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Thread: Deadly Moves

  1. #31
    Hero of Algol
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    I tested it at 12 MHz yesterday after my last post (and ended up blowing up the headphone output circuit of that MD in the process ).
    It does seem to reduce the slowdown, so I think we're talking about some REALLY sloppy/expensive code for the collision detection here.

    The very iffy framerate also seems to deteriorate the controller input reading. It's a shame.

    The AI can be toned down with easy hacking. The same for allowing other players in 1P mode and adjusting the skill progression.
    What really breaks the whole thing is the slowdown IMO, and that's not an easy fix.

  2. #32
    Raging in the Streets goldenband's Avatar
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    Quote Originally Posted by Barone View Post
    I tested it at 12 MHz yesterday after my last post (and ended up blowing up the headphone output circuit of that MD in the process ).
    Whoa! How'd that happen?

  3. #33
    Hero of Algol
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    Quote Originally Posted by goldenband View Post
    Whoa! How'd that happen?
    Laziness at 3 a.m..

  4. #34
    WCPO Agent LinkueiBR's Avatar
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    I've played this game a LOT on the childhood and still play it.

    Great Backgrounds and a Awesome Soundtrack



    The playability is good and plays better than the most of Fighting games released before the release of SF2 SCE for the Genesis!

    3/10 is to low for a game like that
    This games is More like a 6/10
    VISUAL SHOCK!
    SPEED SHOCK!
    SOUND SHOCK!
    NOW IS TIME TO THE 68000 HEART ON FIRE!


    Shadow of the Beast II - Enhanced Colors:
    http://www.romhacking.net/hacks/2275/

    Sunset Riders - Enhanced Colors:
    http://www.romhacking.net/hacks/2287/

    Turrican - Fixed:
    http://www.romhacking.net/hacks/2535/

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