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History of: Valis

History of: Valis

Before going hentai, the Valis series of games offered solid platforming action with some great cut scenes and a rockin’ soundtrack. Released for all the consoles of the 16-bit era (the Genesis received three games), the origins of the franchise go back much further, and one would be surprised at just how everything started. This retrospective covers the entire history of the series, from its tangled origins to its final 2D gasps.

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Lunar: The Silver Star

Lunar: The Silver Star

If ever there was a reason to buy a Sega CD, Lunar: The Silver Star was it. Although remade masterfully for the Playstation, the Sega CD version was a stunning RPG for its time and something that owners of the system could smirk about when their friends came over. This was why they had spent all that money. This was the reward for their months of suffering at the hands of poor FMV games and lackluster ports. This was the ├╝ber adventure they had waited so eagerly for and it was good, damn good.

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Sol-Feace

Sol-Feace

Yep, lame enemies, horribly animated bosses, lots of gray looking objects and …that’s about it. Not much else if offered this time around as, obviously, there wasn’t a lot of thought put into Sol-Feace.

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Amazing Spider-Man vs. The Kingpin

Amazing Spider-Man vs. The Kingpin

Default Spider-Man vs. the Kingpin (Sega CD)

Spider-Man vs.the Kingpin features the same core gameplay as the Genesis and Game Gear renditions, but the Sega CD version features tons of improvements over the other versions of the game, as it actually makes great use of the CD medium. The addition of a revamped soundtrack, improved graphics and audio, a completely overhauled level progression/game exploration system, a slew of hidden items, and tons of short animated cinemas at certain points in the game that really add to the Spidey experience.

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Soul Star

Soul Star

Soul Star, from the company that brought us a Sega CD and Genesis version of Chuck Rock earlier on, decided to come back and go sci-fi this time, and to change from an action platform audience on towards a shooter stage. Were they successful? Not quite, but all-in-all the game is kinda neat. Even though parts of it are rather bland, there are other aspects which can make up for it all together. Soul Star was not a very successful game, but if patience strikes people, it can beckon to a rather cult audience who enjoys its style.

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