Quantcast

Page 4 of 4 FirstFirst 1234
Results 46 to 55 of 55

Thread: Game Gear Sonic Games: The Best and the Worst

  1. #46
    Raging in the Streets A Black Falcon's Avatar
    Join Date
    Jun 2008
    Age
    36
    Posts
    3,238
    Rep Power
    40

    Default

    Quote Originally Posted by Kamahl View Post
    It's possible he was transferred to Aspect for the game, would explain the difference in quality.
    Aspect was of course a shadow-developer who did not get credited for the games they worked on, so it makes sense that Sega would use some of their own staff on the games too, I guess... I've looked this up before, but looking at the credits for Sega GG games on Mobygames finds quite a mixture of staff. Aspect games often have some staff members with mixed Sega and Aspect credits, and some games that Sega itself is credited with (not just on Mobygames, but also elsewhere) have some Aspect or Sega/Aspect people working on them... without asking the actual people in Japan, and I don't know of anything in English which has done this, I think that figuring out exactly what Aspect did and what Sega did is challenging. They often seem to have used some Sega people on games mostly made by Aspect, and perhaps also sometimes some Aspect people in Sega games.

    For instance, Monaco GP II (Game Gear). The game is credited to Sega. The game had a small team, and unfortunately Mobygames only identifies three of them, but of those three, one is an Aspect person (all Aspect games from '91 to '95), one is credited in both Sega and Aspect games between '91 and '93, and the third, the sound guy, is a Sega person. Unfortunately the programmer isn't one of the three identified people, but if that was another Aspect game, maybe it'd explain why that game was such a massive downgrade from the first Monaco GP for the Game Gear...

    Of course though, the whole point of shadow-developers was to help out companies who needed more people but didn't have them, so the mixing does make sense. Also maybe the Land of Illusion guy didn't do anything more for Aspect because he was clearly far too competent to be stuck working on Aspect games...

    Quote Originally Posted by Obviously View Post
    You got your signals crossed somewhere. I said:



    And then you replied this.



    Hence,



    You misread my first statement up there. Legend is the one I couldn't remember the name to. That game is mediocre.

    I've got nothing against Land of Illusion. Actually it's probably my favorite Illusion game. Hell, it's one of my favorite 8-bit Sega games period.

    Maybe Aspect didn't make it though as you've said or maybe Sega had other staffers working with Aspect as Kamahl theorized, I don't know. I can't say without asking the people who worked on it. It's a sweet game regardless.

    I'm glad that's cleared up because I couldn't imagine how anyone could call Land of Illusion "bad."
    You're right, I misread it.

    Quote Originally Posted by Gogogadget View Post
    I can't believe any praise at all for Sonic Blast, the second worst platforming Sonic game of all time, just a hair above Sonic Jam on the Game.com

    Nothing about that game is good, nothing.
    Quote Originally Posted by j_factor View Post
    Well, to be fair, I'm mainly thinking of the SMS version, since that's the one I've played more. But Blast has some serious collision detection issues, bad physics, the weakest music, and the blandest level design. I just played it a bit to refresh my memory, and yeah, it's still pretty bad. Blast is the only one that I'd actually call bad; Chaos is very mediocre, the rest are decent/good but not great. Sonic 2 has some fun levels and good music, and the physics are good. I prefer Triple Trouble, but Sonic 2 SMS is fine, and better than Chaos. The GG version would be fine if not for the first boss, IMO.
    These are exactly the kind of things that I just can't understand. I don't get how people could hate Blast so much without recognizing that its gameplay and design are cloned straight out of all of Aspect's other Sonic games! It's not different, and it's not much worse. It's just the same thing again with a new coat of paint. The problem is that Aspect's Sonic designs were bad all along, not that Blast made things far worse.

    On another note, I also went and played Sonic Labyrinth for a bit, and I actually liked it. What's supposed to be so bad about this game? At worst it shouldn't be a Sonic game, but the actual gameplay is good.
    I'd guess that it's probably because of what you say here, that it's not like a Sonic game at all. I mean, Sonic 3D Blast was hated by many for pretty much that reason, but I at least think it's a good game...

  2. #47
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
    Join Date
    Jun 2005
    Location
    NorCal
    Posts
    9,204
    Rep Power
    122

    Default

    Quote Originally Posted by A Black Falcon View Post
    These are exactly the kind of things that I just can't understand. I don't get how people could hate Blast so much without recognizing that its gameplay and design are cloned straight out of all of Aspect's other Sonic games! It's not different, and it's not much worse. It's just the same thing again with a new coat of paint. The problem is that Aspect's Sonic designs were bad all along, not that Blast made things far worse.
    I really don't see Sonic 2, Chaos, Triple Trouble, and Blast as all the same thing. I guess they all have a certain feel to them, but they're certainly not all of the same quality. Even removing Blast from it, I don't see the other three as clones of each other. *shrug*

    In any case, Blast still has borked collision detection, which the others do not. And the spin dash is different. And they didn't implement Knuckles correctly, which is disappointing.


    You just can't handle my jawusumness responces.

  3. #48
    Smith's Minister of War Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    29
    Posts
    8,424
    Rep Power
    137

    Default

    Yeah, Sonic 2 and Chaos/Triple Trouble do not play similarly. They all have Aspect Slowdown(TM) but that's not gameplay. Even Chaos and Triple Trouble don't play quite the same (and the levels in triple trouble are way bigger and more interesting).
    This thread needs more... ENGINEERS

  4. #49
    Banned by Administrators
    Join Date
    Feb 2014
    Location
    Canada
    Posts
    200
    Rep Power
    0

    Default

    How many of these were ported to sms so far ?

  5. #50
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
    Join Date
    Jun 2005
    Location
    NorCal
    Posts
    9,204
    Rep Power
    122

    Default

    Quote Originally Posted by phoenix View Post
    How many of these were ported to sms so far ?
    Sonic 1 (actually the GG version is the port)
    Sonic 2 (not sure which)
    Sonic Chaos
    Sonic Spinball
    Dr. Robotnik's Mean Bean Machine
    Sonic Blast (Brazil only release, ported by Tec Toy)


    You just can't handle my jawusumness responces.

  6. #51
    So's your old man! Raging in the Streets zetastrike's Avatar
    Join Date
    Dec 2008
    Location
    Durham, NC
    Posts
    3,712
    Rep Power
    86

    Default

    I don't hate Blast, but it feels like an unlicensed game made by Russian pirates. I guess Sega just had to have something to release along with 3D Blast.
    Quote Originally Posted by A Black Falcon
    Nope. Bloodlines is the problem, not me. I have no trouble with Super Castlevania IV (SNES) and Dracula X: Rondo of Blood (TCD), and have finished both games. Both of those are outstanding games, among the best platformers of the generation. In comparison Bloodlines is third or fourth tier.

    No, it's unbiased analysis. The only fanboyism is people who claim that Hyperstone Heist and Bloodlines are actually as good as their SNES counterparts.
    My Collection: http://vgcollect.com/zetastrike

  7. #52
    Smith's Minister of War Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    29
    Posts
    8,424
    Rep Power
    137

    Default

    Quote Originally Posted by zetastrike View Post
    Blast [...] feels like an unlicensed game made by Russian pirates.
    That's... a perfect description.
    This thread needs more... ENGINEERS

  8. #53
    Super Robot Raging in the Streets Obviously's Avatar
    Join Date
    Jan 2006
    Location
    Pennsyltucky
    Posts
    4,167
    Rep Power
    59

    Default

    Quote Originally Posted by j_factor View Post
    Sonic 1 (actually the GG version is the port)
    Sonic 2 (not sure which)
    Sonic Chaos
    Sonic Spinball
    Dr. Robotnik's Mean Bean Machine
    Sonic Blast (Brazil only release, ported by Tec Toy)
    And here's the ROM of the unofficial SMS Triple Trouble for the heck of it: http://info.sonicretro.org/Sonic_Triple_Trouble_SMS

  9. #54
    Raging in the Streets A Black Falcon's Avatar
    Join Date
    Jun 2008
    Age
    36
    Posts
    3,238
    Rep Power
    40

    Default

    Quote Originally Posted by Kamahl View Post
    That's... a perfect description.
    Almost all Aspect games sort of feel that way, though, so that's nothing special about Blast.

  10. #55
    Smith's Minister of War Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    29
    Posts
    8,424
    Rep Power
    137

    Default

    Quote Originally Posted by A Black Falcon View Post
    Almost all Aspect games sort of feel that way, though, so that's nothing special about Blast.
    It's not just the feel, it's the look. Aspect games, if nothing else, looked great.
    This thread needs more... ENGINEERS

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •