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Old 01-27-2009, 10:05 PM   #1
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Sonic Interview: Matt Harmon

It seems odd that a company would develop a title almost to completion, only to shelve it at the eleventh hour. Yet such behavior is common in the game industry for a multitude of reasons, and many games are never released though being virtually completed. It Came from the Desert is an example of corporate decisions leaving development out in the cold. Sega-16 contributor Brandon Cobb recently spoke to Matt Harmon, the man behind the game, about its creation and subsequent termination. Read the full interview, and be sure to give this one a try.
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Old 01-28-2009, 10:02 AM   #2
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This is one really awesome interview
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Old 01-28-2009, 02:37 PM   #3
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Ditto. He seems like a pretty hip dude. That's awesome he made a game with Ice T. Ice T is the shit. I love It came from the desert on amiga. I also have the pc engine version which is entertaining but not as playable as the amiga. Great interview
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Old 01-28-2009, 03:50 PM   #4
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Cool interview! And my god is that prototype hard!
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Old 01-28-2009, 10:31 PM   #5
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It's disheartening to hear that so many games that are either complete or near complete get canceled. Really interesting interview, though.
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Old 01-29-2009, 12:20 AM   #6
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Great interview, never really thought about what a game developer went through in those days. Not to mention the sheer frustration of putting a lot of work into the game for it to be shelved like that.
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