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Thread: X-Men unreleased goodness now released by SegaSaturno

  1. #1
    Road Rasher Wesker's Avatar
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    X-Men showcase prototype now released

    SegaSaturno did it again. After the rodent release, now it's up to the X-Men to do what rats cannot.



    Bishop is coming to 32X town and has a few words for everyone.



    How convenient.

    http://www.segasaturno.com/portal/in...?topic_id=3969

    http://www.hidden-palace.org/?releases/1094 (yes, Hidden Palace is hosting SegaSaturno's goodies now)

    Have fun with Bishop.



    Note: This can't be emulated yet.
    Last edited by Wesker; 08-09-2009 at 09:12 PM.

  2. #2
    Mastering your Systems Hero of Algol TmEE's Avatar
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    jawusum
    Death To MP3, :3
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  3. #3
    Road Rasher
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    Graphically that looks amazing for a 32x game. Good balance of textured polygons and scaling sprites. The frame rate looked solid as well.

    Looks like a bitch to play, but possibly the best looking 32x game we've seen?

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    Joe Redifer's Avatar
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    Much better.

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    Road Rasher Beastech's Avatar
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    Wow. Very impressive.

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    Go 49ers! Baloo's Avatar
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    Awesome, I was waiting for these to come out. Supposedly these are DreamTR's protos being released.
    Quote Originally Posted by j_factor View Post
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    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
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    Why doesn't this work in emulators?
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

    Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.

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  8. #8
    Real Gamers Wear Monocles Master of Shinobi mick_aka's Avatar
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    Because emulators are ghey.


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  9. #9
    Mastering your Systems Hero of Algol TmEE's Avatar
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    That's one more reason for people to buy flashcarts ^^

    I'll try it out shortly on mah dirty-too-ex :P
    Death To MP3, :3
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    ESWAT Veteran Chilly Willy's Avatar
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    I got the title screen in Gen/GS by resetting the 68000. You get the music as well. However, when you press START, you get the level music, but no display.

    Works fine on my MD-Pro 64 flash cart and 32X/CDX. Not much to the game, but it showed good promise.
    Last edited by Chilly Willy; 08-09-2009 at 04:30 PM.

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    Zebbe's Avatar
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    I tried it on my MD-Pro. It sounds extremely much like Jesper Kyd's work on the Mega Drive and it looks very, very good for being 32X. Maybe the sprites are a bit pixelated, but definitely PSX quality in the environments. Too bad it controls like Mortal Kombat, but I guess the controls are nowhere finished either.


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  12. #12
    Mastering your Systems Hero of Algol TmEE's Avatar
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    Click for full size


    I agree with Zebbe on this game. Sad it never got finished
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  13. #13
    Master of Shinobi sketch's Avatar
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    I dunno; the gameplay looks a bit lackluster, and even though the graphics are cutting edge for the 32X, they look like grainy PSX graphics, which I'm not fond of...

  14. #14
    Road Rasher Wesker's Avatar
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    There's a new footage video up. It shows what seems to be an early version of one of the specific Rogue levels (albeit still played with Bishop in this proto).



    The ninja-themed level from the other video was being assigned to Wolverine in the final version anyway.

    Quote Originally Posted by Zebbe View Post
    IIt sounds extremely much like Jesper Kyd's work on the Mega Drive
    Yup, Jesper Kyd was in charge of this one. You can even listen a remixed version of the Two-Face's theme from The Adventures of Batman & Robin in the Rogue level video.

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    Master of Shinobi Aarzak's Avatar
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    Yes, they've finally released it to the public!!!

    To echo what everyone has said so far, this is indeed the best-looking 32X game I've seen yet. Nice texture-mapped backgrounds, decent pre-rendered sprites and animation which showcase what the 32X can do with 2D scaling. The draw distance is abysmal, but that's understandable considering its the 32X we're talking about.

    The gameplay doesn't look too hot though. I'm not sure those accustomed to the previous fast-paced, action-packed "X-Men" games, like the coin-op, the two Genesis installments and Capcom's SNES X-Men game, would've received it well. But again, this is the 32X we're talking about, and I'm convinced that this is the best they could do, lest they wanted to make yet another side-scroller.

    Anyone playing it on their flash carts (*grumble grumble* won't work on emulators! *grumble grumble*) can tell if the sound's being handled by the Genny hardware or in tandem with the 32X hardware?

    The game was being developed by Scavenger, of "Sub-Terrania" and "Red Zone" fame, as well as their penchant for Genesis & 32X technical demos (not to mention the bolded exclamations of what their games/demos accomplish on the hardware), which explains why Jesper Kyd was on board. Looks like they put their skill with that 32X technical demo to good use with this game.

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