info

platform:

Genesis

Genre:

Action

Publisher:

Sega

Developer:

Sega

Difficulty:

Adjustable

No. of Players:

1 player

Released:

1990

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Shadow Dancer: The Secret of Shinobi

By: Kurt Kalata | July 21, 2005

I remember a time back in fifth grade when I went bowling ever Monday with my school. At the time, Street Fighter II had just come out and everyone said "Screw bowling! Let's play this!" Well, right beside that Street Fighter II machine was the Sega classic Shinobi. As much as everyone hated it (one hit kills, mostly) I took a liking to it. Sure, I loved SFII also, but I think I appreciated this game much more than everyone else. I liked it quite a bit more than the Sega Master System version...in addition to the life meter and silly ninjitsu earning, it just didn't have the feel of the arcades game. It was too slow in comparison.

And Revenge of Shinobi just took in the series in a whole other direction. Since it was a home-only game, it was designed as such, with longer levels, kept the life meter, a choice of ninjitsu, and a different level structure. Shadow Dancer is the only true arcade Shinobi to make it to the home platforms, and while the style is notably different (and I betcha some won't like it), it's still a fabulous arcade translation.

After defeating the evil Neo Zeed corporation back in Revenge of Shinobi, Joe Mushashi retired with his friend Kato. Unfortunately, as it happened, Kato was killed when trying to rescue some kids. Not only that, but a new terrorist group known as Union Lizard (sounds like a kind of demonic pet store) is taking over New York City. It's up to Joe to not only take vengeance but also save the city from a band of overgrown reptiles!

That little bit about the death of Kato wasn't just to add emotion to the story. Kato had a nice little puppy named Yamato, and this puppy grew into a big bad dog who joins Joe on his adventure. And what does this dog exactly DO, you ask? Well, by holding down the fire button and releasing after a few seconds, Yamato will run forward and disable a nearby enemy for a few seconds. Then you can move in and kill the bad guy. This is a pretty innovative idea, and works very well.

Since it is based off the arcade game, the levels and gameplay are a bit different from other home Shinobi games. They aren't horribly large, but the object is to rescue all of the hostages (many who give power-ups like points, 1-ups, or more powerful weapons). Your main weapon are unlimited shurikens, but you can use your sword when close to an enemy. Additionally, you have ninjistsu to use once in every level, just killing everyone on the screen.

Also, you can only take one hit. However, you only really die if you get hit by a deadly weapon (sword, bullet, fire, whatever.) If any enemy simply bumps into you, you just get pushed back. No harm done. Much of the game requires that you wait in safety until an enemy is vulnerable, then attack (this is where Yamato can be very helpful.) Most of the time, this means ducking under a box under the enemy has to stop and reload his gun while you jump over and attack. Swift and deadly...fun too. It's not very hard, but rookies will probably get frustrated off the bat.

Shadow Dancer has some fairly good graphics. Although you'll never get blown over by them (that fire effect in the first level's getting old), amazingly, they compare very favorably to the arcade game. Nicely detailed, well animated, large characters. Fighting with the Statue of Liberty up close in the background is rather impressive. Except for the first level music, the audio isn't exactly bad...it's just not great either. Plus the noise when you use ninjitsu resembles that of a broken vacuum cleaner. Not good. And the game controls like a thing of beauty. The only thing I'm concerned about is that people may forget that you need to press Up + Jump to jump up a vertical level, as attempting to jump normally on a platform won't work.

It's a different pace from past games, but that's what Shadow Dancer was intended to be: pretty much a translation of the arcade gameplay. And as a result, it's a bit short...five levels total, being made of two short sub-areas and a boss. But the difficulty select and no-shuriken mode add to the challenge for long time fans. Shadow Dancer is one of those Genesis classics you should definitely get your hands on.

Reviewer Score: 8.0   |   Avg. Reader Score: 8.1
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User:Score:Date:Comment:
commonsense 8 January 04, 2010 There is no skill required to play the bonus rounds which make them senseless. There is no challenge in winning them. Very stunning and creative boss battles. Although Sega refused to make an arcade conversion, this still has enough similarities and references to the original. I never understood why sega even tried to bring the arcade to the sega master system, that version is horrendous!
 
findout5 9 November 21, 2009 Different than other Shinobi's, but awesome nonetheless!
 
hipposticks 9 November 06, 2009 Great action, awesome graphics and music. It's a bit on the short side, but has some options to make it more challenging. It doesn't really play the same as the other Shinobi games, so be sure to try it out.
 
jsmit 4 July 10, 2009 like the graphics and all but the gameplay was silly and the one hit kill drove me nuts. I like the arcade version better than this.
 
jesus.arnold 9 June 09, 2009 Amazing atmosphere, cool gameplay, interesting ideas with the dog and the shadowed levels, another Shinobi classic.
 
Mordan 7 May 16, 2009 Hello! Worth buying on the cheap to play it and finish it. Not many levels. But playing with the dog is quite fun. The level with dark shades is quite challenging. The chopter firing at you is nice. bonus stage is fun. many cool things in this little game.
 
overwire 9 April 17, 2009 Not quite as good as Return of the Ninja Master imo, but fantastic all the same.
 
Alianger 8 February 03, 2008 Nobody likes one hit-deaths but when the ninja stars start flying and your dog buddy bites you'll forget all about that.
 
spudbuzz 9 January 19, 2008 Great example of Sega arcade Shinobi series.
 
Gammenon 9 December 17, 2007 This game rocks. I prefer it to its arcade counterpart. More arcade than the arcade, fast and with a perfect response. Simply outstanding! :D
 
bluurg 8 December 06, 2007 My favorite Shinobi game on the Genesis. Definitely more playable than the frustrating Shinobi III, except for the near-impossible final boss. The dog makes a cool little addition too. Why does this game so often get panned?
 
108 Stars 8 November 14, 2007 Hooray for Sega! They had a successfull arcade title called Shadow Dancer in the arcades, and a hit-predecessor on MD, Revenge of Shinobi; it would have been easy to port the arcade SD or do a new game in RoS-style, but for MD they delivered something uni