Quantcast

Results 1 to 15 of 15

Thread: Galaxy Force II

  1. #1
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,476
    Rep Power
    130

    Default Galaxy Force II

    Sometimes, what seems like a great idea on paper doesn't work at all in practice. That was the case with the Genesis port of Galaxy Force II, which was incredible in arcades. What could have been a magnificent experience instead turned out to be a cold, empty shell devoid of any of the original's qualities. It was essentially a train wreck in space, and if you ever had any doubt that such a thing could happen, you need only read our review to see.
    Last edited by Melf; 07-28-2011 at 10:21 PM.

  2. #2
    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
    Join Date
    Aug 2005
    Location
    USA
    Age
    32
    Posts
    5,646
    Rep Power
    41

    Default

    The arcade had 3x 68000 processors, while the Genesis only had one, plus it had a special Zooming processor which made the arcade game amazing. Too bad the Genesis port wasn't amazing.
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

    Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.

    nes x-men nes x-men nes x-men

  3. #3
    Master of Shinobi JFLY's Avatar
    Join Date
    Jun 2005
    Location
    MD, USA
    Posts
    1,493
    Rep Power
    29

    Default

    I'm glad I passed on this turkey, a while back. Hopefully, the Sega Ages Galaxy Force 2 (Jpn PS2) will finally do the arcade game some justice, but after seeing how the arcade Space Harrier (on the Sega Ages Space Harrier Collection) turned out, I seriously doubt well get a 100% port.

  4. #4
    Road Rasher daminmancejin2's Avatar
    Join Date
    Jul 2005
    Location
    pasaden,texas
    Age
    36
    Posts
    493
    Rep Power
    19

    Default

    i use to think this game was hot when i saw the cover but when i played it i wasn't happy then

    I love Shadow Dancer!"

  5. #5
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
    Join Date
    Jun 2005
    Location
    NorCal
    Posts
    9,204
    Rep Power
    122

    Default

    Quote Originally Posted by JFLY
    I'm glad I passed on this turkey, a while back. Hopefully, the Sega Ages Galaxy Force 2 (Jpn PS2) will finally do the arcade game some justice, but after seeing how the arcade Space Harrier (on the Sega Ages Space Harrier Collection) turned out, I seriously doubt well get a 100% port.
    There was a Sega Ages: Galaxy Force II for Saturn. Like, 9 years ago.

  6. #6
    Master of Shinobi JFLY's Avatar
    Join Date
    Jun 2005
    Location
    MD, USA
    Posts
    1,493
    Rep Power
    29

    Default

    Quote Originally Posted by j_factor
    There was a Sega Ages: Galaxy Force II for Saturn. Like, 9 years ago.
    Yeah, I have (and love) that version but it moves at half the frame rate as the arcade Galaxy Force 2. Plus, I didn't think the Saturn could handle the port anyway -- Power Drift was an indication of that. I just hope Sega can get rid of the slow down that plague Space Harrier in the Sega Ages Space Harrier Collection.

  7. #7
    Nameless One
    Join Date
    Aug 2005
    Location
    Reading, PA
    Posts
    51
    Rep Power
    15

    Default

    I still like this game. I got it for my Genesis. The tilting screen was a little dizzying.

  8. #8

    Join Date
    Jan 2006
    Posts
    4
    Rep Power
    0

    Default

    Plus, I didn't think the Saturn could handle the port anyway -- Power Drift was an indication of that.
    Or perhaps someone at Sega was incapable of porting it properly.

    It wouldn't surprise me, what with the PCE engine a much better version of Afterburner 2 than Genny did, along with a playable (if nowhere near the arcade) version of Power Drift on HuCard.

    I always just assumed that those two Sega Ages were ported badly to Saturn.

    Power Drift was taken care of by YS Gameworks on DC. Galaxy Force two, on the other hand......

    And considering how bad the PS2 Sega Ages are (and the fact that I have had two PS2's flake out and didn't play them much in the first place) I think I'll never be able to do better than the Saturn rev.
    (I refuse to screw around with emulators)

    I just hope Sega can get rid of the slow down that plague Space Harrier in the Sega Ages Space Harrier Collection.
    The PS2 hardware can't handle these games. Why does Sega even bother?

    Sell your PS2 and buy YS Gameworks for DC. The DC is cheaper and more powerful than PS2. Don't let anyone feed you lies.

    I'd rather become a bitter retrocentric gamer than put up with Sega's
    decision to debase themselves and their series (Shining Force Neo @#$%)

    Let's face it, the real Sega exists only in the hearts of it's fans now.

  9. #9
    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
    Join Date
    Aug 2005
    Location
    USA
    Age
    32
    Posts
    5,646
    Rep Power
    41

    Default

    YS gameworks was the name, not a division of Sega. It was an ok complattion, but the conversion of Outrun was kind of screwed up.
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

    Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.

    nes x-men nes x-men nes x-men

  10. #10
    Raging in the Streets goldenband's Avatar
    Join Date
    Dec 2009
    Posts
    4,392
    Rep Power
    90

    Default

    I've been spending some time with this game over the weekend, and I have to say that I enjoyed it quite a bit and think it's better than the review makes it sound. I should add the disclaimer that I have no experience with the arcade game, and I'm sure that as a port, it's pretty mangled...but as a standalone game for the Genesis, I think it's not bad at all, and I'd put it at 6/10.

    The presentation issues are significant, and the sprite breakup/flicker does really detract in several places. But since it's not a one-hit kill shmup, it's less of an issue than it is in, say, Sol-Feace or (I'm told) Grind Stormer. OTOH, I think the tunes are quite good, especially the first level which has a nice prog-rock/jazz fusion thing going on.

    I'm bemused by the review's claim that the game is super-easy. There's a learning curve at first, and I struggled before I got on the game's wavelength (part of the key: going fast all the time). It's true that once I got my bearings, it was a smooth ride all the way up to Hard difficulty -- as long as the timer was set to Easy. But on Normal, it's very challenging, and I'd be impressed as hell by anyone who could beat Hard difficulty with the timer on Hard (and a Weak shield). The margins are so tight with a Normal timer that Hard seems almost impossible.

    The thing that's telling for me is that even though the game is so short and only takes about 15 minutes to beat, I didn't mind and even looked forward to replaying it, enough so that I've beaten it five times this weekend (starting with easy settings and working my way up to Hard/Weak/Normal timer). It reminds me oddly of Marble Madness, in that it's essentially a time-based game, and a skilled player can almost always make it to the last stage, but all your previous mistakes will catch up to you there.

    Anyway, those are my thoughts. It's not a great game, and I was very put off when I first played it, but I got a lot more enjoyment from Galaxy Force II than the review led me to expect.

    BTW does the shield ever recharge (before it's destroyed), or does it just offer a fixed amount of protection and that's it?

  11. #11
    The Coop's Avatar
    Join Date
    May 2009
    Location
    Outskirts of B.F.E.
    Posts
    4,064
    Rep Power
    81

    Default

    Quote Originally Posted by goldenband View Post
    BTW does the shield ever recharge (before it's destroyed), or does it just offer a fixed amount of protection and that's it?
    Fixed amount. It can only take so much damage, then it's gone for good.


    Currently Reviewing: Galaxy Force (SMS)
    Coming Up:TF3 Side by Side
    Done:

  12. #12
    Toejam is a wiener. Master of Shinobi SEGA-Jorge's Avatar
    Join Date
    May 2007
    Location
    Phoenix, AZ
    Age
    38
    Posts
    1,146
    Rep Power
    46

    Default

    This game has a nice soundtrack. I don't know what it doesn't come up more often. Also, the 3DS port of this is freaking amazing.


    Hello from the future!

  13. #13
    VA1LT CHIP ENABLED Master of Shinobi OverDrone's Avatar
    Join Date
    Jun 2012
    Posts
    1,543
    Rep Power
    45

    Default

    I like the OST too, pretty punchy even compared to the arcade version IMO. The port itself, well, we know how that one turned out.

  14. #14
    Toejam is a wiener. Master of Shinobi SEGA-Jorge's Avatar
    Join Date
    May 2007
    Location
    Phoenix, AZ
    Age
    38
    Posts
    1,146
    Rep Power
    46

    Default

    The OST on the Genesis is good enough to just have it play in the background while I'm working. It's pretty great. I have to say that if any soundtrack was the driving force behind the ym2612's love affair with synth funk, this is the game to point to.

    Back to back, the Genesis vs. Arcade is great. YM2612 just killin' it. This OST is awesome.
    Last edited by SEGA-Jorge; 09-05-2017 at 02:32 PM.

  15. #15
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker
    Join Date
    Feb 2019
    Location
    London, England
    Posts
    39
    Rep Power
    0

    Default

    I never knew the Mega Drive version was a dud of the arcade version. My parents got me that game for Christmas. I spent a lot of time playing the game, maybe it preps me up for the arcade version, who knows. Does feel like I'm being short changed knowing that now.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Shining Force CD
    By Melf in forum Latest Review
    Replies: 19
    Last Post: 06-27-2014, 12:45 AM
  2. Confirming lock-out setup on Thunder Force III.
    By Kikoskia in forum Genesis Does!
    Replies: 38
    Last Post: 01-16-2006, 12:55 AM
  3. Hands-On: Shining Force Neo
    By Melf in forum Latest Feature
    Replies: 15
    Last Post: 11-28-2005, 09:12 AM
  4. Shining Force NEO hits retail
    By Melf in forum Insert Coin
    Replies: 6
    Last Post: 10-23-2005, 03:36 PM
  5. Shining Force
    By Demonic Weasel in forum Genesis Does!
    Replies: 29
    Last Post: 08-30-2005, 12:22 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •