info

platform:

Genesis

Genre:

Platform

Publisher:

Electronic Arts

Developer:

Millenium/Vectordean

Difficulty:

Moderate

No. of Players:

1 player

Released:

1991

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

James Pond II Codename: RoboCod

By: Tom Clark | February 27, 2005

The younger of you may not remember James Pond, but those of you who remember the 16-bit era will no doubt have spent many happy hours glued to your consoles playing Pond's latest adventure. He was a bit of a video game icon, you see. Starring in games across the various systems, Pond was an Agent of F.I.5.H, and featured in several platform games, as well as other diversions, such as Aquatic Games - a kind of Track 'n' Water game. Of all his adventures, though, Codename: Robocod is arguably his most well-known. Which is odd, as it is, in my opinion, one of the poorer efforts in the franchise.

Looking back on things now, Pond spent a surprisingly small amount of time underwater. Although his original game was given a sub-aqua setting, this game sees Pond fitted with a bio-suit that allows him to operate above the surface, while Operation Starfish (our Jim's third effort) was set on the moon! So ditching his flippers for snow shoes, we join Pond as he battles the villainous Dr. Maybe, who has taken control of Santa's grotto. The fiend.

This is one of the few 'seasonal' games that I can think of (the Christmas edition of NiGHTS released temporarily on the Sega Saturn being the only other to come to mind), and as such the game's appeal is limited. While getting it out to play through each festive season has become almost a tradition for me, playing the game in the summer seems wrong somehow, which is the game's main downfall. A pity, as it's Christmas atmosphere is what makes the game so charming.

The control is very responsive, and a new level of strategy is introduced by the fact that the Robocod suit allows pond to stretch up into the sky with the tap of a button, to reach hidden platforms and bonus items. While this sounds like a medieval form of torture, it doesn't seem to affect our fishy friend at all, so the RSPCA need not be concerned.

The structure of the game will be familiar to anyone who has any experience of platforming in the 16-bit era: The main game area is the outside of the castle-like grotto. At first only a few doors are open, each leading to a level. Completing the levels opens up more doors... you know the drill. Each level is very distinctive - usually given a theme, such as sport toys, or candy. One level is even based around the good ol' bathtub! On most levels you must locate the bombs set by the Dastardly Dr. Maybe, and deactivate them. For reasons best known to Maybe, the bombs are disguised as penguins..... The levels are brightly coloured and very well designed - unlike many platformers it seems that the same level of effort went into designing the later stages as the earlier ones, which is refreshing, as many games in the genre seem to get stale before the end. There is also a pleasingly large number of levels. It'll take a good few hours to play through the game. Power-ups such as wings (let you fly - but you'd guessed that already, right?) and umbrellas (let you float) liven things up a bit, and stop any monotony before it can creep in.

The music and effects are not really noteworthy, although the fact that the tunes include digital renditions of 'We Wish You A Merry Christmas' only serves to reiterate the fact that this game just doesn't feel right for eleven months of the year.

Which is a pity, as this game could have been an all-time classic. As it is, it's still a terrific game, just as long as you play it at the right time of year...

Reviewer Score: 6.0   |   Avg. Reader Score: 7.4
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Current Comments:
User:Score:Date:Comment:
bigladiesman 8 August 21, 2010 One of the greatest games in my childhood, it hasn't aged well, but still provides plenty of platforming fun.
 
findout5 6 November 21, 2009 I was hooked on this one as a kid. It's endless (almost)! Fun, but only slightly above average!
 
commonsense 5 November 10, 2009 It is an okay game, but it was so easy to get lost in this chaotic mess of a game. There were hidden exits, hidden levels, penguins that took ages too find, levels that were way too long and no password system or at least a map to see where you are. By the time that they made a james pond 3 and solved these problems, it was already too late and the franchise was sadly lost.
 
vintagegamecrazy 7 October 16, 2009 This isn't a bad game at all, it's not a Mario or Sonic killer by any means but it's still fun and the Christmas feel doesn't hinder it at all either.
 
davvab 6 September 23, 2009 I always thought this game was over-rated. The platforming action was great fun at first, but the level design was repetitive and it felt like you was doing the same thing in each level, just with differing backgrounds and it became a real chore to finish the game. I think its no where near as good as Sonic or Mario (8 or 16-bit era) games.
 
acdc 7 July 30, 2009 just a great platformer i love it but part 3 is the best one for me
 
jesse813 9 July 14, 2009 Great Playformer w/ an Awesome Christmas theme, Good Graphics, Music, and Controls.
 
jesus.arnold 10 August 27, 2008 Really, really good platformer, one of the classics for those who like to spend their time exploring and really checking out each stage (as opposed to holding down right and waiting for the end like in Sonic 2) loads of depth, great graphics, fluid controls. Classic
 
JimboTFU 9 July 15, 2008 Platforming genius. Mario, Sonic and James Pond are three of the greats. Fluid controls, great sense of humour, one of the best.
 
Alianger 7 December 12, 2007 I like this game a lot, but it can feel slow & boring if you're not in the mood for exploring and the music is obnoxious.