info

platform:

Genesis

Genre:

RPG

Publisher:

Sega

Developer:

Sega

Difficulty:

Hard

No. of Players:

1 player

Released:

1990

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Phantasy Star II

By: Ken Horowitz | June 30, 2005

The early days of the Genesis' existence were marked by the slow but steady stream of software from Sega and its handful of third party licensees. The system launched without an RPG, but Sega came through a few months later with what was, at the time, the largest such game ever to grace a console. Phantasy Star II clocked in at a massive six megs, and was so huge and deep that it came bundled with its own strategy guide. How's that for intimidating? Yes, the single best game from the original 8-bit Master System got the sequel it deserved and then some. Even today, it's renowned (or hated, depending on your preference) for a massive quest and unrelenting difficulty.

Few would ever have imagined that the original could have been topped. As the biggest- and most expensive- Master System title ever released in the U.S., Phantasy Star was an RPG fan's dream come true. Its 3D dungeons and awesome boss battles were a badge of pride to ward off Nintendo fans and anti-Segites (new word!) from all over. Imagine then, what it must have been like for the eager gamer to bring Phantasy Star II's hefty packaging home from the store. There was something magical about it, and with good reason. Any game that brought together the talents of Reiko Kodama, Yuji Naka, Naoto Ohshima, and Tokuhiko "Bo" Uwabo, had to be something special.

From the get-go, Phantasy Star alumni will be instantly whisked back to a very familiar scenario. Little has changed since the first game. Everything still takes place in the Algo Star System, on the lush planet Palm and its two siblings: the desert world of Mota and the icy Dezo. A thousand years have passed since Alis and her companions defeated Dark Falz and freed the solar system from evil. Now, young Rolf is plagued with nightmares of her legendary battle against evil, and he believes there is some connection between them and Algo's current ailment. The automatic computer system that controls the climates of all three planets, Mother Brain, has malfunctioned, and Biomonsters now roam indiscriminately, wreaking havoc on the populace. Together with a band of companions that include everything from his Numan friend Nei to a thief and even a doctor, Rolf must find the cause of the malfunction and set things right.

Let me make one thing perfectly clear. This is a hard game. Even with the 110-page guide that came included, certain areas later on can be brutal. How people played the guideless rerelease or the Smash Pack version is beyond me. That being said, it's not impossible, but you will find it a good idea to give good ol' Rudo both an escapipe and a telepipe. A few minutes into the first dungeon, and you'll see what I mean.

I have heard people complain that the first few hours of Phantasy Star II are uneventful and tedious. This may be true in a sense, as you're not really taking on anything monumental in the early objectives, but things really kick into gear when you tackle the dams. Four excruciating dungeons that set the stage for the rest of the game, they bring the story into focus and set the characters down a path from which there is no return. This is capped off by a watershed moment in gaming, one that preceded Final Fantasy VII's tragic event by almost a decade.

RPGers should feel right at home here, as the interface is standard fare for the genre at the time. Standard turn-based fare is the rule of the day, and while the random battles may be annoying for those weaned on modern offerings, they never become enough to make you want to stop playing. No previous experience with the series is necessary, but knowing the back-story makes a few events more fun (like the Skure Spaceport, for example). Some people might feel a bit put off by the simple graphics, but if that's enough to make you stop playing, then you've got more serious issues to worry about. As unrefined as the visuals were, the innovation still managed to shine through. The battle scenes, for example, were on a blue grid as opposed to real scenery, but were quite novel and energized the random battles. It was great to see Rudo open up on a foe with his shotgun, or Nei scratch the living hell out of a mosquito; moreover, Ana's slashers were quite the treat to watch. The magic had some nifty animation, and enemies would actually lash out at you instead of wiggling a finger or twitching their ears (yes Phantasy Star III, that one is directed at you).

Unlike the graphics, the soundtrack has stood the test of time well, and Bo's work is simply masterful. Modern orchestrations of the score do great justice to its brilliance, but it's amazing at how well the Genesis handled the massive number of themes. This is really evident in every aspect of the audio. I've yet to play a Genesis cart that makes such good use of the different sounds and effects as Phantasy Star II does, which really gives it a style that can hold its own against any other game in the series.

There simply isn't a reason for Phantasy Star II to not be in your library. Whether it's the huge quest, challenging dungeons, or awesome soundtrack; it definitely warrants playing. Its mid-range price tag makes it very attractive as well, and I wholeheartedly recommend getting the actual cart over the cheaper Dreamcast Smash Pack, whose audio is butchered beyond hope. Another acceptable option would be THQ/Sega's wonderful Phantasy Star Collection for the Game Boy Advance. You have more than enough options, people! This was the first real RPG released for the Genesis, and it's still one of the best. Along with the first game and Phantasy Star III, it is slated for a domestic release sometime this year in a collection entitled Phantasy Star Trilogy. Revamped and redesigned, this should be the definitive version of Sega's star franchise. I, for one, await its arrival with bated breath.

Reviewer Score: 8.0   |   Avg. Reader Score: 7.1
<<Discuss this Review>>

 

Comments


Add a Comment:
(you must be a registered forum member to comment)

Username:

Password:

Score:

Comment (400 characters left):


Current Comments:
User:Score:Date:Comment:
erik 9 August 02, 2009 One of the finest RPG's out there and arguably the best on the Genesis. It is often debated whether this or PS4 is the better game. I will soon buy PS4 and find out for myself. Neverthless, this game gets a 9 easily!
 
kombatmaster 7 August 01, 2009 really hard,harder than 3 and 4
 
ThugsRook 10 June 11, 2009 for many ppl Phantasy Star is/was the reason to buy a Genesis console... a truely "must have" game :D
 
32x 10 April 08, 2009 This game is perfect to me, I remember as a kid finishing the first game on the master system, getting this as my first megadrive game was crazy!, I finished it again last year and you know what, I'm going to play it again, amazing.
 
Wampaa 9 February 11, 2009 A very unique looking and feeling rpg. I love the sci-fi theme and fantastic music. You aren't bombarded by a ton of text to read. There is just enough story to keep it going and let your imagination soar. I finally beat it last year and was suprised how sad I was when it was over. I didn't use a guide book either. This game is hardcore difficult and I loved every step I took in the Algo System.
 
Rob Ascough 7 December 29, 2008 PSII is a bit different from most traditional RPGs as it ditches the old-time fantasy stuff for a futuristic world but the basc premise is the same. The graphics are very dull but the gameplay is solid and the story features a well-documented twist. The only problem I have is the constant need to walk around and level up, which ruins the pace of the game. Other than that, an RPG classic.
 
Jesse813 8 October 29, 2008 A Reaally good RPG that I like to play a lot
 
Jamal 1 September 25, 2008 Phantasy Star II is the most boring, lazily-designed video game I've ever played in my life. 99% of this game is spent leveling up. Plus, the ending is a total slap in the face. I spent over one hundred hours on this game (I didn't use a walkthrough), and it's implied through a five-second cutscene that all of the characters die. I promptly threw the cartridge in the trash after that.
 
vintagegamecrazy 5 July 13, 2008 This was an average game, I suppose it doesn't help that I played it just a few years ago but it was extremely long winded and repetitive. It's not a horrible game but I think better games were available including Final Fantasy.
 
cheese 8 April 24, 2008 Old fashioned RPG, invented some things for sure, that gives it a lot of points. A classic really, not much needs to be said. And by old fashioned I mean the difficulty is not well thought out, just made hard for the sake of it with the need to level up ridiculously.
 
pcgamer81 10 February 14, 2008 ah this brings back memory's the best rpg series for sega players. i loved this game enough to care less how good snes players said final fantasy 3/6jp was.
 
Alianger 5 December 12, 2007 I agree with 108 Stars on this one.. Athough I really like the soundtrack and the harsh, slightly melancholic atmosphere of the game it's simply not that fun to play.
 
108 Stars 3 November 14, 2007 A game time has not treated nicely; only for extremely oldschool-RPG“lers. Average players will most likely find the battles tedious, the balancing bad, the dungeon-design confusing and the story told badly. Definately not a worthy sequel to the best 8-Bi
 
Zebbe 7 November 13, 2007 A legendary game, but only to tr00 old skool role playing gamers. If you can't handle it, go cry for your Aeris in Final Fantasy VII.