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Thread: What would it really take to try get Quake running on the 32x?

  1. #31
    ESWAT Veteran Chilly Willy's Avatar
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    Well, as long as it doesn't get TOO silly, threads like this can be kinda fun. But, first request for Quake 3 gets my foot up their ***.

  2. #32
    Mastering your Systems Hero of Algol TmEE's Avatar
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    But Quake2 doesn't ? sweet ;P
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  3. #33
    It's called a Mega Drive Master of Shinobi Devil N's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Replacing 3D objects with sprites would use MORE space because you'd need sprites for everything. Also, who's going to make all those sprites? Not me, that's for sure!

    That's also ignoring that Quake isn't written to support sprites, just 3D. Also, I'm not about to put in ANY work on editing levels to make them work in less memory. Scaling textures is about the most you can ask for a project like this.

    What you're talking about is a Quake TC for Doom (I think there is a patch wad like that), plus the ability to look up/down in Doom.
    Making those sprites isn't too hard, you can make the process automated. Just write a little program that loads a Quake model, renders it from 8 different sides and takes a snapshot of each rendering. Voila, there's yer sprites.

    And Quake does support sprites, but they're not used a lot. Rocket explosions (the central 'poof' part, not the particles) and those light bulbs in the Azure Agony level are examples of sprites. You would have to add support for 8-sided sprites that change depending on your view direction, but that's pretty simple.

    But you're right - what you'd get would essentially be Doom with simplified Quake content. That's not necessarily a bad thing though, that's how they got Duke Nukem 3D to work on the Mega Drive after all.

  4. #34
    16-bits is all he needs Outrunner matteus's Avatar
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    heh if i'm correct it's the the memory required for the sprites! Polygon models are made up of a number of point based integers which requires less memory (minus the textures). Is that right chilly?



  5. #35
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by matteus View Post
    heh if i'm correct it's the the memory required for the sprites! Polygon models are made up of a number of point based integers which requires less memory (minus the textures). Is that right chilly?
    Yeah, the space is better devoted to textures. Oh, he's right about the sprite support. I'd forgotten certain things (like the rocket explosions) were done as sprites. The primary advantage of sprites is speed - they're much faster to draw than a 3D object. That's why Doom 64 uses sprites still - they wanted the game to be as fast as possible, even when tons of bad guys are on screen. If you ever noticed, Quake doesn't throw tons of bad guys at you like Doom did. It's because too many 3D bad guys slowed it down too much.

  6. #36
    Master of Shinobi mrbigreddog's Avatar
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    Quote Originally Posted by Chilly Willy View Post
    Well, as long as it doesn't get TOO silly, threads like this can be kinda fun. But, first request for Quake 3 gets my foot up their ***.
    How about Halo32x?!!!

    Quote Originally Posted by Chilly Willy View Post
    Yeah, the space is better devoted to textures. Oh, he's right about the sprite support. I'd forgotten certain things (like the rocket explosions) were done as sprites. The primary advantage of sprites is speed - they're much faster to draw than a 3D object. That's why Doom 64 uses sprites still - they wanted the game to be as fast as possible, even when tons of bad guys are on screen. If you ever noticed, Quake doesn't throw tons of bad guys at you like Doom did. It's because too many 3D bad guys slowed it down too much.
    I think it would be cool to see Quake with 2 sided enemy sprites like WOLF 3D (if I'm not mistaken) Where they are always facing you and shooting or walking away... Did it have them walking left and right?!
    RELAX!! Pretend it's a game.. Maybe it'll even be FUN!!

  7. #37
    It's called a Mega Drive Master of Shinobi Devil N's Avatar
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    Wolf3D's enemies were also 8-sided, if I'm not mistaken. Maybe that one or two console ports didn't, but the original PC version had enemies looking in all directions.

    Now that we're talking about it, it sounds like a fun experiment to change Quake's enemies to 2D sprites. I might try doing it sometime soon. It's probably easiest for me to do it with Quake 2, since I have already written MD2 loading code before, and I have Q2's engine source compiling and running on my PC. If I can find a couple of free evenings, you'll hear from me again.

  8. #38
    Master of Shinobi mrbigreddog's Avatar
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    Quote Originally Posted by Devil N View Post
    Wolf3D's enemies were also 8-sided, if I'm not mistaken. Maybe that one or two console ports didn't, but the original PC version had enemies looking in all directions.

    Now that we're talking about it, it sounds like a fun experiment to change Quake's enemies to 2D sprites. I might try doing it sometime soon. It's probably easiest for me to do it with Quake 2, since I have already written MD2 loading code before, and I have Q2's engine source compiling and running on my PC. If I can find a couple of free evenings, you'll hear from me again.
    OH WOW! Your right! Maybe it was one of the ports!

    On a side note... Wolf3D for Jaguar looks AWESOME!!! High Quality Sprites!
    Last edited by mrbigreddog; 11-24-2009 at 04:38 PM.
    RELAX!! Pretend it's a game.. Maybe it'll even be FUN!!

  9. #39
    ESWAT Veteran Chilly Willy's Avatar
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    That's the main issue with Wolf32X - since it uses the original data files, you have the original "low detail" sprites and walls. Some newer commercial conversions (not open source) used updated graphics (and sound). Oh well. At least Wolf32X has all the directions on the sprites.

  10. #40
    Outrunner Defolto's Avatar
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    oh its more than possible you figure the 32x has two 32 bit processers plus the combined power of the sega genesis is more than enough not to mention if you combined the sega cds processing power as well it would be pretty had to pull off though.

  11. #41
    Death Adder's minion SCD32X's Avatar
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    Hi Everyone
    I'm new here. I just Googled "Quake 32X" and I landed here.
    I was just curious, is the project still alive ?

  12. #42
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by SCD32X View Post
    Hi Everyone
    I'm new here. I just Googled "Quake 32X" and I landed here.
    I was just curious, is the project still alive ?
    Yes, but it will be awhile before I can work on it... still getting Wolf3D and Doom going the way I like. A new update of Wolf32X will be the next thing out, then Doom, and then we'll see about what's after that.

  13. #43
    Nameless One
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    Quote Originally Posted by Chilly Willy View Post
    Yes, but it will be awhile before I can work on it... still getting Wolf3D and Doom going the way I like. A new update of Wolf32X will be the next thing out, then Doom, and then we'll see about what's after that.

    Yippie kay yay to that Chilly Willy. Just tried your Wolf3D demo on my console, and its awesome. So, about Doom, i am sure the game engine is gonna rock, but what about the music?, are you gonna kick the official 32X Doom ass with your renditions, or what?

  14. #44
    I remain nonsequitur Hero of Algol sheath's Avatar
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    Whenever Chilly releases the real Doom 32X I am going to have to hole up for a couple of weeks. It'll be ugly and awesome at the same time.

  15. #45
    Love, Peace and Snack Bar Road Rasher VGTM's Avatar
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    Nothing is impossible, son!

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