info

platform:

Genesis

Genre:

FPS

Publisher:

Accolade

Developer:

Technopop

Difficulty:

Adjustable

No. of Players:

1 player

Released:

1994

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Zero Tolerance

By: Nick Gibson | September 06, 2007

As so often happens with satellites on the far reaches of the known universe, there is a problem. A problem that is best summarized as an alien invasion. So, what does a space marine do? Come on, class, think back. There are few video game lessons better taught than the time-honored rule that aliens need blowing up. So, get your tail onto the next transport to Europe-1 and start dispatching anything that walks or comes close to it. Pacifists need not apply – in order for your mission to succeed you have to kill everything. That's right. Everything.

Zero Tolerance, get it? It's hilarious! Riiiiiight.

Some genres, like platformers, are a dime a dozen on the Genesis. Others such as first person shooters are considerably less common. Zero Tolerance (ZT from here on out) therefore holds a pretty special place in the hearts of many G/MD gamers across the world as the premiere FPS entry on the Genesis. But is that saying much? To answer that question I camped out on the basement couch for the past few days (while my copy of Bioshock rots away upstairs, I might add) and have just emerged from the dank depths to write this review.

First impression? If nothing else, this game is ambitious. It has big levels, lots of enemies, multiple weapons, and even melee attacks. These features are especially impressive when you realize that the other big FPS at that time was none other than Doom. Did Doom have jumping, ducking, and a roster of fighters to choose from? No. And for this I give the Technopop, the makers of ZT, a thumbs up. They didn't just clone the ten-ton gorilla next door, they tried their hardest to actually improve on the formula. This isn't a philosophy you see too often when companies try to replicate someone else's success. ZT was extremely advanced for its time in terms of complexity and gameplay options. Call it visionary, forward-thinking, whatever. Bottom line is that the ZT style of play allows for deeper tactics. There's just more variety.

On the other hand, ZT is unfortunately limited by the constraints of its home console. There's no way to get around the fact that Doom had a better framerate and much bigger viewable screen size. There just isn't enough "oomph" in the Genesis to make an FPS equal aesthetically to its PC competition. The game window is tiny, the framerate is sluggish, there's no ceiling, and the maps are basically static geometric arrangements with lots of doors. No changing environments or distinct areas to be seen; what you see at level's beginning is what you'll see the whole way through. And that's really too bad, because the visuals basically stab the rest of the game in the back.

I say that like the graphics are the only problem, but the music doesn't help anything, either. The soundtrack is underdeveloped and bleepy, definitely making this one a candidate for getting drowned out by your favorite CD. Technopop seemed to have understood this and even have an option to turn off the music alone, leaving only the passable sound effects to mar your eardrums.

Regardless of all that, I think Technopop had a good thing going here, and apparently I'm not the only one. ZT sold 215,000 copies on release (according to Wikipedia, the flawless fountain of fact) and has amassed a devoted fan following to this day. In fact, there were ports planned for the 32X and SegaCD, as well as a sequel – Beyond Zero Tolerance – which was slated for release on all three Sega 16-bit systems. Although only the original ever made it out the door, the ports and sequel are a testament to the game's success. And there are plenty of touches that make this game hard to dislike. Blood slides down walls on contact, for instance, and one of the weapons is a flamethrower. There's even a link cable floating around for deathmatches if you have two copies of the game. (Cheapskate techies might want to build their own. You can find the schematics here.)

I think that if you take ZT just as a nostalgic little romp through a bygone era of gaming, then there's no problem in sight. The difficulty arises when you try to justify the game as still relevant, still worth the money, and still a serious contender. That's when I suggest that – apologies to the fans – ZT just doesn't cut it. Let me make myself clear: ZT is a great Genesis tech demo and certainly a must-own for a) collectors or b) dedicated Genesis gamers who have the resources to buy everything they come across. But to the people who want a core selection of the "as good now as it was a decade ago" games? Not worth the time.

However, as a loyal member of the second group (except for the rich part), I need to go back to playing. My boot still longs for the gore of alien drones...

Reviewer Score: 5.0   |   Avg. Reader Score: 7.9
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User:Score:Date:Comment:
St Louie Bee 10 June 18, 2010 Score is way too low. You can't rate an early 90's game and take newer FPS's into consideration. Doesn't work that way. People visiting this site are interesting in playing old school games and have already adjusted thier expectations accordingly. No one is expecting to see Bioshock on the Genesis! What you have here is simply the best FPS on the Genesis. That's all you need to say!
 
BountyBob 8 February 14, 2010 I always considered 1st-person shooters of the pre-GoldenEye-era as pretty annoying. But considering the limitations of the hardware this one left me happily surprised: Great arsenal of guns and stuff, fine screen layout and due to the small action window ZT offers a great pace of playing! The music serves the issue, only the cover artwork and the name seem a little bit uninspired.
 
beastech 8 October 26, 2009 That score is nuts! Just played it two player competitive. (First person to get 10 kills) I actually got the shakes! First time thats happened in a looooong time.
 
nomad83 9 June 19, 2009 this is a really great first person shooter. this game deserves a 9.
 
deathbed8844 10 May 30, 2009 First off i think this reviewer is wrong to give Zero Tolerance a 5. This game should deserve a 10!!
 
TheEdge 7 February 18, 2009 I played this game in such long intervals that I thought my eyes were going to melt out of my sockets. Very good game. I like the office building level the most.
 
NeoVamp 9 November 16, 2008 This game really deserves a higher score then a 5.0 it was a great fps that was filled with nice little touches, like fires, smoke, security camera's, destructible scenery, etc. Tecnhopop really worked hard on this, and I really wish they had released the sequel. A great game on a great console.
 
Tanegashima 8 September 11, 2008 I loved this game when it came out, my brother and I played it non-stop and I continue to enjoy it. It is a great game and one of my favorite FPS of all time.
 
aqua hedgehog 8 August 12, 2008 My friend gave me this game (along with Vectorman and NHL 95). I still play it when I want to play a primitive FPS. In terms of simplicity, this owns Doom, though not in graphics (it [b]is[/b] the Sega Genesis after all). Technopop put some serious effort into the game engine as well as the Gauntlet-like vastness. This is on the top 5 of my playlist as #4.
 
Mamba Tabac 9 April 01, 2008 I really enjoyed this I must say - and it boasted many features that didn't become the norm until many years later - security cameras, grenades, laser sights, night vision, motion detectors etc etc. Since the Mega Drive wasn't built with FPS' in mind I think this is a solid and well done effort. It's just a pity the sequel was canned...
 
BlowMyCartridge 9 December 18, 2007 So much better than Doom. This game is INTENSE!I don't think any game kept me on the edge of my seat as much as this one. It has a lot of replayability because you can choose from multiple characters. The FPS was still somewhat new, and Technopop's ambition definitely shows. If you own one FPS for your Genesis, make it this one!
 
Obviously 4 December 15, 2007 I played this game more than it deserved to be played back in the post Doom era. The only thing memorable for me was leaving blood splatters on the walls. Ahh... blood and gore, that's why most of us played the Genesis instead of the SNES after all.
 
Alianger 4 November 15, 2007 There's really no reason to play an old, primitive and generic FPS like this when there's Doom, Quake, Unreal etc for PC. Also the soundtrack is A-T-R-ocious!