Continuing in reverse order: I don't watch any of those gameroom clowns.
As for my exms' quality you never specified it must be in the tech department, about which I never care. Want high specs? Go hit up the 360.
Dangerous Seed, for exm, has a superior palette, superior visibility/clarity, superior animations (Musha's sprites are just skimmed on and off the screen w/o their own motions), superior music and tonal clarity (though Musha's tonality may be argued as a designed part of its metal sound), superior mechanics (Musha's weapon system requires no thought or attention, DS's does), superior difficulty and length if those matter to you, and more impressive/interesting ie superior bosses.
Phantasy Star II, in the tech department, features theretofore unseen levels of combat animation from both the characters and enemies, changing weapon sprites to reflect one's equipment, detailed sound effects (which as Melf pointed out many of are never used again in any G/MD game), unexpected programming allowances such as the ability to go into combat defending (in case of losing initiations, ie surprise attacks), wonderful enemy sprites, and instrumentation perfectly tailored to the Genny soundchip.
Curse would be a push but I much prefer that solid graphical look to Musha's pasted. The same reason I included TFIII, though it too is very close with Musha. Forgotten Worlds, the other exm that fails to pull away from Musha, again has a much more interesting and detailed/animated protagonist sprite than Musha's and I feel much more interesting and noticeable backgrounds.
Every other game has at least one outstanding quality even if it's only something far removed from the tech spectrum such as design, originality, or fun. For the record I did not include any of those games based on challenge, that's just a throw in. (I could do with Phelios being easier).
If you wish I can resume this with you tomorrow, for now I'm off. That'll give you time to come up with one of your mammoth lists. Have your girlfriend pitch in.