info

platform:

Genesis

Genre:

Platform

Publisher:

Sega

Developer:

Traveller's Tales

Difficulty:

Moderate

No. of Players:

1 player

Released:

1996

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Sonic 3D Blast

By: Nick Gibson | December 18, 2004

It's the final Sonic game for the Genesis. It's one of a kind. It's infamous.

It's Sonic 3D Blast.

Sonic 3D Blast (also released on the Saturn as a last-second and a comparatively pathetic replacement for the doomed Sonic Xtreme) was the proverbial black sheep of the 16 bit Sonic games. Most gamers view it with downright negativity or, at best, casual indifference. But why? Just look at it... Showy isometric graphics that are full of color and detail, cool stereo tunes and sound effects, and a groundbreaking pre-rendered 3D opening movie! What could be wrong with it?

The storyline of Sonic 3D Blast is as follows: Sonic goes to visit his friends, the Flickies, on Flicky Island. He gets a surprise when he arrives, though. That evil Doctor Robotnik has surfaced again and is using the special location-warping powers of the Flickies in his never ending quest for the Chaos Emeralds. Turns out that the Flickies posses the power, when grouped in fives, to warp from location to location using ring portals. Sonic decides to free his friends from Robotnik and crush the madman's ambitions.

Standard Sonic fare, of course.

But you cannot say that gameplay in Sonic 3D Blast is anything like any of the Sonic games before it. Because of the pseudo three dimensional camera angle, controlling Sonic is going to be a problem at first for people used to the other Sonic games. Anyone who has played, say, Cool Spot 2: Spot Goes to Hollywood, or Landstalker: The Treasure of King Nole will know what I'm talking about. For most of the pathways you must press a diagonal direction in order to go down the path instead of the customary up-down-left-right (I think there's a cheat code in there somewhere...) controls. Couple this with having to bounce on top of sometimes highly mobile enemies or tiny platforms and you can expect the problems some gamers might have.

You might expect the graphics of Sonic 3D Blast to be superior to other Sonic games and the Genesis library at large, but surprisingly that isn't entirely the case. Although, of course, Sonic 3D Blast destroys all competition when it comes to 3D levels and models, I can't say that the graphics are as good as previous entries in the Sonic line. Whereas the latter of the 2D Sonic games featured highly detailed environments with a lot of movement and special effects, Sonic 3D Blast is sadly lacking of dynamic level elements. The levels just sit there except for enemies, water/ice/lava, Sonic, and his friends. It's all very static and boring. I have another gripe about the graphics: what's with the tiled paths? Literally every square inch of the levels that Sonic can walk on is patterned like a kitchen floor, whether it's in the middle of a forest or on a space station. Why couldn't we have grass and rocks?

As for sound and music, I have to say I'm satisfied. I'm not big on sound effects, so, although some might call it spartan, I'm fine with Sonic 3D Blast's effects library. It's all decent and there are sounds for all the situations necessary. The music is on par with the rest of the Sonic games, and possibly even a little better. Why? Well, I believe that the music tracks fit the levels much better than Sonic 3D Blast's ancestors. Diamond Dust's soundtrack feels wintry and icy, Volcano Valley's has a rocky, almost mournful aura, and Rocky Ruin's has a nice ancient sound to it. All very well done and even hummable! (As of this second I've got Diamond Dust spinning around my head).

Something I must say before continuing has to do with the characters. Sonic 3D Blast was released in 1996, well after Sonic 3 and long after Sonic 2. Then why is it we can only play as Sonic? Tails had been around since '92 and Knuckles had been on the scene since '94, yet those two are put in roles that used to be filled by...by...STAR POSTS!!! And then we have the inability to become Super Sonic. Even if you get all of the Chaos Emeralds you can never become Super Sonic. I can excuse the lack of Tails and Knuckles on the possibility that there wasn't room on the cart for more characters, but the absence of a Sonic staple like Super Sonic is absolutely unacceptable.

I realize that I haven't yet mentioned a defining characteristic of Sonic 3D Blast. Flickies. These are the little birds mentioned in the first paragraphs that have the warping powers, and that Robotnik has been turning into Badniks. In order to progress in the game, you have to break open Badniks in order to collect the Flickie inside. That's right, this time instead of simply fleeing the scene when you liberate them, the little animals follow you around. Now you might be expecting to be able to pull of some cool moves with these little birdies, like flying or super attacks, but you'll be sorely disappointed. Essentially you have to get 5 of the Flickies in order to jump through a big ring and into the next part of the Act. That's the game in a nutshell. Find Badnik, get Flickie, repeat five times, jump through ring. Repeat about 3 times per act. There are two acts to every Zone.

If you think that sounds repetitive, you're right. After 8 levels of this it gets rather tiresome. Translation: Sonic 3D Blast is best taken in small doses, so be sure to have the level select on hand to pick up where you left off. And then there's the fact that every time you get hit, in addition to losing your rings, the Flickies all start roaming around. They won't disappear, but you have to touch them again to get them to follow you. Even if they have wandered past a giant pool of lava.

I'm compelled to add a little blurb here about the charm of the game. Now, I realize that 'charm' isn't part of your normal review categories, but I think something has to be said here. Despite what you believe or what you want to believe, much of why the Sonic games were successful had to do with the 'charm' of the characters. Tails, Knuckles, Sonic--even Doctor Robotnik--all had a degree of charm to them. Sonic would glance at you appraisingly if you waited too long, Tails would yawn, Knuckles boxed... You don't get that in Sonic 3D Blast. My sister commented that playing it was like controlling dead things and although to some extent that is (and was intended to be) an verstatement, it kind of rings true. Sonic races through the levels with a glazed over expression, Tails and Knuckles stand there like statues for indefinite periods of time, and even the Flickies wander aimlessly like zombies in search of a meal.

The bottom line with Sonic 3D Blast is iffy. I can't really say that it's a bad game or a good game; I can't really decide on a score. Let me sum it up like this: it's probably worth having if only to say you've got all the Sonic games for the Genesis. It won't be your favorite, but it'll be addicting for a while and even after the first rush wears off you'll still come back to play it every once in a while. By all means you could do worse, but there are probably better choices out there for you. Just go pick it up and decide for yourself whether it's worthy of being the final game in a legendary series for a legendary platform.

Reviewer Score: 6.0   |   Avg. Reader Score: 6.6
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User:Score:Date:Comment:
findout5 7 November 21, 2009 Different. The beggining of the end? Maybe! A fun game still, but too damn easy 8the first time ever I played it I finished it! SEGA was focusing all their attention back then on the Saturn :(
 
Devil N 7 October 23, 2009 Taken by itself, this is actually a pretty good game. Okay, the levels are a bit repetitive, so a save feature would have been nice to be able to play the game in chunks. But this game's biggest problem is that it's a Sonic game - and it does everything you do NOT want from a Sonic game.
 
Boomer_007 8 September 02, 2009 The pre-render-3D Graphic and Smooth animation - look superior!. Music - good too. But gameplay is not like \"sonic formula\"
 
christuserloeser 1 July 09, 2009 Unplayable.
 
Baloo 7 June 17, 2009 If the Genesis version of this game had never come out and the game just been released on Saturn, it probably would be revered more as a better Sonic game. But on Genesis, this one is pretty meh.
 
Jesse813 6 March 06, 2009 The Graphics look nice, and the music and sound effects are good too, but the controls totally suck
 
Rob Ascough 7 December 30, 2008 I will forever look upon this game as the death of Sonic's glory years but judged on its own merits, Sonic 3D Blast is a fun title. It's definitely not true 3D as the game is played from an isometric viewpoint but some of the levels are pretty creative and all are pretty interesting from a visual standpoint. The side-scrolling Sonic games are timeless treasures but this wasn't all that bad.
 
Aqua Hedgehog 8 August 22, 2008 I've played this quite some time ago. I'd say it was one of 3 good 3D Sonic games (even if this one is pseudo-3D). Sonic Adventure and SA2Battle are the only other good 3D games in the series.
 
ary incorparated 7 August 22, 2008 Indeed a decent game altought this game made me look at the genesis its direction in graphics instead of snes altought they where static and digitized the snes was al over that so it suprised me that sega back fired,the music is great,the game is half as bad looking but the game doesnt pay off no super sonic no nothing but some graphics show.its really a decent sonic game.
 
BlackHoleSky 7 January 13, 2008 A lot to explore here but the isometric perspective kills any real speed element. Sonic must be pissed. The Saturn version is based off of the Genesis version, but the Saturn version is way better. Plus, you lost the option to play as other characters and no Super Sonic! Did we go back in time? Fun game but does not really fit in with other Sonics. They tried real hard but missed the big picture.
 
BlowMyCartridge 9 December 18, 2007 You're right, the camera angle was definitely an adjustment. If you're anything like me, you will drop a lot of rings while you're getting used to the angle. Mario RPG is another game that was somewhat crippled by this problem. I had a lot of fun with it, but it definitely doesn't play like other Sonic games. Whether this makes the game tedious or refreshing is really a matter of taste.
 
Zebbe 6 November 30, 2007 Looks and sounds very good. If you play it relaxed, unlike how you normally play a Sonic game, it can be pretty fun. Very repetitive though.
 
McTom 4 November 29, 2007 Sonic 3D looks great, but the gameplay turns out to be boring and tedious as hell.
 
Mr Smith 4 November 26, 2007 Once the "3D" novelty has worn off you are left with some really tedious gameplay and uninspiring levels. The boss fights are pretty cool, but not enough to salvage this below average game.
 
Damon Plus 8 November 17, 2007 I've never understood why this game is so bashed. Okay, it has some flaws: no super-sonic, you can only play as Sonic, and more importantly, the "run to the end as fast as you can" gameplay is changed. But, the game is fun, the soundtrack is excellent,
 
sonikku91 10 November 17, 2007 This game was pretty great for me, but the Sega Saturn Version is a whole lot better.