Didn't he also say something about how if he didn't care for the original compositions he wouldn't even try to come up with something similar? What kind of bullshit is that? Elevating your own personal tastes above the desires of the millions of fans who just want an accurate port? What a chode (relevant 90's-era insult).
Come on, that's an extreme minority opinion at best. The only requirement for developing an arcade port is to be as close to the source material as the hardware will allow. It's not their job to make judgments about the existing content based on their own bias.
Last edited by Assman; 05-18-2012 at 01:23 AM.
Why is Dan Forden's image black-and-white when he appears and says "Toasty" in the Sega Genesis/Sega Mega Drive version of Mortal Kombat II?
Hardware restrictions, the Genesis can handle 4 palettes, 2x for sprites (fighters) and 2x for the 2 layers. (backgrounds)
Giving Dan Forden his same exact colors every time he pops up means having those colors in the palette's,
having those colors in the palette's means less colors for the backgrounds, resulting in worse looking backgrounds.
(and they are already quite drab)
so they used a part of the palette that would never change, the 2 shades of grey which are used in the lifebar.
(which is part of the bg layer)
I enjoy the music in the Sega Genesis and arcade versions equally.
Judging from MAME and the compilations, I prefer the Genesis and 32X versions' music for Mortal Kombat II.
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