Quantcast

Page 2 of 16 FirstFirst 12345612 ... LastLast
Results 16 to 30 of 237

Thread: What would it really take to try get Quake running on the 32x?

  1. #16
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    5,790
    Rep Power
    50

    Default

    Quote Originally Posted by mrbigreddog View Post
    Wouldn't it be "exactly" like Doom64! Not what you expect either, but better than regular Doom! (Graphically) minus the GL Filter of course!
    Anything is possible, but something like that is very unlikely. Doom64 turned out so good because the hardware was more than capable of handling the base game. That allowed them to make it much better. They tuned the game upwards using the left-over power. There is no left-over power on the 32X for something like this. Quake will require everything the 32X+Neo Myth has, and more.

    Quote Originally Posted by Bablefish
    Don't laugh some have done even wilder things, someone actually did a version of Doom for the 2600. The rom can be found on the Atari Age site.
    You're thinking of the classic hoax - 2600 Doom. A great hoax, but still just a hoax.
    Last edited by Chilly Willy; 11-23-2009 at 02:38 PM.

  2. #17
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    23
    Posts
    9,118
    Rep Power
    49

    Default

    Then there's the ZX Spectrum Doom, which is real, but not a port. (more of a cut-down wolf-3d like game) Impressive for the Speccy though.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  3. #18
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    5,790
    Rep Power
    50

    Default

    Quote Originally Posted by kool kitty89 View Post
    Then there's the ZX Spectrum Doom, which is real, but not a port. (more of a cut-down wolf-3d like game) Impressive for the Speccy though.
    That's much more what it would be like, relatively speaking.

  4. #19
    Master of Shinobi mrbigreddog's Avatar
    Join Date
    Apr 2009
    Posts
    2,310
    Rep Power
    23

    Default

    Quote Originally Posted by Chilly Willy View Post
    Anything is possible, but something like that is very unlikely. Doom64 turned out so good because the hardware was more than capable of handling the base game. That allowed them to make it much better. They tuned the game upwards using the left-over power. There is no left-over power on the 32X for something like this. Quake will require everything the 32X+Neo Myth has, and more.
    I mean that Doom64=Quake32x, because Doom64 is better than Doom but not as good as Quake!

    Or would it be more like this?

    TEXT MOD QUAKE!!!!

    Couldn't find a video of the first quake in text mod... but you see what I'm getting at!

    Here's Quake 2 Text MOD!

    Last edited by mrbigreddog; 11-23-2009 at 05:13 PM.
    RELAX!! Pretend it's a game.. Maybe it'll even be FUN!!

  5. #20
    Raging in the Streets KnightWarrior's Avatar
    Join Date
    Feb 2007
    Location
    California
    Age
    39
    Posts
    2,841
    Rep Power
    22

    Default

    How about a 32XCD version of Quake with the hacked VR cart working as a RAM cart, would that work Chilly

  6. #21
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    5,790
    Rep Power
    50

    Default

    Quote Originally Posted by KnightWarrior View Post
    How about a 32XCD version of Quake with the hacked VR cart working as a RAM cart, would that work Chilly
    I haven't had time to work on the VR hack yet. Need to look up some ram chips, order them, unsolder the rom, etc. I'm more focused on the Neo Myth at the moment. Then back to the 32X/CD stuff.

    That said, the VR cart only makes space for a max of 3MB of ROM (or RAM if the hack works). 3MB isn't enough for QuakeDS, so it would need further hacking to reduce the memory even more. I don't really want to do that right now. Just hacking QuakeDS to work with the Neo Myth (or any other ram cart with 4MB of ram) is enough work.

    Quote Originally Posted by mrbigreddog
    I mean that Doom64=Quake32x, because Doom64 is better than Doom but not as good as Quake!
    Oh, okay. That makes a LOT more sense.

    Well, given the "true" 3D nature of Quake, Q32X probably won't be nearly as smooth or responsive, so while it will allow you to do things like look around, die hard gamers won't like the drop in frame rate. Won't know how bad it is until I get it running, so I still can't give a thumbs up to the relation you suggest.

  7. #22
    Master of Shinobi mrbigreddog's Avatar
    Join Date
    Apr 2009
    Posts
    2,310
    Rep Power
    23

    Default

    Quote Originally Posted by Chilly Willy View Post
    I haven't had time to work on the VR hack yet. Need to look up some ram chips, order them, unsolder the rom, etc. I'm more focused on the Neo Myth at the moment. Then back to the 32X/CD stuff.

    That said, the VR cart only makes space for a max of 3MB of ROM (or RAM if the hack works). 3MB isn't enough for QuakeDS, so it would need further hacking to reduce the memory even more. I don't really want to do that right now. Just hacking QuakeDS to work with the Neo Myth (or any other ram cart with 4MB of ram) is enough work.
    .
    Wouldn't removing the guys and replacing them with 4 side sprites (like doom) reduce the amount of ram needed... And/Or using simpler maps with less structure (like Quake 64)?


    Simpler Structures in Quake 64 on the left/ Saturn Quake on the right! Same level same place!
    RELAX!! Pretend it's a game.. Maybe it'll even be FUN!!

  8. #23
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    5,790
    Rep Power
    50

    Default

    Quote Originally Posted by mrbigreddog View Post
    Wouldn't removing the guys and replacing them with 4 side sprites (like doom) reduce the amount of ram needed... And/Or using simpler maps with less structure (like Quake 64)?


    Simpler Structures in Quake 64 on the left/ Saturn Quake on the right! Same level same place!
    Replacing 3D objects with sprites would use MORE space because you'd need sprites for everything. Also, who's going to make all those sprites? Not me, that's for sure!

    That's also ignoring that Quake isn't written to support sprites, just 3D. Also, I'm not about to put in ANY work on editing levels to make them work in less memory. Scaling textures is about the most you can ask for a project like this.

    What you're talking about is a Quake TC for Doom (I think there is a patch wad like that), plus the ability to look up/down in Doom.

  9. #24
    Master of Shinobi mrbigreddog's Avatar
    Join Date
    Apr 2009
    Posts
    2,310
    Rep Power
    23

    Default

    Quote Originally Posted by Chilly Willy View Post
    Replacing 3D objects with sprites would use MORE space because you'd need sprites for everything. Also, who's going to make all those sprites? Not me, that's for sure!

    That's also ignoring that Quake isn't written to support sprites, just 3D. Also, I'm not about to put in ANY work on editing levels to make them work in less memory. Scaling textures is about the most you can ask for a project like this.

    What you're talking about is a Quake TC for Doom (I think there is a patch wad like that), plus the ability to look up/down in Doom.
    Your right! I'm just giving some ideas... To tell you the truth, I love Quake! Don't get me wrong! But it would really suck without a mouse or analog stick! (just like it does on the Saturn) (I don't have the 3D controller for Saturn) But how great could the controls be on the 32x?! Doom works great cause you don't have to look up or down!
    RELAX!! Pretend it's a game.. Maybe it'll even be FUN!!

  10. #25
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    23
    Posts
    9,118
    Rep Power
    49

    Default

    Use the Sega Mouse!
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.

  11. #26
    Raging in the Streets KnightWarrior's Avatar
    Join Date
    Feb 2007
    Location
    California
    Age
    39
    Posts
    2,841
    Rep Power
    22

    Default

    How much RAM did Quake use on the PC??

    How about the Saturn version did Sega make the game for the ground up to get it to work on the Saturn..didn't the Saturn have only 2MB of RAM in the system

  12. #27
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    5,790
    Rep Power
    50

    Default

    Quote Originally Posted by KnightWarrior View Post
    How much RAM did Quake use on the PC??
    It was suggested that you have a Pentium and 8MB of ram, minimum.

    How about the Saturn version did Sega make the game for the ground up to get it to work on the Saturn..didn't the Saturn have only 2MB of RAM in the system
    The Saturn has 1MB of fast work ram that is normally used for code and variables, and another 1MB of slower work ram that is used for more general data storage. The Saturn also has 1.5 MB of video ram; taking advantage of that can lessen the need for general ram. Likewise, it has 0.5 MB of sound ram.

    Quake for the Saturn is based on Lobotomy's Power Slave engine - written specifically for the Saturn. There's a nice article on it here: http://www.whipassgaming.com/genesis...ave/quake.html

  13. #28
    Raging in the Streets KnightWarrior's Avatar
    Join Date
    Feb 2007
    Location
    California
    Age
    39
    Posts
    2,841
    Rep Power
    22

    Default

    Can QuakeDS work on the R4??

  14. #29
    ESWAT Veteran Chilly Willy's Avatar
    Join Date
    Feb 2009
    Posts
    5,790
    Rep Power
    50

    Default

    Quote Originally Posted by KnightWarrior View Post
    Can QuakeDS work on the R4??
    http://www.youtube.com/watch?v=UN0rbC-kNNQ

    If anyone is interested in QuakeDS, the link is: http://quake.drunkencoders.com/index_q1.html

  15. #30
    16-bits is all he needs Outrunner matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    30
    Posts
    711
    Rep Power
    11

    Smile

    chilly i have to give you credit for having so much patience. I'd of blown my top by now :-) maybe each forum should have a sticky thread with a hardware break down and limitations



Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •