Quantcast

Page 1 of 5 12345 LastLast
Results 1 to 15 of 73

Thread: Fatal Fury 2

  1. #1
    Blast processor Melf's Avatar
    Join Date
    Jun 2005
    Location
    Cabo Rojo, PR
    Posts
    9,480
    Rep Power
    130

    Default Fatal Fury 2

    One of the perks of owning a Genesis was getting all the big-name SNK fighters for a third of the cost. Among the many releases was Fatal Fury 2, which was quickly gobbled up by demanding fans. Sega-16 has the complete run down on how it held up, so read our review for all the black and blue details.
    Last edited by Melf; 07-26-2011 at 10:28 PM.

  2. #2
    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
    Join Date
    Aug 2005
    Location
    USA
    Age
    32
    Posts
    5,646
    Rep Power
    42

    Default

    I know it's not mentioned in the review, and for our PAL gamers...

    For those wondering, there WAS a PAL release of this game, but it was only released in Australia.
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

    Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.

    nes x-men nes x-men nes x-men

  3. #3
    Devil In A Midnight Mass WCPO Agent Flash1087's Avatar
    Join Date
    Oct 2005
    Location
    Michigan
    Age
    31
    Posts
    923
    Rep Power
    21

    Default

    Fatal Fury 2 is kind of a sore spot for me.

    You know how everyone has that one friend who's much better at a certain game than anyone else you know?

    As far as FF2 goes, I was NEVER that kid.


  4. #4
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,018
    Rep Power
    123

    Default

    Judging by the emulator screenshots, this game ran in the Genesis' low resolution mode. That's sad as it looks pretty bad. The Arcade Card version on the PC Engine CD-ROM looks much better. I hear the Neo Geo version is the best, but that's only a rumor.

  5. #5
    Master of Shinobi GeckoYamori's Avatar
    Join Date
    Jun 2005
    Location
    Sweden
    Age
    33
    Posts
    1,731
    Rep Power
    59

    Default

    I was very impressed by this port, especially how they handled the music. I was even moreso impressed by the Game Gear port, it played more or less as good as the original with excellent controls. A first for an 8-bit fighter.

  6. #6
    Master of Shinobi JFLY's Avatar
    Join Date
    Jun 2005
    Location
    MD, USA
    Posts
    1,495
    Rep Power
    29

    Default

    Quote Originally Posted by GeckoYamori
    I was very impressed by this port, especially how they handled the music. I was even moreso impressed by the Game Gear port, it played more or less as good as the original with excellent controls. A first for an 8-bit fighter.
    The music was waaaaaaayyyyyy better than the SNES version. Check out how the Mai's theme turned out on both. This was the version to own for me (until I got the AES version anyway).

    Snes - http://s44.yousendit.com/d.aspx?id=3...T2PHBYK7S78NLL

    Genesis - http://s44.yousendit.com/d.aspx?id=3...O2JTOGCKLLPUEE

  7. #7
    Super Robot Raging in the Streets Obviously's Avatar
    Join Date
    Jan 2006
    Location
    Pennsyltucky
    Posts
    4,171
    Rep Power
    59

    Default

    Wow, I actually forgot that I sent this in... add to that the fact that you posted it up on February 23, my birthday.

    I'll stand by my opinions. The graphics might not have been nearly as good as other ports but I still thought they looked nice for the Genesis.

    Overall it's a good port and it's probably my favorite Genesis fighter.
    Last edited by Obviously; 02-24-2006 at 12:11 PM.

  8. #8
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,018
    Rep Power
    123

    Default

    Yeah the Genesis version definitely has the better music. Those two examples almost seem to be two different tunes. Were these recorded from the real systems, emulators or SPC/GYM players?

  9. #9
    Master of Shinobi JFLY's Avatar
    Join Date
    Jun 2005
    Location
    MD, USA
    Posts
    1,495
    Rep Power
    29

    Default

    Quote Originally Posted by Joe Redifer
    Yeah the Genesis version definitely has the better music. Those two examples almost seem to be two different tunes. Were these recorded from the real systems, emulators or SPC/GYM players?
    Both were from SPC/GYMs, but they sound like the carts (which I own). If you thought the SNES Mai's theme sounds bad, the SNES Fatal Fury Special Mai's theme sounds even worse! It seem Takara put a surround sound option in the game, thus making everything sound all echoed. *shudders*
    Last edited by JFLY; 02-25-2006 at 06:47 AM.

  10. #10
    Genesis Knight's Avatar
    Join Date
    Jun 2005
    Location
    North Carolina
    Posts
    5,833
    Rep Power
    56

    Default

    The gal in this game is even more laviscious than Chun Li.

  11. #11
    A Sega nutbar. Wildside Expert MegaDrive20XX's Avatar
    Join Date
    Feb 2006
    Location
    Waco, TX, USA
    Age
    38
    Posts
    153
    Rep Power
    14

    Default

    Mr. Savadge, I salute you. That was an excellent review of Fatal Fury 2.

    As an old SNK fan, I loved the ports on Genesis. It makes me appericate this version more, since the SNES version left out the original intro for some odd reason. I always got a kick out of "AGAIN...LEGENDARY...MEN....RETURN..."


    You better believe it, buster!

  12. #12
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,018
    Rep Power
    123

    Default

    Question: Did the characters scale when switching between planes? I know on the Neo Geo and PC Engine versions they did.

  13. #13
    A Sega nutbar. Wildside Expert MegaDrive20XX's Avatar
    Join Date
    Feb 2006
    Location
    Waco, TX, USA
    Age
    38
    Posts
    153
    Rep Power
    14

    Default

    No, the SNES and Genesis version did not scale at all


    You better believe it, buster!

  14. #14
    Master of Shinobi JFLY's Avatar
    Join Date
    Jun 2005
    Location
    MD, USA
    Posts
    1,495
    Rep Power
    29

    Default

    Quote Originally Posted by Joe Redifer
    Question: Did the characters scale when switching between planes? I know on the Neo Geo and PC Engine versions they did.
    Wow! Really? Man, the PC Engine impresses me even more. Did Fatal Fury Special on the Sega CD scale the characters?

  15. #15
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,018
    Rep Power
    123

    Default

    I was pretty impressed when I saw that happen on the PC Engine version as well... but when you have 16 megs allotted to each level, I guess there is room left over for such things.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •