
Originally Posted by
108 Stars
I just learned about this port early this year when I found it on ebay for 15,-(PAL Version). Sega didnīt bother making it public the game even existed in Germany; I never saw a single review or even an anouncement of it, nor did I notice the stores in town selling it (and Frankfurt is not a backwater village). They were already working to kill the Saturn at that time and left the Genesis to die on itīs own...
So I bought it.
I played it.
I was confused.
What the heck did Sega use those 32 MBit for?
Only 8 Fighters, no intros or outros, few sound tracks, sound quality is not worth mentioning, character sprites are pretty small, backgrounds lack details, few options and only the very basic game modes.
Donīt get me wrong, Sega managed to get that VF feeling over to the Genny, but even Street Fighter 2 SCE from 1993 had lots more to offer visually and in the way of replay-value!
I know, they just converted the graphics down to Genny-Bitmaps, but without camera-zooms and stuff the stages looked just awfully boring. The characters do look pretty much the same as in the Saturn game, but since this is bitmap-stuff they should have been newly drawn to look good on the Genesis, not just authentic like barely textured polygons.
With those 32 MBits I would have expected that Sega gives their most successfull machine one last bomb of a game, maybe with pre-rendered graphics like Big Nīs Killer Instinct, Yuzo Koshiro sounds, and so on...
Kind of a goodbye-gift to the fans!
But they ended up producing not a bad adaption, but a medicore one.
We all know what the hardware was capable of, if not pre-rendered graphics it could handle super-smooth (and larger) bitmap-sprites, a wide variety of modes and all 10 fighters.
I guess that half of those 32 MBit memory is empty, only built in cuz it sounds so cool.
VF 2 has earned itīs place in my collection, but only because it is so bizarre and it could have been so much more...