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Blast processor
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SNK's games have been ported widely, with the Genesis getting its fair share via Takara. Along with such hits as Samurai Shodown and Art of Fighting, the original Neo Geo fighting series, Fatal Fury, brawled its way onto 16-bit platforms. During the journey to Sega's black box a few things were lost, and the first title in the series came away as a gimped port compared to rivals Street Fighter II SCE and Mortal Kombat. Is it still worth playing? Read our full review and see!
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#2 |
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Custom User Title
WCPO Agent
Join Date: Jun 2010
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I have this game mainly because of Geese. Fatal Fury 2 is far superior.
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#3 |
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ESWAT Veteran
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Good to see this one covered. I was really excited to get mine back in the day because Fatal Fury was just about my favorite arcade game. I was a little disappointed in the Genesis port but it was all I could get at home so I still loved it. Until Fatal Fury 2, anyway.
Am I the only person to ever notice that the Genesis and Japanese Neo Geo versions of Fatal Fury used a different move set than the US Neo Geo one? The biggest (maybe only) example is Andy's dash attack. It's back, forward+A in US arcade and down-back, forward+A for JP Neo and Genesis. They ended up using the JP variant for later games so I guess that's how it was supposed to be, but I think it's odd that they actually changed moves for the US arcade release. |
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#4 |
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MERC
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Yeah, Fatal Fury isn't a disastrous port (like World Heroes for instance), but it's completely overshadowed by Fatal Fury 2.
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#5 |
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Are You OKAY?!?!
WCPO Agent
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FF2 is much better. but I do find myself playing this one often, all you need is throw (C button) and you can win easy.
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#6 |
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Hunter
Join Date: Jun 2007
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Age: 23
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EGM & GameFan had a bit of a tiff regarding review scores for this game. EGM trashed it, giving it low scores in the 3.0 range, specifically knocking the poor controls. GameFan gave it decent scores, and accused EGM of being morons for giving the game such low scores.
Regardless, FF1, like the first installment of many of SNK's early fighters, didn't have much to offer. Each of them had several bells and whistles which distinguished it from SFII (two-plane fighting, two-on-one matches, scaling graphics etc.), but didn't really have it in the gameplay department compared to the original SFII. "Fatal Fury 2" was IMO the first SNK fighter that could stand toe-to-toe with the SFII series. I remember growing tired of FF1 quickly when I got a used copy of it (and "Golden Axe II") to compliment my spankin'-new copy of "Sonic 3D Blast" in Christmas of '96. I just gave it away at some point. I really did, and still do like the Genesis rendition of the Neo soundtrack. Really good use of the sound hardware. Didn't try to emulate the Neo soundtrack note-for-note, but Aspect (whom handled the sound work on the Genesis FF1 & FF2 ports) did their own thing with it. The Genesis port of FF2 fared better critically and conversion-wise. Too bad it was released so long after the original. As good of a conversion as it was, the gameplay was COMPLETELY changed. It was made simpler, with combos added where they didn't exist in the Neo (2-hit Burn Knuckle) and the SFII-esque combos of the original tossed out the window, because hits didn't connect like they used to. At least it was better than the horrid Funcom-developed Sega CD port of "Fatal Fury Special", which manages to be WORSE than a 24 MEGA POWER cartridge port. The cover art for the Genesis ports of FF1 & FF2 (used in all regions, Japan, U.S, Europe) and the Game Gear port of FFS were drawn by Yoshiyuki Sadamoto, the guy behind "Neon Genesis Evangelion" I believe. The awesome cover art is what attracted me to getting FF1 in the first place, without knowing what the game was like. The days before SFII: SCE and MK1 were pretty dark for Genesis fighting game fans. Most of the fighters before that just weren't up-to-snuff for one reason or another. Still, great review Coop. Heh, my nigga. Last edited by Aarzak; 07-16-2010 at 04:26 AM. |
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#7 |
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Crude Dude
Join Date: Jun 2010
Location: California
Age: 29
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Very sorry to nitpick, but the characters can fight on different "planes", not "plains".
Otherwise, a very well written article. I'm going to have to fire up this game again.
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#8 |
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monsters of rock
Strider
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i loved this game
it s short but but it plays great and the diffrent kind of fighters still love the one in the bar hanging on the ceiling and kicking at you there are 2 characters missing and you can t play it with two players at the same time like in the neo geo version but this one i still play it are you okay
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#9 |
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Hunter
Join Date: Nov 2008
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Yeah the exclusion of Hwa Jai and Billy Kane are inexcusable, especially since they are present on the Snes version of the game.
I never really understood why Fatal Fury 1 had to be 12mbit, i mean thats the reason why they cut those 2 out. Maybe the factory fucked up and they were stuck with 10.000 eproms of 12mbit?
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#10 | |
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WCPO Agent
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#11 | |
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YM2612+SN76489 = eargasm!
Fantasy Zone Resident
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I think a 4Mbit gain by just cutting two characters and stages isn't too bad a trade-off. Guess they noticed that after they converted the music from PCM to FM that they were closer to 12Mbit instead of 16Mbit so they said "aaargh!, you know what? screw it! let's cut it down instead of trying to fill the ROM with stuff we cut previously". So, yeah, pretty dissapointing and kinda lazy.
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I reject the reality and substitute my own. |
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#12 |
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It's called a Mega Drive
Strider
Join Date: Mar 2009
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Yes you can.
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#13 |
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WCPO Agent
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So it's not like they're entirely unplayable. Granted, you can only pick them as 2P, but it's better than nothing. I'm just wondering, could a Game Genie or something similar produce the same options for 1P?
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#14 |
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It's called a Mega Drive
Strider
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Actually, both P1 and P2 can pick the other characters in the Mega Drive version, and you can do mirror matches too. So I guess the MD version beats the SNES version in that.
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#15 | |
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WCPO Agent
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