Quantcast

Page 1 of 5 12345 LastLast
Results 1 to 15 of 75

Thread: Tom Kalinske personally shills the Sega Saturn on rec.games.video.sega (August 1995)

  1. #1
    Raging in the Streets Aarzak's Avatar
    Join Date
    Jun 2007
    Location
    NYC
    Age
    32
    Posts
    2,506
    Rep Power
    34

    Default Tom Kalinske personally shills the Sega Saturn on rec.games.video.sega (August 1995)

    http://tinyurl.com/a4cjcf

    The following is a response an open letter addressed to me on Usenet
    newsgroup "rec.games.video.sega" regarding the quality of our new Sega
    Saturn hardware and software. I hope to address each of the points made
    in that letter and help clarify any misperceptions our customers might
    have due to rumors or any actions we have taken. I'd like to think
    that overall Sega does an outstanding job of communicating, but obviously
    there is always room for improvement, so here we go.

    I wanted to start out first and foremost with comments made in the letter
    regarding the capabilities of our new Sega Saturn Video Game system. We
    know that Sega Saturn is the best new system on the market. Let me tell
    you why.


    It is hard to get past the hype when touting one next generation system
    over another, and we can debate technical specifications on paper for as
    long as it takes. But in this business, it comes down to gameplay and
    the entertainment experience itself. So when people actually play the
    games, we believe Sega Saturn will win in head- to-head competition
    against our next generation competitors. The serious gamer knows the
    difference between truth and hype. Sega Saturn has the goods and we are
    ready to prove it with outstanding first generation games available now
    (for example BUG!, Panzer Dragoon, Daytona and Virtua Fighter Remix) and
    incredible next generation games on the way for fall and Christmas.


    Yes, we do use several different processors in the Sega Saturn, and we
    don't apologize for it (as a matter of fact we use 8). Each processor
    was chosen for specific technical reasons and are each integral parts of
    our architecture for providing the best in-home video game experience
    possible. Remember, we have been making the most advanced Arcade
    machines for years. We knew that no single chip can provide that quality
    of game play. It takes several different chips working in concert to
    maximize different aspects of the game experience, including the visual,
    auditory as well as gameplay itself.


    We recognize that our technical architecture has initially made Sega
    Saturn more difficult to develop for than other next generation formats,
    including the Playstation. But that is also why we know that Sega Saturn
    is a superior gaming platform. Let me elaborate on that on several
    fronts:


    1. We developed Sega Saturn for the long - term; both for Sega and Sega
    customers. This shouldn't surprise anyone when you consider the history
    of Genesis. When you look at current Genesis games compared to the ones
    that came out 5 years ago, you can see the incredible growth in terms of
    graphics, gameplay, speed and backgrounds. You'll see the same thing
    with Sega Saturn games but better; it's a more sophisticated machine and
    we have development teams with more experience (a dedication that is
    evident by the fact that more than 40% of Sega employees are dedicated to
    product research and development. That is the kind of commitment that no
    other interactive hardware or software manufacturer can make. Put
    simply, we are dedicated to creating a better gaming experience).


    2. We absolutely believe there will continue to be dramatic differences
    in software as our developers learn to unleash the power of Sega Saturn.
    We think our first generation games look sensational and have unmatched
    gameplay, but when you see our second and third generation games this
    fall, many of which will be translations from hit arcade titles like
    Virtua Fighter 2, Sega Rally Championship, Virtua Cop, etc., you'll be
    blown away -- and that's still in the first year of the system. You
    won't see such an appreciable improvement on any other platform. And,
    most importantly, you won't see any of these outstanding Sega Arcade hits
    on any other system.


    3. Our third parties agree with us on Sega Saturn -- EA will be producing
    their best sports titles for Sega Saturn; Acclaim will produce their
    blockbuster hits on Sega Saturn; Crystal Dynamics has also announced
    plans to bring Gex to Sega Saturn. *And Takara is developing an enhanced
    version of Toshinden for Sega Saturn that will be out at or right after
    Christmas.* Today, there are more 3rd party titles under development for
    Saturn than Playstation.


    4. The better developers, who initially thought the Saturn difficult to
    develop for now understand why the Saturn has the capabilities it does,
    and agree better software and gameplay is possible on Saturn than on any
    other system.


    Now, let me address some issues regarding our recent free software
    upgrade program for Sega Saturn owners. I am sorry you experienced
    conflicting messages about the Virtua Fighter Remix offer from the
    1-800-SEE-SATURN -- we have addressed the issue and there should be no
    more confusion regarding the availability of Virtua Fighter Remix. We did
    announce the Virtua Fighter Remix offer on the wire services on August 2;
    in addition you can now find the release on our home page
    (http://www.segaoa.com). The bottomline -- we are shipping Virtua
    Fighter Remix to every registered Sega Saturn owner as soon as we
    possibly can; we are grateful to everyone who bought Sega Saturn early
    in its market life and providing them with this new version of Virtua
    Fighter is our way of saying "thanks."


    While there may be a contingent of people who like the current *look* of
    some of our competitor's fighting games, we believe -- as do most
    consumers who have actually played Virtua Fighter and the other games --
    that Virtua Fighter is the best *playing* fighting game, with more moves
    (over 700 at last count) and the most true-to-life action of any game in
    the genre. With Remix, many now also believe it is the best looking (can
    we paraphrase or quote recent reviews?) And, now that we have the
    benefit of smoother polygons and better texture mapping on the original
    game, I think you'll see that the Virtua Fighter series will be -
    unequivocally - the best liked in the genre on any platform.


    The Virtua Fighter Remix code released for the US just last week, so you
    should be receiving your copy in the next 4 to 6 weeks. The release
    process to meet our stringent quality policy is not as simple as many
    think. We sometimes make significant changes to games originating in
    Japan to meet our market requirements. It's not always just a matter of
    changing codes and language. Once our development group makes the
    changes, our test group puts each title through a rigorous testing
    process to make sure that the code is bug-free. These are both
    time-consuming processes, but vital to producing great quality games for
    the U.S. market.


    As far as using the newsgroups for, as you call it, a "living market
    survey," our people will be sure to identify themselves as Sega personnel
    on-line. Please feel free to ask them anything -- if they don't know the
    answer, they will find the right person to answer the question.


    On behalf of Sega and myself, we appreciate your input, and the input of
    all Sega customers. And we don't mind hearing from prospective customers
    as well. We've always prided ourselves on being close to our customers
    and are not arrogant enough to think that we don't need any help. We
    make great games and great game systems and if we're proud enough to make
    and sell them, we are certainly available to discuss why we do what we
    do. Thanks again for your thoughts and we look forward to providing you
    and all our customers the best video gaming experience available, whether
    it is in your home or at the Arcade.


    Sincerely,


    Tom Kalinske





    *sigh*, back when most were still optimistic and hopeful for the Sega Saturn (though some had been spelling its doom since as early as 1996, arguing that Sega had already lost that console generation by making the Saturn architecture so complicated, and that they should put all their eggs into their next-gen basket. Forgot where I read that from...)

    Seeing as this was 1995, and that by then there was an internal war going on between SOJ & SOA, I assume Kalinske was speaking through his teeth about all of this Saturn mumbo-jumbo ("Virtua Fighter"? Nobody likes that here in the US! They want "Eternal Champions")


    Anyways, another great slice of internet history courtesy of Google Groups!

  2. #2
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,481
    Rep Power
    130

    Default

    He was basically towing the company line with the Saturn. He told me as much in our interview:

    I felt that we were rushing Saturn. We didn't have the software right, and we didn't have the pricing right, so I felt we should have stayed with Genesis for another year. I recognize that our volumes would have gone down, but I think we would have been a much healthier company. We would have been more profitable, and I think the folks who appreciated video games would have appreciated that we were still doing a lot of great product on the 16-bit hardware.

  3. #3
    Move Between worlds Raging in the Streets TheEdge's Avatar
    Join Date
    Jun 2008
    Location
    The mean streets of New york
    Posts
    4,383
    Rep Power
    31

    Default

    I think that guy was right. They should have just kept producing for the add ons and the genesis while making the next console perfect and not a rush job.
    "A Radical is One Who Speaks the Truth"



    http://the-coolinator-lounge.blogspot.com/

    Quote Originally Posted by beef jerky man View Post
    There's not many people willing to go against the grain, which explains why we're in such a dilapidated state. I personally commend The Edge for being so resilient.

  4. #4
    Premier of the Guild Outrunner Ghaleon's Avatar
    Join Date
    Jul 2006
    Location
    Ardmore, Oklahoma, U.S.A.
    Age
    42
    Posts
    621
    Rep Power
    16

    Default

    Quote Originally Posted by TheEdge View Post
    I think that guy was right. They should have just kept producing for the add ons and the genesis while making the next console perfect and not a rush job.
    If Sega as a whole had done this, things might have gone much better; unfortunately SOJ seems to have had their minds made up and didn't defer to Kalinske as to how to handle things in the US on this one, much less in Japan--but what if they had listended to him, even just about the US situation? What if all of us "informed" gamers (who read EGM, r.i.p.) had known that we were being denied the next generation Sega console, and that the person doing it was the savior of the Genesis? How would the informed US hard-core Sega fans have reacted, and would this have been significantly different from the general reaction of the US Sega customer base? Could Kalinske have squeezed that much more life out of the Genesis and it's ecosystem, or would we have protested being stuck with that while Japanese gamers got to play those amazing 3D games?

    And...discuss.

  5. #5
    Raging in the Streets Aarzak's Avatar
    Join Date
    Jun 2007
    Location
    NYC
    Age
    32
    Posts
    2,506
    Rep Power
    34

    Default

    Sega was already in a tough position with the Genesis by 1995. Practically all of the Japanese developers who were still releasing games for the console jumped ship to the Saturn by the end of 1994, and the Mega Drive died out in Japan soon after that. There wasn't much going on in the U.S front as well unless it was Acclaim or Sega themselves. The SNES on the other hand still had full and undivided support from the biggest, best Japanese devs, and had healthy U.S support...and of course "Donkey Kong Country".

    I can see why they released 32X, because the Genny really was long in the tooth compared to every other console by 1994, but SOJ, who probably weren't fond of the MD to begin with and couldn't wait to can it in favor of Saturn, put all their eggs in the Saturn basket and the third parties followed, accelerating the death of the Genesis and dealing a death blow to the CD & 32X.

  6. #6
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
    Join Date
    Oct 2006
    Location
    Vereinigte Staaten!
    Posts
    13,168
    Rep Power
    107

    Default

    The only reason the SNES continued on was because Nintendo did not have a viable 32-bit system. They had to keep pushing the SNES until the N64 was ready.

    And despite their claims, DKC does not have "32-bit like graphics". If you believe that then I've got some blast processors to sell ya.


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raśl Julia...

  7. #7
    Raging in the Streets Aarzak's Avatar
    Join Date
    Jun 2007
    Location
    NYC
    Age
    32
    Posts
    2,506
    Rep Power
    34

    Default

    Yeah, but the Japanese third-parties LOVED the SNES. What happened when the final specs and format of the N64 were announced in late 1995? Most jumped ship to either Sony or Sega. Capcom, Konami, SQUARE, Enix......nobody wanted to deal with friggin' cartridges anymore. Karma for Nintendo right there.

    Regardless of the quality of DKC, the hype worked and the game sold by the boatloads, rejuvenating the SNES and enabling it to gain the lead and eventually the win in the 16-Bit console wars.

  8. #8
    Move Between worlds Raging in the Streets TheEdge's Avatar
    Join Date
    Jun 2008
    Location
    The mean streets of New york
    Posts
    4,383
    Rep Power
    31

    Default

    I still think they should have kept supporting the Sega CD and instead of the 32X or Saturn they should of came out with a more powerful version of the Neptune.

    I really think something called neptune would have made a killing in the market. Just picture the God Neptune with trident rising from the sea and doing the Sega Scream.

    AMAZINGNESS
    "A Radical is One Who Speaks the Truth"



    http://the-coolinator-lounge.blogspot.com/

    Quote Originally Posted by beef jerky man View Post
    There's not many people willing to go against the grain, which explains why we're in such a dilapidated state. I personally commend The Edge for being so resilient.

  9. #9
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
    Join Date
    Oct 2006
    Location
    Vereinigte Staaten!
    Posts
    13,168
    Rep Power
    107

    Default

    I don't care if it won the 16-bit wars, I just don't like people who believe the marketing hype around DKC was 100% true.

    3D objects turned into sprites does not make something "32-bit-ish". DKC is a very good looking 16-bit game, but thats it.


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raśl Julia...

  10. #10
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,481
    Rep Power
    130

    Default

    Quote Originally Posted by Aarzak View Post
    Sega was already in a tough position with the Genesis by 1995. Practically all of the Japanese developers who were still releasing games for the console jumped ship to the Saturn by the end of 1994, and the Mega Drive died out in Japan soon after that. There wasn't much going on in the U.S front as well unless it was Acclaim or Sega themselves. The SNES on the other hand still had full and undivided support from the biggest, best Japanese devs, and had healthy U.S support...and of course "Donkey Kong Country".

    I can see why they released 32X, because the Genny really was long in the tooth compared to every other console by 1994, but SOJ, who probably weren't fond of the MD to begin with and couldn't wait to can it in favor of Saturn, put all their eggs in the Saturn basket and the third parties followed, accelerating the death of the Genesis and dealing a death blow to the CD & 32X.
    Developers jumped ship to the Saturn because SOJ killed the Genesis, Sega CD, and 32X and gave them no other option. I'm sure that developers would have been quite content to stick with the 16-bit hardware for another year, seeing as how they knew it intimately and it had an install base that the Saturn and Dreamcast combined didn't match.

    To me the reason SOJ killed everything off to concentrate on the Saturn is because the Genesis was never really successful in Japan, and it infuriated SOJ execs that the Americans were doing better with Japanese hardware then they were. The Saturn was a clean slate for SOJ, and while it was much more successful in Japan, the damage it did to the company overall was irreperable.

  11. #11
    End of line.. Hero of Algol gamevet's Avatar
    Join Date
    Jan 2008
    Location
    Dallas, Texas
    Posts
    8,221
    Rep Power
    117

    Default

    Quote Originally Posted by TheEdge View Post
    I still think they should have kept supporting the Sega CD and instead of the 32X or Saturn they should of came out with a more powerful version of the Neptune.
    The Saturn is pretty much a more powerful version of the Neptune.

    I really think something called neptune would have made a killing in the market. Just picture the God Neptune with trident rising from the sea and doing the Sega Scream.
    It was a planet, not a God.

  12. #12
    Raging in the Streets Aarzak's Avatar
    Join Date
    Jun 2007
    Location
    NYC
    Age
    32
    Posts
    2,506
    Rep Power
    34

    Default

    Quote Originally Posted by Rusty Venture View Post
    I don't care if it won the 16-bit wars, I just don't like people who believe the marketing hype around DKC was 100% true.

    3D objects turned into sprites does not make something "32-bit-ish". DKC is a very good looking 16-bit game, but thats it.
    I didn't, the magazines and the 8+ million who bought it probably did though. "graphics that rival 32-Bit efforts", "CD-quality music in a cartridge" and all that, hah.

  13. #13
    Move Between worlds Raging in the Streets TheEdge's Avatar
    Join Date
    Jun 2008
    Location
    The mean streets of New york
    Posts
    4,383
    Rep Power
    31

    Default

    Quote Originally Posted by gamevet View Post
    It was a planet, not a God.
    http://www.crystalinks.com/neptunerome.html

    ^ Read this FYI The planets were named after the gods



    I felt that we were rushing Saturn. We didn't have the software right
    Also wasnt the Saturn too difficult to program? Maybe if they stuck with the Neptune it would have worked out better. I mean because they had cartridge technology down. I am sure they could improve on it.
    Last edited by TheEdge; 01-15-2009 at 09:10 AM.
    "A Radical is One Who Speaks the Truth"



    http://the-coolinator-lounge.blogspot.com/

    Quote Originally Posted by beef jerky man View Post
    There's not many people willing to go against the grain, which explains why we're in such a dilapidated state. I personally commend The Edge for being so resilient.

  14. #14
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
    Join Date
    Oct 2006
    Location
    Vereinigte Staaten!
    Posts
    13,168
    Rep Power
    107

    Default

    [quote=Aarzak;125071"graphics that rival 32-Bit efforts", "CD-quality music in a cartridge" and all that, hah.[/quote]

    "CD-quality music in a cartridge"

    I forgot that one.


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raśl Julia...

  15. #15
    ding-doaw Raging in the Streets tomaitheous's Avatar
    Join Date
    Sep 2007
    Location
    Sonoran Desert
    Age
    43
    Posts
    3,981
    Rep Power
    75

    Default

    Also wasnt the Saturn too difficult to program? Maybe if they stuck with the Neptune it would have worked out better. I mean because they had cartridge technology down. I am sure they could improve on it.
    So if they stuck with something less powerful than the saturn, yet easier to code for then they would have done better? PS would have destroyed the neptune more so than it did the saturn. You've got some strange logic there Edge.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •