
Originally Posted by
Aarzak
UMK3 was basically a bone thrown at 16-Bit gamers by Midway, and it didn't make it entirely intact either, as the previous ports of MK3 had already maxed out the 32 MEGA POWER cart limit. The 16-Bit ports of UMK3 were noticeably missing backgrounds and soundbytes, the former made the game less interesting to play as the same couple of backgrounds would cycle over and over.
Stick with vanilla MK3, which made it entirely intact for both Genesis & SNES. Otherwise get MKT for PS1 or UMK3 on XBLA.
My cousin wasted $70 for this for Christmas '96. It was quite exciting for us broke 16-Bit gamers back then, but nothing much of value today.