Thanks.Actually I am glad I can save in the emulator, the game has quite a few unfair things. Like spikes that only appear when you walk into the trap, you can't see them before. Or you jump down and can't see what's on the floor.
If I could not save I would run my head against the wall^^
*lol* I played the game back in the day on my old Amiga 500... I think I eventually managed to memorize the level layouts by heart - it's the only way to beat this game (well, I did with the help of a trusty trainer program). This game only got 4 levels, but DAMN are those tough! Some of the deaths just come right out of nowhere....
Ah, they don't make games like they used to, do they?
But just for nostalgia's sake I HAVE to have that game! So great job, pascal! It's highly appreciated!
Is this going to work on the everdrive?
If you don't know what im talking than go here
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The game does not have a pause button. But there is no time limit either.
I guess it is because this is the very basic port from the Atari ST without MD-enhancements. Still 16-color graphics, pressing up to jump, and only one action button that does different things when combined with a direction.
And Pause was not a standard in old homecomputer games.
Thanks. Like you said, no time limit so it doesn't really matter. Just find a safe place to stand while you leave the game.The controls are very different from the usual genesis game although strangely I picked up on them fast. I like these type of memorization games.
I like it too because the game has a strange charme. However, I could never play through a no password/no savegame version of a game like this, my patience just isn't good enough.
Actually I am stuck in the very first level already.^^
Look here:
The guy comes down immediately when I enter the room, and there is no room to jump over him. I guess I must stop him for a few seconds when he lands on the floor, but before he walks a single step, and then make a pixel perfect jump through the gap between him and the ceiling.
I look forward to the enhanced version on cart.![]()
Just friggin' shoot him
The first level has the advantage that for the most part, ammo and dynamite are in sufficient supply.
In the later levels though, you have to use both sparingly and remember at which points you will be able to restock. For the most part you'll be able to avoid enemy types. Still there'll always be points where you'll have to remove an enemy, be it by detonation, by leading him into a trap (my favorite way of disposal), or - if you need it to be done quickly - by shooting him.
Also, keep an eye out on how enemies behave: Some move in predetermined patterns, while others chase you or remain on the same height as you do. Learning these patterns will be crucial.
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