Ya, your right. I completely forgot about the X-men, Ghostbuster and SegaCD Terminator reviews.
Maybe the SegaCD / Nintendo VS Sega videos just rubbed me the wrong way when I watched them last night.
Or hes just forced to give a little respect here and there because the SNES and NES fell short on all those titles.
either way, good points Kool
Watch some of his stuff from the last month or so, he's gotten a lot less fanboy and poop joke in his videos. For a while I almost couldn't watch him anymore (obnoxious "guests" and over poop joking everything while riding Nintendo's sack), but he's gotten much, much better, even though I guess you could say its at the expense of his "uniqueness" that got him recognized in the first place. There's nothing wrong with nerd rage, it just needs to be relevant and deserving.
That was probably the "Wii Salute" video where he has the systems argue with each other. I did a terrible parody/rebuttle of it in my "Genesis Does" 3 part series on youtube.
...As for this guy, I see some potential, but its too slow. I know some people find the awkward pauses funny, but it gets very fatiguing after a while. He needs to get to the point/punchline sooner and then he might have something (like dancing with the Sega CD or having the Playchoice 10 on top of him to "cuddle" as opposed to staring at a Sega CD for 10 minutes and then farting).
edit: the Nomad video is definitely the best one. Lots of quick jokes, no unnecessary awkward pauses to slow it down. I almost shit myself with the "commute to work" and "go to Staples to pick up my girlfriend" gags. If he can keep up with the Nomad quality consistently, I think we have something.
also check out:
Last edited by 17daysolderthannes; 07-06-2009 at 08:47 PM.
I thought Wii Salute was hillarious (the Jaguar poping out from behind), I'd never considdered it in that light before (it's all satire after all, you can't take things too serious), but that does make the most sense. (the most biased part IMO is the N64 thing, but meh) Either way I wouldn't really classify him along with the steriotypical "fanboy."
One waekness that became really pronounced in the Jaguar video is his funbling at describing technical aspects, which is fine by it'sself, but (while it could have been a lot worse), still partially falls in line with the generic media's definition of "power." (particularly the commentes about the Jaguar adding up bits... the only company I know of who actually did that was SNK with its "24-bit" Neo Geo, the Jag was as 64-bit as the TG-16 was 16-bit -the graphics procs are genuine 64-bit, and the Jag also has a shared 64-bit sustem bus, but that still wouldn't make the 32-bit RISC "Tom" chip any more "64-bit" then a Pentium)
He should either have someone technically knoledgable and reasonably unbiassed walk him through these things if he wants to discuss them. Of course the whole "bits" marketing has thrown off the gaming public (and still remains embedded to an extent), but it would have been nice if he'd broken the myth. (Mentioning that the GC and Wii are 32-bit systems, going by the CPU as the standard, would have been a good argument for him -going from the Nintendo Side of things)
Interestingly enough Sega seems to be the first to really push the "16-bit" marketing, or at least the first to be really well known and use it in slogans and commercials. (the TG-16 had it in the name, but I don't know if they actively used it, particularly before Sega, and the Japanese MD M1 had the 16-bit logo from the begining) I'm speaking of the gaming market specifically, not computers. (which had some marketing and influence on the public but not in the same magnitude of misinformation, though there's a later parallel with marketing CPU clock speeds)
Last edited by kool kitty89; 07-06-2009 at 09:06 PM.
I think its because of the public's desire to have a performance benchmark when the reality is that there are too many variables to determine the speed of a system. My iPhone can launch Safari faster than any computer out there, but at the same time its not outputting super high resolutions and it doesn't have as many features, hence less to load. There are so many variables like OS structure, RAM, bus speed, flash vs. mechanical magnetic platter drive, etc. that you have to sum to truly assess the performance potential. What they should do is make a computer equivalent of the 1/4 mile for cars and have a set of operations and have it for every OS so you can benchmark performance based on how fast the computer can handle that set of instructions. It still won't tell you how fast the latest Need for Speed will play, but its better than trying to estimate lap times on horsepower alone (another car analogy).
Yeah, but that's really the only point you have to make, performance benchmarks are downright inposible to dumb down to the level marketing shows it, just don't base it on that alone. And besides that it's the overall system and not any one component that defines it. (that and the developers -wich is effected ease of development/attractiveness toward developers -popularity/attractive licencing deals etc.) Same reason you cant directly compare the Genesis and SNES CPUs by speed alone. (significantly different architectures and the SNES was often bogged down by ROM wait states and sloppy porting/programming -the most coomon cause for slowdown)
Just watched your rebuttal video, pretty good, I've got some oppinions but my main one would be on the 3DO+Jaguar:
They had their problems and completely lacked anything like the Genesis/MD library, however, compared to the merits of the Sega CD and 32x alone it's a bit more even. (though the Sega CD sold far more) Both were mishandeled and the Jaguar has some unfortunate hardware problems (the biggest being a result of medling from managment, the rest mostly from being rushed and having poor tools, it had amazing 2D capabilities despite this) 3DO was a bit weaker overall than the Saturn/PSX but the main problems were again, management (though it was relatively easy on programmers), it had some hardware flaws, but the decision to have virtually nonexistant licence fees, and make money by selling the hardware at rediculously high prices. (further exacerbated by licenced production, meaning they were competing againt their own product for hardware profits -normally licenced production is a good thing when the hardware is being sold for next to no profits)
The 3DO also had a large portion of the Sega CD library (especially FMV ones, though these were also common on PC -and MAC as well in some cases), and most looked better, though some controlled more poorly. (don't totally agree on the 32x being mainly for arcade type games, at least no more so than the Genesis or Saturn)
Also the CD-i isn't 32-bit, its CPU (the "68070") was nothing more than a custom, rebranded 68000 for Philips.
Good job though, you just got me to buy Battlecorps.![]()
When was the last time a professional theatrical production used the red+cyan 3D galsses? Maybe for old B-movie type ones, but all the ones I know of used polarized lenses. (the clear ones, granted w/out them the immages will have a similar seperated/ghosted -like a bad UHF signal- look as the red-cyan type)
Red-Cyan type is really only good for B/W immages. (as it ruins the color of anything else)
The polarized technology is nothing new and its popular use goes back to the 1950's B-movie era. (and application to cinimatography bact to the '30s)
And according to wiki's article, the anaglyph method (bicolor glasses) was hardly used at all for films.
http://en.wikipedia.org/wiki/Polarized_3D_glasses
The so called "3-D movie craze" in the years 1952 through 1955 was almost entirely offered in theaters using polarizing projection and glasses. Only a minute amount of the total 3D films shown in the period used the anaglyph color filter method.
Have you guys noticed that there is a billion video game reviewers on youtube? I just registered for a Youtube account to give my two cents but I think now I'm just going to give reviews on something else.
Yeah, but most are pure crap with just some kid infront of his webcam talking about some game everybody else has reviewed.
Just make something well done, give it some nice twist and be a little unique.
We hear song in the sea! We hear our kind in the sea! Never have we heard songs in the sea!
reviewing a 20+ year old game is pretty rediculious.
altho i do appreciate the reviewers work on SEGA-16, i think a simple forum user-rating-system would be better.
SEGA made alot of crap games for SMS SMD SCD 32X, it would be nice to stear clear of them.
IMO: all these crap games hurt SEGA, was always hard to find a good one. made the systems seem a lot worse then they were.
We already do have user ratings implemented on each and every review!
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