That's the version I currently have on my PSP. It's the best Genesis/CD emulator out, playing virtually everything at full speed. But no 32X.
Picodrive is the best!
I think they said that one day they plan on adding 32x support.
Wow I would say the digital SFX sound better now and I think its running a bit faster too! Awesome.
I did check around and will fully admit your right. But I did check out those PSP hack forums and yes a 32 X emulator is in the works.
I'll pm them to you, so as not to derail the thread much more.
wow this has to be made into a cart! i know it would be hard but i would pay new game prices for it any day well so long as their is a pal version and im sure most people who own a 32x would buy it to i never thought anybody would make a homebrew 32x game
When will we see the Final Bulid??
Last edited by KnightWarrior; 02-28-2009 at 11:47 PM.
I'm still playing around with the music and adlib sound effects. So there's at least one more beta before it becomes final. I'm also doing some research into making a 32X/CD version.
Okay, here's beta 3. This is a pretty major update, adding FM sound effects and Load/Save game ability. You only get one save. The Load/Save menu still shows ten, but they all just do the same thing. There's only room in the SRAM for one save game. Since there's no keyboard and I don't want to make the effort to add an on-screen keyboard, the save tag is set to the map name automatically. That way you can at least tell what level you saved on. START + X is now Quick Load, and START + Y is Quick Save. For three button controllers, just use the menu to load/save.
The FM sound effects are synthesized before compiling using the MAME YM3812 OPL emulation. That is the way FM sound effects are played in most ports of Wolf3D, they just do it on the fly. There is a bug in the OPL emulation. Have you seen reports on the PSP version of Wolf3D that certain FM sound effects are missing? They're not missing, just very VERY quiet due to a bug in the OPL emulation. I scale certain sounds while they're being generated so that they are audible in Wolf32X. The volume is probably wrong, but I think they sound like they should. I'll be looking into this more.
Next up, music!
All the sound effects are programmed for the YM2612? (or emulation thereof)
Some of the sound effects sound more like the coarse squere wave sound of the PSG than FM.
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