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| Latest Feature Discuss the newest articles, editorials, and interviews on Sega-16. |
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#1 |
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Blast processor
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It seems odd that a company would develop a title almost to completion, only to shelve it at the eleventh hour. Yet such behavior is common in the game industry for a multitude of reasons, and many games are never released though being virtually completed. It Came from the Desert is an example of corporate decisions leaving development out in the cold. Sega-16 contributor Brandon Cobb recently spoke to Matt Harmon, the man behind the game, about its creation and subsequent termination. Read the full interview, and be sure to give this one a try.
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#2 |
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Soldering NINJA !!!!!
Snow Brother
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This is one really awesome interview
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#3 |
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Hunter
Join Date: Nov 2007
Age: 26
Posts: 1,844
Rep Power: 11 ![]() ![]() |
Ditto. He seems like a pretty hip dude. That's awesome he made a game with Ice T. Ice T is the shit. I love It came from the desert on amiga. I also have the pc engine version which is entertaining but not as playable as the amiga. Great interview
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#4 |
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CatThatCollidesWithThings
Alien Buster
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Cool interview! And my god is that prototype hard!
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#5 |
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Guest
Posts: n/a
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It's disheartening to hear that so many games that are either complete or near complete get canceled. Really interesting interview, though.
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#6 |
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Death Adder's minion
Join Date: Jan 2009
Posts: 35
Rep Power: 0 ![]() |
Great interview, never really thought about what a game developer went through in those days. Not to mention the sheer frustration of putting a lot of work into the game for it to be shelved like that.
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