Wikipedia has it listed as being released in the US and Europe simultaneously in december of 1994.
http://en.wikipedia.org/wiki/Snatcher
True, but you're limited to only 15 colors on that plane for all the sprites or the multiple BG layers. Plus, if you use the whole plane (screen width/height), you'll get choppy sprite or BG layers movement. For sprites, it might be good for some PC type games though (Lemmings, Dune, etc).[/QUOTE]
Do some games use the ASIC in conjunction with normal Genesis VDP generated graphics? (having the ASIC do part of the background, or handle sprite tiles)
Would the choppy movement in full-plane with the ASIC be a limitation of the ASIC itsself, the Genesis VRAM, or a combination?


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