The funny thing about an oxymoron is, even if you remove the ox, there'll always be a moron. The Question Remains: Y?
Work in progress:
Barkley: Shut Up and Jam 2 (Mega Drive)
Lemmings (Master System)
Lemmings 2: The Tribes (Mega Drive)
I had been looking all over the web for this. I found one site that has a typed out manual that has some of the graphics, but it's so much nicer to see all the little artwork on the pages! I am so clad I found this thread.
Now to track down a manual for Might and Magic and Starflight! LOL
This game is awesome and well worth the time and effort you put in. I remember buying it back in the day when i had my model 1 megadrive and i used to do non stop weekends with it.
EGM gave this game 4s and 3s! damn!
Got my cart for 10 bucks. I spent some time with this one, and i am not feelin' it.
Apparently folks who played modern PC RTSs really can't appreciate Herzog Zwei. I'd love to know which EGM issue rated it so poorly, their reasons must be ridiculous.
Or the folks who played all advance wars titles (me).
Currently Reviewing: Gods (Gen... yes Phantar, it's really happening, finally)- Sagaia (SMS)
Coming Up:TF3 Side by Side
Done: R-Type, Ninja Gaiden, Rastan
Three more levels to go before i beat this game.
BTW, the AI is so stupid here. His obsession with a single base is his downfall.
Also, I beat the first 2/3 of this game by simply capturing the closest base to the enemy main base, and deploying tanks to destroy it.
this is my favorite MD/Genny title, and pretty much my favorite game of them all.
indeed, i wish they would have had a mode with random base placement and all,
as once you get good at this game, the eight-battlefield selection can start to feel limited.
nevertheless, i never seem to tire of this game, and i have played it into the ground to be quite sure.
i never knew there were two endings though, as i have only cleared the game (and wrote down all the passwords)
using the orange army.
bear in mind that one of the keys of this game is to own the battlefield by acquiring as many of the mini-bases as you can.
with each mini-base added to your camp, your war funds increase more rapidly.
with 8/9 of the mini-bases in your influence, you can amass a fortune, and arm yourself to the teeth
with stationary cannons, the most effective defensive weapons in the game.
you can arm your main base and closest mini-base to the COM's main base to the hilt with cannons,
and the COM will not even be able to lay a finger on you.
from there, i myself tend to enjoy finding ways to toy around with the COM,
even going so far as to clear his main base of defenses and building a network of stationary cannons
around his base. indeed, the COM's fighter explodes, just to reform at his main base and get wiped out again
in a split second by a flurry of missiles, continuing ad-naseum until i finally tire
and decide to put him and his main base out if their misery.
yes, i'm sick, i know that. i've had this game since brand new back in 1990, and have been playing it often since, and have managed to make myself a bona-fide expert at it,
with every trick in in the book down second-nature in my head.
hell, as a kid, i enjoyed the game so damned much in fact that, back in those early years of play, i used to reenact battles
from the game with my collection of "MEGA FORCE" die-cast micro-size military vehicles;
Last edited by Tasuke; 06-09-2011 at 01:15 PM.
I Highly recommend advance wars series to you.
indeed, the HZ enemy general AI is so effin' retarded at times that it can get quite comical.
sometimes it even gets me LOLin' all over the damned place.
even at the hardest difficulty, TYPE-D, the AI, more often than not, behaves like a complete total spastic-ass...
Last edited by Tasuke; 06-10-2011 at 04:55 PM.
With such a strong fan base for this game, why haven't any of the programming wizards worked on modding it? I'm still dying for new maps! Even subtle variations would be well received.
Denial - The Commodore Vic 20 Community
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