info

platform:

Genesis

Genre:

RPG

Publisher:

Sega

Developer:

Climax

Difficulty:

Moderate

No. of Players:

1 player

Released:

1991

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Shining in the Darkness

By: Ken Horowitz | August 29, 2005

Blessed by Water, armed in Light, Darkness fears a Shining Knight.

So begins the very first foray into the world of everything Shining. Undoubtedly Sega's longest running series, it has endured for almost fifteen years, and has appeared on about a half dozen platforms. Yes, the battle against the Darkness has been a long one, and it all began right here on the Genesis with Shining in the Darkness.

When first released back in 1991, SitD enthralled gamers with its lush, detailed graphics, stellar soundtrack, and incredible combat engine. It was such a radical departure from everything else available at the time that it instantly struck a chord with RPG fans. A first-person dungeon crawler on the Genesis? Sure, the window was small, but it was very fluid and clean. Not since the original Phantasy Star back on the Master System had Segaphiles had such an adventure to call their own, and expectations were high.

Climax has always had a way with creating a particular personality to their games, and SitD could be said to be the game that pioneered that sense of individuality that makes their games so special. Even more remarkable is the fact that each game in the series manages to fit in nicely with the rest, while still maintaining its own distinct flavor. Presentation plays a big part here, and SitD nearly overflows with it. From the remarkable soundtrack (I'm listening to it as I type this!), to the lovable characters, there's just so much done right here.

The story is classic old-school RPG. You volunteered to enter the dreaded labyrinth to rescue your father Sir Mortred, and King Drake's daughter Princess Jessa, who have disappeared within. In order to prove your worth, you were forced to pass the four Trials of the Ancients- Strength, Courage, Wisdom, and Truth. Along the way, you were joined by Pyra Myst (a wizard), and Milo Brax (a monk). Entering the dungeon, defeat the evil Dark Sol to save your father and the princess, and return peace to the kingdom of Thornwood was a daunting task for a novice such as yoursef, but when has inexperience ever a problem when it comes to saving the world in a video game?

The first thing you noticed was just how gorgeous everything looked. The Genesis' lack of color onscreen never seemed to be a problem here, and the incredible attention to detail created a style still mimicked today. Each and every enemy had a personality all its own, and the labyrinths themselves were all beautifully drawn. The amount of love and care that went into crafting this game is apparent from the onset; it's just so darn pretty!

The magic effects are especially spectacular, and each spell is wonderfully animated. Cast "bolt" and a huge ray shoots down upon your foes, cast fire and watch them burn! As you level up, so do your spells, and the higher levels are full of the power and force you'd expect them to be.

Eye candy is meaningless if the gameplay isn't there to back it up, and thankfully SitD delivered the goods on this front as well. Among many of the pioneering aspect of the game was its simple yet practical menu system. Using small, animated icons to accompany the command text, it was quite possible to manage virtually all aspects of the game without ever having to even read (something warmly welcomed by impatient gamers ready to import). So innovative was this system that it became the standard for every game that followed in the series, as well as other RPGs made by Climax for other consoles (ever hear of a little series called Golden Sun?). Quick and easy to use, it made SitD one of the few RPGs of the time that could be played instantly, without the need for huge manuals or guides.

That's not to say that the game itself was easy. Far from it. Enemies were often relentless, and some even had a few tricks up their sleeve. For example, many foes, like the Ostrik and Mad Gnome, would call for help when their numbers were depleted. This meant you could go from certain victory back to square one with a full compliment of enemies to engage. The random battles could also pose a problem if you had to trek all the way back to the surface. Not having the "egress" spell meant you had a long walk in store for you, and since you could only save in the shrine back in town, you could conceivably lose hours of playtime if you were killed on the way back.

The hardship didn't end there. The dungeon itself was so huge, that getting lost was quite easy. There was no standard automap, only a "view" spell that momentarily allowed you to see a small section of the area around you. Gamers also complained of the huge, claustrophobic corridors that seemingly went on without end, and though the game consisted of little more than a single dungeon, its multiple levels and side areas (the trials...oh the trials!) were challenging enough to keep you playing for about forty hours. There was also only one town, and NPC interaction was minimal at best, but thankfully, the story didn't suffer for it. Heading into the tavern at times was hilarious, and who could forget Gilius Thunderhead from Golden Axe as the weapons vender?

I'm sure there's no need to tell you that you need to play Shining in the Darkness, if only to discover and experience the origins of the entire series. The main villain here is also the bad guy in the first Shining Force, and the relation between all the games is the series' biggest strength. Yet even if you're not a Shining fan, you'll still have fun. There's a massive, well-made RPG here, and that's something not to be taken lightly on the Genesis. Find yourself a copy and spend some time in Thornwood. You'll be glad you did.

Reviewer Score: 8.0   |   Avg. Reader Score: 7.5
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Nonesuch 10 July 22, 2009 Ah I remember this game, still have a working cartridge too. If you don't like old school RPGs where the grind is mandatory, then this one isn't for you. Thankfully the character and polish lavished on this game isn't just for show and really enhances a solid title. I can't speak highly enough about it.
 
Alianger 4 July 10, 2009 I guess this could be fun if you enjoy getting lost in a dungeon where everything looks the same and being forced to beat slimes (hit A repeatedly) every ten steps or so. I don't.
 
Baloo 8 July 03, 2009 You'll most likely need a map in order to play this game, and it's still really tough. Pretty enjoyable though, but I would've liked to have seen more of Dark Sol though, especially since he looked so cool on the cover. The plot twist midway through the game is great though. Who could forget that surprising tibdit? Very good game, one of the original RPGs to come to the states.
 
Knuckle Duster 9 March 24, 2009 An excellent game that gets crapped on by hardcore purists who fail to realize that it's not trying to be a complex dungeon crawler RPG like Wizardy. It's a well balanced grind-fest JRPG with lots of personality from an era when RPGs were soulless, or archaic at best.
 
shinobimma 4 September 24, 2008 cool music and presentation but this game is for 8 year olds who dont know what an rpg is. very repetitive very elementary
 
Jesse813 9 August 30, 2008 This is great RPG Dungeon Crawler. Exploring was fun and lots of different enemies to encounter.
 
ButtonMasher 10 May 23, 2008 Hours upon hours of entertainment. The labyrinth is fun to explore and so is mapping it by hand. Several different enemy animations are used, and there are plenty of options available to fighters with regards to spells and weapons. I'd recommend it even to those not into RPGs.
 
Benjamin 9 May 20, 2008 Shining in the Darkness is essentially one massive labyrinth divided into areas to make the game less daunting for the player. A great cast, stellar graphics, better soundtrack, and challenge to spare make for an RPG that's actually fun and enjoyable to play. My only minor complaints lay in the grind required to defeat the first boss and the typical menu driven nature of the genre.
 
Joeschmo 10 March 29, 2008 Definition of a great old-school first person dungeon crawler. You don't get the real experience unless you start mapping out the dungeon yourself and explore every corner.
 
McTom 2 December 11, 2007 For me, it's impossible to understand how anyone could enjoy a game like this. Get Shining Force; this game is too difficult, boring and the graphics are pretty plain too. I was glad when I managed to sell it.
 
Zebbe 8 November 24, 2007 Awesome old skool RPG with a superb medieval/fantasy atmosphere. I love drawing dungeon maps, chatting in the Tavern, searching for treasures and dig the music.