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| Latest Feature Discuss the newest articles, editorials, and interviews on Sega-16. |
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#1 |
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Blast processor
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When the Genesis launched, it lacked something its rival, the NES, enjoyed in spades: third party software. Due to Nintendo's strict licensing agreements, companies that published on the NES were forbidden to release games on competing hardware, and this left Sega's new machine with a big problem. Thankfully, the U.S. court system put an end to this practice, and the support slowly began to pick up. During the dry period, however, a few small companies jumped at the chance to pick up the slack left by bigger publishers like Konami and Capcom. Among them was Kaneko, which was a staunch supporter of the little black box. Sega-16 spent some Q&A time with former Kaneko VP of marketing, Ellen Fuog, and she shared her insights on what it was like to be at a small publisher at the dawn of the 16-bit era. Read the full interview for all the details.
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#2 |
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You should have asked her how come they could develop for both Nintendo and Sega at the same time, as a follow up to one of the questions. Other than that, it was a good interview.
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#3 |
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Join Date: Dec 2005
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There is no reason why any developer couldn't release games for both Sega and Nintendo at the same time even in the early days. They just couldn't release the same game on both platforms if I have my facts straight (which I never do).
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#4 | |
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But this doesn't explain why the third party software for MD/Gen was so scarce the first years. Quote from the interview presentation text:
Quote:
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#5 |
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Blast processor
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Kaneko didn't release for the NES, did it? I don't recall them releasing on a Nintendo platform until quite some time after the Genesis had been around.
Joe, you're right, though it was still very restricting. Companies couldn't release more than five games on a Nintendo platform per year without negotiating a separate contract, and all games had a 2-year exclusivity clause. So, companies weren't obligated to release their best games on the NES, but doing otherwise meant losing the massive user base it had, since the game couldn't be released anywhere else for two years. Last edited by Melf; 04-07-2009 at 05:14 PM. |
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#6 |
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Alien Buster
Join Date: Nov 2005
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Found the following error:
Ellen Fuog: Yes. In fact, Kaneko developed and published Power Moves (named Air Buster on Genesis) as well as two Chester Cheetah games. Correction: Power Athlete was renamed Deadly Moves on the Genesis. |
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#7 |
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Hunter
Join Date: Jun 2007
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Nintendo wisely held the big third parties such as Capcom & Konami by their balls, as they were much more high-profile and valuable then most of the low-profile third parties that Sega managed to sign up during the Genesis' pre-Sonic days. Nintendo probably didn't care much about them. Kaneko was one of these ham-and-egger third parties.
Some companies were just Nintendo loyalists to begin with (Square, Enix, to a lesser extent Capcom). Correction: The game was named "Deadly Moves" on the Genesis, "Power Moves" on the SNES. Same crappy SFII clone, different name. |
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#8 |
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The Real Deal
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That was a decent read, what ever happened to Kaneko?
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Submitted Side by Side: Snake Rattle 'N Roll NES vs. Genesis (Article) Jimmy White's Whirlwind Snooker (Megadrive) In Development: Shui Hu Feng Yun Zhuan (Megadrive) Fahrenheit (32X) On hold due to broken Sega CD Check out my new review channel at GameFaqs here |
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#9 | |
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They went under a few years ago. I find it sad that these companies came and went with so little fanfare. I mean, Data East died and almost no one noticed, and they were so much bigger than Kaneko. Companies like Seismic, Sages' Creation, Treco, and others just upped and vanished like a fart in the wind. Sad, really. |
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#10 | ||
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WCPO Agent
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Quote:
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#11 | |
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The Real Deal
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Then there's companies (cough, cough, Acclaim!) that were a fart in a tightly enclosed room that lingered too long and became so strong and repulsive that it bacame corrosive and caused severe damage before finally fading away.
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Submitted Side by Side: Snake Rattle 'N Roll NES vs. Genesis (Article) Jimmy White's Whirlwind Snooker (Megadrive) In Development: Shui Hu Feng Yun Zhuan (Megadrive) Fahrenheit (32X) On hold due to broken Sega CD Check out my new review channel at GameFaqs here |
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#12 | ||
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WCPO Agent
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Quote:
Here's another one for you: Mentrix. Evidence suggests this was Romstar (for example, Romstar staff like Darryl Williams and Rene Lopez are given special thanks on Championship Bowling). Looking at Mentrix's old address, it was apparently based in a condominium in Torrance. Romstar was only a couple miles away. Quote:
Two other Kaneko arcade games came to the Genesis, with seemingly no involvement from Kaneko: Kageki and Heavy Unit. |
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#13 |
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Hunter
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Gah......Treco, of "Fighting Masters" fame. Can't believe they, along with Bignet and "Heavy Nova", sold truckloads of that CRAP to fighting game-starved Genesis owners. WTF mate? Couldn't they just wait until SF2: SCE came out?
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#14 |
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Alien Buster
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Heavy Nova was pretty bad. Although they really redeemed themselves with Black Hole Assault. So very much improved.
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#15 | |
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Denying Raúl Juliá
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Interestingly enough there's now a new Acclaim that makes PC games that bought the logo and copyrights. |
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