Quantcast

Page 5 of 6 FirstFirst 123456 LastLast
Results 61 to 75 of 79

Thread: What was the absolute final Sega CD release?

  1. #61
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    23
    Posts
    9,127
    Rep Power
    49

    Default

    Quote Originally Posted by tomaitheous View Post
    I thought the game was only released in N/A.
    Wikipedia has it listed as being released in the US and Europe simultaneously in december of 1994.
    http://en.wikipedia.org/wiki/Snatcher


    True, but you're limited to only 15 colors on that plane for all the sprites or the multiple BG layers. Plus, if you use the whole plane (screen width/height), you'll get choppy sprite or BG layers movement. For sprites, it might be good for some PC type games though (Lemmings, Dune, etc).[/QUOTE]

    Do some games use the ASIC in conjunction with normal Genesis VDP generated graphics? (having the ASIC do part of the background, or handle sprite tiles)

    Would the choppy movement in full-plane with the ASIC be a limitation of the ASIC itsself, the Genesis VRAM, or a combination?
    Last edited by kool kitty89; 06-28-2009 at 01:52 AM.

  2. #62
    Real Gamers Wear Monocles Master of Shinobi mick_aka's Avatar
    Join Date
    Sep 2007
    Location
    Staffordshire, UK.
    Posts
    1,918
    Rep Power
    25

    Default



    Quote Originally Posted by Thunderblaze16 View Post
    By supporting Atgames, you're supporting terrorism.

  3. #63
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    23
    Posts
    9,127
    Rep Power
    49

    Default

    BTW, in addition to what I mentioned previously about the CD/genesis expansion slot connector, you could have it with a simpler set-up w/out the extra CPU, but I beleive there's only a 17-bit address bus (from the chart I've seen there's only 17 address pins) which means RAM could only be addressable in 128 kB banks, in the current configuration, the Genesis CPU can do just that (with 2x 128 kB banks of word RAM and the other 4x 128 kB banks of program ram also available if you halt the CD's CPU), though I don't know if there's a performance penalty to switching banks in the current configuration)

  4. #64
    YM2612+SN76489 = eargasm! ESWAT Veteran Christuserloeser's Avatar
    Join Date
    Mar 2008
    Location
    Cologne, FRG
    Posts
    6,091
    Rep Power
    48

    Default

    Quote Originally Posted by Da_Shocker View Post
    Anyways there was a total of 18-20 FMV games released on the Sega CD so that means that around 20% of the Sega CD library consisted of FMV games. Debunking the stereotype that the Sega CD was a FMV system. Now SoA did promote the hell out of them. What it boils down to really is that SCD didn't offer many games that were leaps and bounds that was better than what was on the Genesis. I mean would they have been better off going with a better VDP chip rather than a second CPU?
    I think the problem is that SOA did a terrible job at advertising this thing. THEY were the ones that wanted it to be more than what it was, much more than any of their customers.

  5. #65
    Road Rasher
    Join Date
    Jun 2008
    Posts
    362
    Rep Power
    7

    Default

    Quote Originally Posted by Black_Tiger View Post
    Same with Record of Loddos War
    How different are the two versions? I've heard that the MCD version is much better. Personally I love the MCD version of RoLW but I've heard a few people say that the PCE version isn't particularly good, meaning it's either quite a different beast or that my taste in gaming is a bit shat.

  6. #66
    Road Rasher
    Join Date
    Jun 2008
    Posts
    362
    Rep Power
    7

    Default

    Quote Originally Posted by kool kitty89 View Post
    Wikipedia has it listed as being released in the US and Europe simultaneously in december of 1994.
    According to some guy in some forum that I read way back when, the PAL version is uncensored as you get to see a bit of nip. I wasn't really paying too much attention last time I played through the PAL version but next time I give it a whirl I'll confirm whether this is true...

  7. #67
    ding-doaw Raging in the Streets tomaitheous's Avatar
    Join Date
    Sep 2007
    Location
    Sonoran Desert
    Age
    36
    Posts
    3,057
    Rep Power
    31

    Default

    Quote Originally Posted by kool kitty89 View Post
    Would the choppy movement in full-plane with the ASIC be a limitation of the ASIC itsself, the Genesis VRAM, or a combination?
    I'm sure if you hit the max bandwidth of the ASIC, that would slow down some things but I was referring to the local DMA to VRAM. For 320x224 (NTSC) it takes 5 frames (12fps) to update the a whole full screen plane. 3 frames(20fps) if you clip the display to 320x200. That doesn't include room for other vram updates (tilemap, etc) and doesn't leave room for double buffering (you'll get lots of mid screen screen tear a cross all those frames). I could see doing 128x128 chunk on a 320x200 clipped display. That'd give 60fps and still have 1/3rd bandwidth left to do tilemap/etc. No need for double buffering and no screen tearing.

  8. #68
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    23
    Posts
    9,127
    Rep Power
    49

    Default

    Edit: moved it to the Super VDP theread as this is really off topic and it fits well there.

    http://www.sega-16.com/forum/showthr...?t=3402&page=7
    Last edited by kool kitty89; 06-28-2009 at 08:53 PM.

  9. #69
    WCPO Agent WarmSignal's Avatar
    Join Date
    Mar 2009
    Posts
    820
    Rep Power
    10

    Default

    For some reason, I was thinking about this again... so I felt like bumping it.

    Did anyone ever determine which was the final North American release? In addition to Surgical Strike and Demolition Man, I recently noticed that the copyright and publishing dates for RDF Global Conflict and Fahrenheit are also 1995... So I guess that makes four possibilities?

  10. #70
    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
    Join Date
    Aug 2005
    Location
    USA
    Age
    25
    Posts
    5,540
    Rep Power
    34

    Default

    I'm browsing random threads here. Fahrenheit was NOT the final SCD game... I think it became around the same time, if not before the other SCD games that had CD32X releases. I know in the USA Fahrenheit was only released Sega CD and CD32X in the same bundle, but I really doubt it was the final SCD game. Same with RDF... I think it may have been second or third to last but not the final game.

    Demolition Man must have been one hell of a late release then. Surgical Strike seems likely. Hmm
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

    Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.

    nes x-men nes x-men nes x-men

  11. #71
    The Best Genesis Master of Shinobi GohanX's Avatar
    Join Date
    Oct 2007
    Age
    33
    Posts
    1,846
    Rep Power
    20

    Default

    I don't know for sure, but I do remember lots of game stores back in the day having nothing in the Sega Cd sections but copies of Demolitin Man. (And Frogger in the Genny section!)
    Quote Originally Posted by CMA Death Adder
    Recently I sold the majority of my 32X games for a measly 18 bucks. With it, I bought some tacos. Definitely a more pleasing choice.

  12. #72
    Raging in the Streets Da_Shocker's Avatar
    Join Date
    Apr 2009
    Location
    Cashville,TN
    Posts
    3,767
    Rep Power
    31

    Default

    I know Surgical Strike came out in June of 95 not 93.

    http://www.gamefaqs.com/segacd/91639...-cd/faqs/37153

    That is probably the best list there is out there right now.

  13. #73
    ding-doaw Raging in the Streets tomaitheous's Avatar
    Join Date
    Sep 2007
    Location
    Sonoran Desert
    Age
    36
    Posts
    3,057
    Rep Power
    31

    Default

    Quote Originally Posted by Da_Shocker View Post
    I know Surgical Strike came out in June of 95 not 93.

    http://www.gamefaqs.com/segacd/91639...-cd/faqs/37153

    That is probably the best list there is out there right now.
    Interesting. That lists has "Fantasy Star Soldier" as an unreleased game. But... this was an unreleased (almost finished localization) of Star Parodia for Turbo Duo. I think they might have got that one wrong on the list >_> Unless someone else has some details.

  14. #74
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    23
    Posts
    9,127
    Rep Power
    49

    Default

    Quote Originally Posted by tomaitheous View Post
    I'm sure if you hit the max bandwidth of the ASIC, that would slow down some things but I was referring to the local DMA to VRAM. For 320x224 (NTSC) it takes 5 frames (12fps) to update the a whole full screen plane. 3 frames(20fps) if you clip the display to 320x200. That doesn't include room for other vram updates (tilemap, etc) and doesn't leave room for double buffering (you'll get lots of mid screen screen tear a cross all those frames). I could see doing 128x128 chunk on a 320x200 clipped display. That'd give 60fps and still have 1/3rd bandwidth left to do tilemap/etc. No need for double buffering and no screen tearing.
    Not to take this off topic again, but I noticed these figures don't match up with the DMA bandwidth figures posted explicitly in a later discussion. (133.33 bytes per vblank line in H32 and 166.66 for H40 iirc -sans 2 lines per frame dedicated to another purpose)
    So the 5 frames for 320x224 and 3 frames for 320x200 seem a bit low. (with the figures I recall, it should be 6 and 4 frames -though with a lot of time left over in the 4th frame for the latter
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  15. #75
    Where are the bits?! ESWAT Veteran j_factor's Avatar
    Join Date
    Jun 2005
    Location
    Oakland, representin'
    Posts
    7,120
    Rep Power
    57

    Default

    Quote Originally Posted by WarmSignal View Post
    For some reason, I was thinking about this again... so I felt like bumping it.

    Did anyone ever determine which was the final North American release? In addition to Surgical Strike and Demolition Man, I recently noticed that the copyright and publishing dates for RDF Global Conflict and Fahrenheit are also 1995... So I guess that makes four possibilities?
    Quite a few Sega CD games came out in 1995. That doesn't mean much.


    You just can't handle my jawusumness responces.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •