info

platform:

Genesis

Genre:

Platform

Publisher:

Sega

Developer:

Sega Technical Institute

Difficulty:

Hard

No. of Players:

1 or 2 players

Released:

1992

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Kid Chameleon

By: Ken Horowitz | June 24, 2004

I have bone to pick with Sonic the Hedgehog . Sure, that title did a lot for platformers, giving Mario a run for his money as well as a shot in the arm for a sagging genre. However, he also opened the door for hundreds of wannabe mascots with "attitude." Some were able to pull it off, most weren't.

Kid Chameleon is one title that mostly managed to make things work, with only a few snags. Your character, a sunglass and leather jacket-wearing delinquent, is the baddest boy in town. He's so bad that he spends all of his time just hanging out at the local arcade. Given his attire and demeanor (the manual labels him as "the toughest, coolest head in town"); I was at least hoping he'd take someone's lunch money in the intro. No such luck.

While aimlessly loitering, Kid is called upon to save all the other little truants from a new game called Wild Side. It seems that the machine zaps gamers a la Tron and only Kid is left to save them all from the evil designs of Heady Metal (you heard me right). My question is: if Kid is such a badass, why is he mixed up in such a lame plot?

Unlike all the others who were taken prisoner, Kid has special powers that give him the edge in Wild Side's virtual world. Fast and agile, he can use helmets scattered throughout each area to transform into several characters, ranging from a samurai to a Jason look-alike. Most are very cool to look at and each has its own ability that must be used at some point to pass on to the next stage. The Micromax helmet, for example, allows you to stick to walls and spring up to out of reach places, whereas the Juggernaut helmet transforms you into a tank that mows down foes with skull bombs. There are about nine helmets in all, which gives you freedom to explore the huge areas, and there are a lot of them. My favorite has to be the Eyeclops helmet, which not only looks cool, but lets you light up invisible blocks with a huge energy ray.

In addition to a standard attack, each helmet has a second power that uses up diamonds you must collect by bumping blocks in Marioesque fashion. You'll also find continue icons, clocks to add to your available time (up to 9:59), and 1ups. You will need each and every item you find if you want to finish the exhaustive quest thrust upon you here. More on that later.

A platformer is nothing without good control and KC is solid in this regard. Using what at first looks like a typical three button scheme (running, jumping & attacking), the game expands a bit by using simple button combinations for special attacks (e.g. speed button +start) and flipping onto platforms (jump x2). Nothing big to be sure, but it's a welcome change from the many "push right and run to the end" builds common to the era.

Taking a look at the game, it's no wonder Kid hides behind all those masks. There isn't a lot of meat on these bones, although what is there does a decent enough job. Minimal parallax doesn't do much to get you excited, but the character designs are nice and well-drawn, with nice little touches of detail such as the tiny beating wings that come with the Mircromax helmet. There's decent use of color as well. While the overall package is nothing to write home about visually, it's not going to kill you either. I found the whole game to be more or less on par graphically with a solid Turbo Grafx-16 title, as opposed to some of the eye candy powerhouses that were on the Genesis at the time.

I have mixed feelings about the level design. Some stages are too straight forward, giving little incentive for exploration. You just plow on through with a certain helmet until you reach the flag at the end. Other stages are absolutely huge (very sweet), forcing you to use up what little time is allotted to you in search of much-needed items. Exploration is nice and all, but not when it's done in three minute blocks. Some jumps, especially the ones on spring blocks, require much patience and time and the clock really works against you in these situations.

To me, the music in a platformer shouldn't simply be an afterthought. Just about everyone can remember tunes from any Mario or Sonic game; they lodge themselves in your brain and stay put. The music in Kid Chameleon is not only forgettable, it's depressing. As I write this, not a single song comes to mind, save for the highly generic intro theme. I don't know why the music is so bad but it hurts the experience greatly. It's also pretty low, which makes things even worse. I suspect the developers were striving for the same effect found in games like Strider or Spider-Man , where the low music builds up to a dramatic splash in certain areas. There is, however, no part of KC that even remotely emulates the feel of rushing down a snow covered mountain with a trail of explosions behind you, or swinging through Central Park with Venom in hot pursuit.

The sounds aren't as bad, but won't exactly knock your socks off. You'd think that since all the action takes place inside of an arcade game, there would be at least a few sounds reminiscent of that type of environment. Guess again. I understand that Wild Side is supposed to be a whole virtual experience, but c'mon!

So, we have an average looking platformer with bad audio and some decent gameplay elements. Almost sounds like an afternoon, right? Better make it the whole weekend. Remember the exhaustive quest I mentioned earlier? It's about 103 levels long, clocking in at about 1,850 screens. You'll need to put your social life on hold if you plan on beating this game. Is it that hard, you ask? Not really. The difficulty isn't a problem at all. It's the sheer length of the game that makes beating it such a problem. See, there aren't any passwords or saves. You must beat the entire thing in a single sitting. Prior to writing this review, I played for over an hour and got almost halfway through. Now, I love long challenges as much as the next guy, but the simple oversight of not including a password is impractical to say the least. Should you be determined to play it through, I recommend locking your door, taking the phone off the hook, and investing in a UPS. God forbid there should be a power surge or outage while you're playing.

Honestly, since all the helmets and items are found in-stage and nothing is carried over from one area to another, a simple four character password seemed to be a given here. Playing it with a friend could also pose a problem, time-wise. Can you imagine sitting through this while alternating between players after each stage? 206 stages all at once? Not likely.

It's a shame, really. The concept is good enough, and there is plenty of exploration and gameplay to have made Kid Chameleon a must-have. However, the lackluster graphics and sound, hindered by the immense length, take it down a notch.

Reviewer Score: 8.0   |   Avg. Reader Score: 7.9
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bigladiesman 9 August 26, 2010 No save feature? As if I cared back in the day. I was having too much fun with this gem. Its mediocre graphics hide one of the funniest games ever made for the Mega Drive, crammed with various types of character (thanks to the helmets), secret areas and funky BGM.
 
evil_ash_xero 4 June 05, 2010 Ugh. Kid Chameleon was one of the over-hyped games that made me give up on the Genesis and go to SNES, when I was a kid. Good thing I figured out there was far more to offer later. Ugly graphics, boring platforming, and no freaking save feature in it's MASSIVE levels(which are also boring). But it does have some neat helmets to wear. There will always be memories of this game for me. Bad ones.
 
hipposticks 8 April 16, 2010 Epic game with great graphics and challenging levels. Of course, the lack of passwords brings it down a bit.
 
Splatterhouse5 7 March 04, 2010 Yikes! No save feature? You mean I would have to finish this badboy in one sitting? I really love the concepts around this game, but you need incredible patience and persistance if you ever wish to see the end. This is a really good platformer, but it is also tough act to swallow when you have played for a few hours straight and havent really made any progress from your last playthru.
 
Nitro-burner 8 February 18, 2010 This was one of my very first megadrive games! All the different helmet transformations are cool! My favourite was cyclone (he made pink look cool!). As stated in the review, a password or save system would have been good (at least with an emulator you can save). For anyone who has a megadrive copy (as I do), then a Game Genie might be an idea, since you can start from any level with it.
 
Jesse813 9 February 09, 2009 An Awesome game thats underrated, lots of fun to play
 
Aqua Hedgehog 10 October 24, 2008 This is THE ONE game I'd recommend any Genesis gamer to play at least once in his lifetime.
 
jesus.arnold 10 August 27, 2008 This has to be one of the most underrated games on the Mega Drive, mostly due to it obviously being inspired by Mario i'd imagine. The game is pretty much perfect in every way, it has fantastic music, and atmosphere throughout, the different masks are an excellent idea and the controls are pretty much perfect. The game is just epic in every way.
 
Mamba Tabac 8 April 01, 2008 Whereas there are over 100 levels, you by no means have to visit them all to beat the game - there's a few shortcuts about halfway through the allow you to skip many levels, so it's possible to beat it only visiting about 70 or so. Still, that is rather a lot for one sitting, mind. I've always wanted to see an update or sequel to this as I really enjoyed it back in the day - as I do now.
 
Alianger 7 March 05, 2008 While I love the gameplay in this the lack of a save function is unforgivable for such a huge and challenging game. Visuals and audio are nothing special, though I personally like some of the sprite designs a lot.
 
BlackHoleSky 6 February 22, 2008 Great game and a nice challenge. The only real way to play this game is on an emulator with save states. Graphics are not anything to rave about and the music and sound pretty much blow. I never actually got through it. I wish I could say I did but the time invested was a real downer. Still, it is a very creative classic.
 
BlowMyCartridge 8 January 06, 2008 Christ, there's over a hundred levels? No wonder I never beat it.
 
sonikku91 9 November 17, 2007 This game was quite big and a little hard. This game could of been better if it had a save feature with a world map like Super Mario World.