info

platform:

Genesis

Genre:

Puzzle

Publisher:

Sega

Developer:

Sega

Difficulty:

Moderate

No. of Players:

1 or 2 players

Released:

1990

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Columns

By: Lillian Koehl | July 31, 2004

Clotho. Lachesis. Atropos.

The three Moirae of ancient Greece thread the loom of fate; they spin, measure and sever the cords of life in turn. Through an act of uncharacteristic charity, these three women have donated their distinguished names to Sega Enterprises for commercial use as song titles in the "well" puzzle game Columns. Backgrounded by this musical trinity, Columns recounts the story of placid misspent youth and the grim inevitability of gruesome, bloody death. Fear not to fall in battle, for the high score charts of Elysium await the most valorous of combatants! The first title screen weaves a tapestry of competitive camaraderie, jewels spilling forth from a vanquished warrior's copper urn. The bronze engravings of the second title screen depict a striking scene of beauty; even heavenly angels partake of Columns, spilling their multicoloured gems at the holy feet of God as He smiles gently on.

It's a load of nonsense. Sega wastefully grafts this idea to that with total disregard for proper craftsmanship, sculpting a disfigured golem that doesn't deserve a place in its pantheon of classics. I'd love to smash this wasteful idol into a thousand heathen pieces, but I'll valiantly resist. Let's instead consider it with calm but determined resolve!

Imagine yourself lying on an elegant red satin bed, watching the rain pour through an enormous hole in the ceiling of your luxurious marble-pillared manor. As defense against the harsh midnight storm, set a sturdy pail beneath that gaping hole to prevent your fine Persian rug from being drenched. To any reasonable aristocrat's surprise and gluttonous delight, valuable rubies, sapphires, amethysts, opals and emeralds pour from the sky and fill the orange bucket! Alas, this rain of wealth does not bring happiness but instead delivers despair; should the bucket overflow with glittery precipitation then the game is done, the fun is over, the jig is up!

Rather than plummet in an erratic downpour, these baubles descend at varying speeds in columnar sets of three, forming a multicoloured gemstone totem built from ruby set on sapphire and crowned by opal (to provide but one example). As the jewels descend, line up three or more of the same persuasion horizontally, vertically or diagonally. When arranged like so, the monochromatic trio vanishes.

It's different but it's not better. Research on neuroscience and spatial intelligence find that color manipulation is less intuitive than the pattern organization of Tetris; thus, Columns is less accessible to the populace at large. Furthermore, unlike the color-based Puyo Pop, the falling columns absolutely cannot be rotated horizontally or laid flat on their sides; thus, Columns is less accessible to the populace at small. The inherent disadvantage of the perpetually vertical orientation is apparent: ladders stand taller than planks. This is important because, as in one million and four other puzzle games, you lose when the playing pieces spill over the top of the screen. In Tetris and Puyo Pop, pieces can be rotated to function as either ladders or planks. In Columns, there's no choice. Whether you like it or not, you're delivered nothing but ladders, so the screen fills more quickly, allowing less latitude for strategic movement and pattern manipulation.

Let's now consider the atmosphere. In the case of Columns, Sega has opted for subtlety, relying on thematic music instead of overloading the screen with singing fish, stethoscoped plumbers or midget martial artists (MMA). To the game's detriment, the soundtrack isn't appealing. Clotho's theme begins slowly and methodically, bridging into a vibrant but somewhat shrill celebration of existence. That's the good one. The squealing theme of 'Lathesis' [sic], a drawn-out sequence of harsh and strident notes, would be inappropriately slow-paced for any frantic puzzle game; it's not only lazy and ill-fitting and spelled incorrectly, it's outright irritating. The theme of 'Atropos' rounds out the musical trinity. Third of an insufficient three, this song rows merrily, merrily, merrily down the River Styx. It's unusual that the bounciest melody would be named after the most feared of Fates; that's like naming a carnival tune 'Grim Reaper', which wouldn't work unless it's a demonic carnival tune from CarnEvil. This 'Atropos' song falls far from demonic, regal, dramatic or anything else that would have even remotely matched the visual theme of Columns.

The even more deceptive Sega CD version opens with a surprisingly evocative Egyptian theme, obscuring the game's blatantly Greek inspirations. This 20-second mesh of electric guitar and snappy percussion tricks you into thinking the game might actually feature CD music, but once the adventure begins you'll burst jewels to the same sounds as your socially inferior, digitally deprived brethren.

Wouldn't it have been great if the action began with the happy melody, continued with the energetic theme, and kicked into a frightening screech near the point of demise? If only! Unlike other 'well' puzzle games that adjust the music to match the action, Columns stickpins you in the ear with a single track throughout. You're likely to listen to the same music (Clotho) each time you play for the entire duration of that play... unless you've been bewitched by the banshee wails of 'Lathesis' [sic]. I find that unlikely. Even hypnotic banshees flaunted their bare breasts for extra added man-tempting charm; outside of the extravagantly ornate dual title screens, Columns lacks any sensual visual appeal.

Now let's consider that the Genesis and Sega CD versions of Columns contain fewer features and gameplay modes than the version you could instead have purchased for the 8-bit Master System. That's right; in the world of Columns, twice the bits add up to fewer features! Okay, that's enough consideration. Judged on either its mechanics or its atmosphere, Columns is a problematic and troublesome mess, fated to forever dwell in the shadows of its hallowed rivals.

Reviewer Score: 3.0   |   Avg. Reader Score: 7.2
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Current Comments:
User:Score:Date:Comment:
findout5 8 November 21, 2009 A classic. I prefer it over Tetris anyday of the week! The 2p mode is my fave :) Kicking someone's ass...nothing like it! On the 1p mode...does it have an end?? Has anyone seen it?
 
Why-Disciple 9 July 16, 2009 Though not as good as the legendary Tetris, this was a great, addictive puzzle game. Love the classic arcade feel. Someone else should review it.
 
quickscifi 10 July 15, 2009 Lest thy unworthy venture manages a wrongful place in the hearts of the lesser-minded, I shall encourage thus readers with literature of my own: THIS GAME RULES! Seriously, What's up with this review? QuickSciFi
 
Ghaleon 8 May 21, 2009 More entertaining than Tetris.
 
Jesse813 7 May 21, 2009 A Great Puzzle Game for the Genesis, Though I prefer Tetris
 
knicksfan89 9 May 11, 2009 Come on woman, this is a legendary game that deserves a high score. Why did you give it only a 3?
 
Baloo 8 May 10, 2009 I don't know what this reviewer was thinking, but I think columns is a great puzzle game.
 
h00n 1 May 10, 2009 This game burns.
 
gillygil420 8 April 26, 2009 I can't believe some of you don't think this game was good. I find it harder to believe somebody gave it a 1! Come on! This was a very good puzzler, and possibly better then nintendo's tetris.
 
christuserloeser 7 April 13, 2009 A nice puzzler that does not deserve a low score.
 
jerry coeurl 1 March 26, 2009 My opinion on this game isn't as low as my numerical score might lead you to believe, but I'm attempting to lower the average score down to something more reasonable. This game isn't horrid, but it's very bland. Boring is another word I would use to describe it. And the way you're constricted in placing the blocks just sucks imo. If you need a puzzle game for Genesis, get Bean Machine.
 
TheEdge 8 March 17, 2009 I was very impressed by this game. I thought it was going to be a crappy Tetris clone but its a very well designed and extremely addicting puzzle game.
 
chrisbid 8 February 09, 2009 Columns was an outstanding early title for the Genesis. It predates Puyo Puyo and Dr Mario in the US and can be described as the first "Tetris Clone". The music was incredibly relaxing and soothing, unique for video game music at the time. Want to zone out for a few hours, play the regular menu game with only four colors and play forever, make all kinds of crazy chains by accident.
 
Alianger 7 February 02, 2009 The review is mildly entertaining but seriously, it's a good game.
 
Aqua Hedgehog 8 October 25, 2008 Quite the harsh review we have don't we? That game was good fun even in single player.
 
ceibant 9 October 13, 2008 This game is very fun and the music reminds me of the good old days...a worthy alternative to Tetris. I actually think it's more fun!
 
Jamal 2 September 20, 2008 The one thing that completely ruins 99.9% of all incarnations of Columns is the inability to rotate the gem columns horizontally. This version on the Genesis is no different. The only Columns game worth anyone's time is the fabulous Super Columns for Gamegear (which, incidentally, allows you to rotate the columns horizontally).
 
vintagegamecrazy 6 August 26, 2008 Sega had a good idea here but the lack of any real options or variety brings this way down from spectacular.
 
sega-pirate 8 August 09, 2008 oh my good grief i could not understand this review, or not without a websters dictionary at least.
 
Benjamin 8 August 02, 2008 Columns does not deserve such an ostentatious bashing. This tripe was pulled from GameFAQs, where one can [url=http://tinyurl.com/5pf4lk]some more pretentious garbage[/url]. She appears to be too busy blazing through her thesaurus to notice all of the inaccuracies in her review, such as her erroneous music complaints. The only truth here is the lack of options; that aside, Columns is a classic.
 
hadjiquest 10 April 18, 2008 WHY DID THE REVIEWER HAVE TO GIVE THIS A BAD REVIEW?! I TOTALLY DISAGREE!!!! This game is actually nice! Perfect for parties and social activities. BEST OF ALL, You only need ONE BUTTON TO PLAY!
 
hipposticks 9 March 17, 2008 Come on!
 
BlowMyCartridge 6 January 06, 2008 I'm not sure it's fair to compare this to Tetris. Columns is fun in its own way. I didn't have any big issues with the music. In my opinion, Columns is an adequate puzzle game that delivers everything you'd expect. It doesn't go above and beyond in any category, but will still fully satisfy your desire for a puzzle game.
 
Drixxel 7 December 31, 2007 Purer and more stylish & streamlined a game than Columns III. With gameplay mechanics that at the best of times pave the way for extremely satisfying combos and at the worst of times insurmountable dread/panic from high-speed jewel accumulation, Columns tends to be quite a dynamic puzzle gaming experience.
 
blastoise88 8 December 17, 2007 WAT? This game was great, great for multiplayer fun as well. Reviewer hasn't played the same Columns that I have, fore sure.