Isn't level grinding the whole point of RPGs? I always find it fun. In some games, I can walk in a circle for 8 hours level grinding.
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Isn't level grinding the whole point of RPGs? I always find it fun. In some games, I can walk in a circle for 8 hours level grinding.
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That might be your idea of fun and I'm not criticizing, but it's not mine. Grinding and random battles were the reason I fucking hated about games like this; given it credit where it's due, Pier Solar is good with random battles; there's a balance between them.
@Jesse: I got into the whole Pokemon craze in the late 90s; whilst I think the whole series is uber shit now, I still regard the old Game Boy games as nothing but awesome.
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I've played through two Pokemon games (Blue and the recent SoulSilver version, which was just an updated port of Silver, which I had only played halfway through before). Both experiences were almost maddeningly addictive, although not to the point where I was compelled to play any of the new games.
That last bit sounds like a cop-out, and maybe it is. But the two games I played we're awesome, but I sunk about 200 hrs into SoulSilver, according to the in-game clock. That's not an experience I want to invest in again. Plus, the "kiddie" image the series has just makes it that much easier to write off.
Yeah, pretty similar experience, but I got into it at the height of the series' popularity and I was a young teen, so I was really into it, collected those shitty trading cards, and even went to see that crappy movie in the cinema (that I regret alot).
The first game I played was Red, had that for about two years, played it constantly; traded with other kids at school, built up a killer squad, had loads of link battles, even brought a cheat cartridge just so I could get Mew. Then, I got Silver when that came out. I remember a friend asked me to swap Red for three of he's games; I did and that's how I stumbled upon Gargoyles' Quest.
Silver was more of the same, but amplified by 20; I did everything as before, but I loved this one oh so much more. After that, I never got a GBA and as the years when by, and I had the ability to emulate the GBA games, I just couldn't hold any interest in them; got up to like the second town and turned off; it was just too much of the same.
Maybe it's nostalgia, but I find the classic GB Pokemon games the best; the rest are just pale imitations in comparison.
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Last edited by The Jackal; 03-29-2012 at 07:24 AM.
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I've always been interested in those old Game Boy Pokemon RPGs. They sure look great to me. I may never get to play the games, though.
I imagine it's just that with an adult's perspective, there isn't a whole lot of appeal of starting such a long process over with an entirely new game and doing essentially the same thing. I had no problem getting into SoulSilver, since that was a "classic" remake that used characters that I was already familiar with from Blue/Red and my previous experience with Silver. Maybe kids in the 6-13 demographic have the patience to sink hundreds of hours into each Pokemon revision and obsess over an increasing number of increasingly ridiculous new Pokemon designs. I don't.
I'll be happy to play through Blue or Silver again someday, but that's where the series ends for me.
Why, are you on your deathbed?![]()
(**ohgodpleasedon'tbeonyourdeathbed**)
Hilarious banter aside, the earlier games are definitely worth playing at least once. And since those games were EVERYWHERE, you shouldn't have a problem finding a loose copy for pennies.
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Lmao
How's the story arc and overall single-player mode of those first two titles?
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Story? They don't really have one; the whole point is just to go from one town to the other, capture creatures, level them up, build up a squad and take on bosses. Rinse - wash - repeat.
Single player is addictive; balancing out your team and getting into tough battles and winning with the scrape of your teeth are the highlight of the game (for me at least).
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Yeah, remember this was the game that popularized a new sub-category of the RPG genre. There's really no story. I guess it's mainly a looting-style RPG, with animals instead of weapons and armor.
It sounds pretty mundane written out like that, but the formula is rock-solid and dangerously engrossing. There's a reason why there are so many of these games.
Which saddens me, because I got into RPG's because true click & search adventure games died a horrible death around 1998.
So for me RPG's gave me the story that I craved, and even though I was forced to deal with the grinding I accepted it because I enjoy adventures.
Now though with the aspect placed more on grinding then ever before I find myself without an adventure outlet.
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I might try playing one of those GBA Pokemon games this weekend, give them another chance. Not holding my breath if I'll like them or not though...
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