info

platform:

Genesis

Genre:

Racing (Other)

Publisher:

Electronic Arts

Developer:

Electronic Arts

Difficulty:

Adjustable

No. of Players:

1 or 2 players

Released:

1991

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Road Rash

By: Richard Cross | August 28, 2006

Until Road Rash came along, all driving games on 16-bit systems tended to be presented in an all-too-familiar format. A single car sprite in the middle of the screen that you could move left and right; a curved, stripy track, scrolling down the screen in front of you; a stripy roadside, with sprites created in three different sizes jumping towards you; and finally, a fixed background in the distance that moved in the opposite direction to the car sprite, possibly with two levels of parallax scrolling. Not very realistic, especially when any crashes with the scenery were often poorly rendered and simply resulted in your car or bike appearing back in the center of the road as if by magic.

Road Rash By Electronic Arts blew that model out of the water by vastly improving the animation of the central sprite, as well as the roadside scenery, to give a far more convincing impression of a 3D world. Occasional traffic was added in both directions, giving every corner and blind summit a real sense of danger.

The road graphics were far better than any previous game, with extreme rises and falls, the latter providing you with a breathtaking view of the road ahead. The bike was not limited to moving left and right either ( although you steered left and right). The rises and falls in the road could take your bike right around the screen, enhancing the illusion of movement within a 3D space. On particularly steep inclines the bike would actually take off, leaving you to flail around in mid air for a time while you desperately tried to land it back on the road without hitting an oncoming vehicle.

The road itself was rendered in dark grey, with the central yellow dotted line giving you the sense of forward movement. Although the roadside scenery still used the old stripy technique to indicate movement, it did so in such a subtle way that one would be hard pushed to notice. The roadside sprites were particularly impressive, especially if you happened to fall of your bike and decided to explore the scenery instead of running straight back to your bike, and at first glance you could be forgiven for thinking that sprite scaling was being used (it wasn't - just very good animation). Finally, the icing on the cake was the rear view mirrors, which showed the riders and road behind you, including the yellow dotted line in the centre of the road. Sadly, this particular feature was scaled back slightly in Road Rash 2, in which that centre line was static, rather than animated.

In the sound department, you have a choice: music or sound effects. That's not strictly true however, because the only sound effect you lose with the music on is the whiny bike engine noise - you still get the voice samples, as well as the punching and bike clashing noises. The music is by C64 maestro Rob Hubbard and, in my opinion, represents some of his best work. It's a kind of techno/rock hybrid and the vibrato guitar sound that fades into feedback is something I never thought possible of the Genesis at the time. Every single piece, from the memorable title them (with sample rock drum sounds) to the in-level tunes and the filler material, is all of the highest musical quality.

Road Rash was the first driving game to include apparently fallible computer opponents. Some of the best moments in that game are when you steal that fisrt place position after the leader has unwitting crashed headlong into an oncoming car. Granted, you always start every race at the back of the pack, and the whole pack doesn't appear on the startline, but the sense of competing against real adversaries has rarely been matched in even the most recent computer driving games. Add to that the police bikes, roads crossing the highway with cars on them, knocking your competitors off their bikes, getting knocked off your own bike and having to run back to wherever it fell (sometimes several yards away) and you may just start to appreciate how advanced a game it was. I think my favourite in-game moment was watching three bikes in front of me getting creamed by an oncoming car and riding through unscathed as they flew past my head.

This game was way ahead of its time and never matched during the 16-bit era. Today it is truly a classic, well deserved of the odd replay and long overdue a release on the latest generation of video games consoles.

Reviewer Score: 8.0   |   Avg. Reader Score: 8.1
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User:Score:Date:Comment:
commonsense 6 November 10, 2009 This is one of those games that is sooo bad that is actually good. The framerate feels like 10/50, I live in Europe and you guys must be video game champions to beat any of the higher levels on the diablo bike at 60hz. By then the screen just blinks with images and the gameplay becomes unfair. Unlike the disastrous squels, punching registers perfectly in this game only.
 
hipposticks 8 September 28, 2009 Great game making extensive use of the Mega Drive's power. Road Rash 2 is slightly better though in my opinion.
 
Night Driver 9 June 17, 2009 A classic. Great music, great graphics, great gameplay. And the original is the best of the 3 Road Rash games on the Genesis.
 
madcrow 9 May 11, 2009 Just about the most fun to be had on a virtual motorcycle. The graphics were amazing for the time period and the game still holds up as one of the best-looking "2.5D" racers. The hills feel like hills and the ability to do nasty things to your opponents adds a sweet little "Hell's Angels" vide to things. The music by chiptune "god" Ron Hubbard also sounds great.
 
Rob Ascough 9 December 30, 2008 The graphics haven't held up well over time, but it's nice like they were incredible to begin with since this is the Genesis we're talking about and the system was never known for excellent scaling. What makes RR great is the innovative gameplay that adds hand-to-hand combat to the racing concept. Too bad there are only a few tracks and they all look more or less the same.
 
BlowMyCartridge 7 January 06, 2008 Truly a classic game. As a kid, racing games were okay fun but lacked the violence I wanted. Road Rash was a perfect fit.
 
Joe Redifer 9 December 04, 2007 A classic in every sense of the word. I even like the music, which is very rare for any EA-released game since sound is not really important to them. Crappy colors and stuff, but extreme fun! Love the scaling! One of the few games I immediately purchased after renting.