in the Sega Genesis/Sega Mega Drive version of Mortal Kombat II?

  5. #35
    Re-Animator Raging in the Streets NeoVamp's Avatar
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    Quote Originally Posted by Josh View Post
    Why is Dan Forden's image black-and-white when he appears and says "Toasty" in the Sega Genesis/Sega Mega Drive version of Mortal Kombat II?
    Hardware restrictions, the Genesis can handle 4 palettes, 2x for sprites (fighters) and 2x for the 2 layers. (backgrounds)

    Giving Dan Forden his same exact colors every time he pops up means having those colors in the palette's,
    having those colors in the palette's means less colors for the backgrounds, resulting in worse looking backgrounds.
    (and they are already quite drab)

    so they used a part of the palette that would never change, the 2 shades of grey which are used in the lifebar.
    (which is part of the bg layer)

  6. #36
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    Quote Originally Posted by NeoVamp View Post
    Hardware restrictions, the Genesis can handle 4 palettes, 2x for sprites (fighters) and 2x for the 2 layers. (backgrounds)

    Giving Dan Forden his same exact colors every time he pops up means having those colors in the palette's,
    having those colors in the palette's means less colors for the backgrounds, resulting in worse looking backgrounds.
    (and they are already quite drab)

    so they used a part of the palette that would never change, the 2 shades of grey which are used in the lifebar.
    (which is part of the bg layer)

    Thanks for the well detailed explanation, NeoVamp.

  7. #37
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    I enjoy the music in the Sega Genesis and arcade versions equally.

  8. #38
    I remain nonsequitur Hero of Algol sheath's Avatar
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    Judging from MAME and the compilations, I prefer the Genesis and 32X versions' music for Mortal Kombat II.

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