In my case the complaints were one. Flicker occurs with attack sprites throwing hit boxes into doubt. Obviously in games of this nature the hitbox is sprite-perfect, I'm not suggesting it's so bad as to spill beyond the sprites, but when the tips of projectiles and blades flicker it's tough to discern whether one'll be hit. This works passively as well, for exm the first stage's giant ape: when it throws a punch the animation is intensive enough Strider's blade flickers, meaning one doesn't know how much one's hit it by, thus how far one can safely be from it, with the result an easy victory one's first play can easily turn into an inexplicable loss one's second.
The complaint of falling through objects wasn't mine. Anyhow you must know I'm an NES fan; I don't write games off for minor flicker, nor am I in this case, however as in Contra and TF4 it happens at the worst possible places. Strider's is just more manageable and the game more appealing than those two owing to its graphics and music (albeit Contra has some style of its own). Nothing's broken, the game's just harder than it ought to be.


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