info

platform:

Genesis

Genre:

Platform

Publisher:

Sega

Developer:

Game Freak

Difficulty:

Moderate

No. of Players:

1 player

Released:

1994

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Pulseman

By: Ken Horowitz | June 24, 2004

Pulseman is an import-only platformer that came out late in the Mega Drive's life span. As one of the many triple A-quality games that SOA either didn't promote (Ristar) or ignored altogether (Monster World IV), Pulseman lost much of its intended audience. Over the years it became one of those import gems that leaves one wondering what the heck Sega of America was thinking.

The story in Pulseman doesn't exactly ooze originality. It tells the tale of a digital superhero, created by a brilliant scientist, who must battle against the creations of said scientist's evil rival.

Sound familiar?

You're probably already thinking "sounds a lot like Mega Man" and you would be right to think so about the back story. However, any similarities with the Blue Bomber end there. The game is more parallel to the Sonic series in terms of actual gameplay, which actually makes for an interesting ride. It shares the same interesting character, tight game play, and great graphics as that benchmark series, giving it a polished and well-oiled feel to it. There is no doubt that Pulseman is a quality title.

As Pulseman, you have your share of abilities to use against your enemies. Punching, kicking, and jumping are standard but hold the D pad down as you walk and Pulseman will break into a run, which charges a distance attack. Moreover, pressing the A button while charged shoots our hero as an electric "pulse" in any chosen direction, allowing you access to those hard to reach locations where goodies abound. The control is very tight, making it easy to pull off successive jumps to reach items, and Pulseman's pulse charge makes getting to hard to reach places a breeze.

Among those goodies are power ups, life refills, and 1-ups. Although the game isn't extraordinarily hard, the standard "3 hits and you're dead" setup prods you be a little greedy and search everywhere (but that's what makes it so much fun!).

There are seven levels to challenge (each composed of multiple stages) for several hours of enjoyment. You might find it tempting to just hold the D pad right and just run to the end (hence the Sonic reference) but then you'd be depriving yourself of some of the most gorgeous graphics on the system. Backgrounds are detailed and colorful and parallax abounds. As I made my way through the game, a smile kept coming to my face as I played each stage. Everything just looks that good.

Some people have a problem with the level design and I can understand this. There does seem to be a tendency to have as few obstacles in your path as possible, making it very easy to reach the end of any given stage. Some areas seem to be almost slapped together in places and this detracts a bit from the pace of the game, although not much. The charge pulse makes completing levels even easier, which can lead to the "run right run!" problem I mentioned earlier.

The music in Pulseman is excellent as well (OST worthy IMO) and the game has plenty of voice samples to go around (I've heard there are over 60 in all). The soundtrack fits the the game and gets you into the action without trying too hard. I just hate those games that try to cover up mediocre game play by throwing in a heavy metal soundtrack. The music should fit the game's style and in that regard, Pulseman gets the job done nicely.

As imports go, the price is quite decent for a title of this quality. I was able to obtain a mint copy (registration card and catalog included) off a friend pretty cheap but have rarely seen it go past $40 on eBay. While some are content to emulate (slackers!) tracking down the actual game is recommended. Quality imports are an investment rather than a simple purchase and a game this good is sure to go up in price in the future.

You will need to set aside a few hours to thoroughly enjoy Pulseman. Between exploring and perfecting your attacks, to the cool Breakout-style bonus stages, this is a game that will remind you of Ristar in terms of length and playability. That my friend, is a good thing.

Reviewer Score: 9.0   |   Avg. Reader Score: 7.9
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User:Score:Date:Comment:
evil_ash_xero 8 June 05, 2010 I'm glad this has finally made it Stateside! Now people can see the wonders of this game, and scratch their collective heads at why Sega didn't bring it over at the time. I love the game's look(one of the all-time best looking MD games), and the gameplay is quite interesting also. One of my favorite platformers.
 
Loggo 8 April 08, 2010 Fast paced Action/Platform by GameFreak that never got out of Japan. The level design emphasizes more around the games’ gimmicks, which is a clever choice considering the special nature of the game. Don’t get discouraged by the, mediocre, first level and give Pulseman a chance. It’s one of the best Action/Platforms of the 16bit era.
 
Jesse813 9 December 24, 2008 An Awesome game that should have made it to the states but unfortunately didn't, lots of fun to play
 
BrYaN 8 July 25, 2008 I agree with the other comments. The game was fun & original, but not as special as some make it to be. The level design could have been better. Some of the later levels were a little slow and repetitive. Otherwise, I really enjoyed it.
 
Tanegashima 8 April 18, 2008 Great little game, I grabbed a NTSC cartridge from "Bratwurst" and I'm glad I can finally enjoy this game...
 
Obviously 8 December 15, 2007 Fun, flashy, but way too easy. Game Freak has a talent for cute little platformers though like Drill Dozer on the GBA.
 
Alianger 7 November 13, 2007 The game has style and some interesting ideas.. but I thought the spinning move was more of a hindrance than an ability, and the level design lacked polish. Soundtrack wasn't very good either, most of it sounded like repetitive boss music.
 
Zebbe 7 November 13, 2007 The game is indeed very special with its graphical atmosphere, voice samples and control, but as Alianger says the level design lacks polish and sometimes it is just plain boring.