info

platform:

Genesis

Genre:

Beat-'Em-Up

Publisher:

Sega

Developer:

Sega

Difficulty:

Moderate

No. of Players:

1 or 2 players

Released:

1993

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Streets of Rage 2

By: Walid Adams | July 13, 2004

Streets of Rage 2 was made by Sega, released in the winter of 1992, and was the system's first 16-megabit game. It was only the second 16-megabit console game ever (that July's Street Fighter 2 was the first).

My favorite thing about this beat-em-up has nothing to do with the actual content. To me the true highlight was the timing. Not only did it come out soon after my brother and I finally successfully conned Grandma out of buying us a Genesis, but it was also fairly new during those wonderful two seasons (spring and summer) of 1993, when my semi-local video store had special ¢.99 two-day rentals of everything, even the new games.

One year (11 months, actually) after the three young ex-cops (Axel, Blaze and Adam) brought down Mr. X and his crime syndicate, he rose again, with twice the strength and manpower. That tells me Axel and co. didn't do too good of a job. Anyway, Mr. X's goons soon kidnapped Adam as a good method to lure the three to him so he can have his vengeance then take over the city. Axel and Blaze knew that taking down Mr. X and his new gang was too great of a task to take on alone, so they incorporated the assistance of Adam's small and agile little brother Eddie (nicknamed ''Skate''), and his brawny friend Max Thunder.

While the effects and animations are all different, all four characters have the same types of basic attacks. First, there's the rather mandatory punch, which links into a four or five-hit punching combo if you push the button while hitting the enemy enough. They can also grab enemies then either knee them, do a throw from the front, or flip around them and toss 'em from the back. Of course, they all have jump kicks as well. Last but not least of the original arsenal is the ability to pick up knives and bottles. Added to the fray are pipes and swords but there aren't anymore smoke bombs, and you can't use the cops to bail your candy ass out of a exigent situation anymore.

However, Sega didn't pull a Ninja Gaiden (a sequel with next to nothing new); every character has some all-new special moves. One is done by tapping forward twice and pushing the attack button and the other two require the simple push of the special button (depending on if you hold the pad forward or not). The standing special only takes away health if it connects, while the moving special hurts either way. You also have a vs. mode to settle your scores WITHOUT having to play all the way to Mr. X to do it this time!

The plot is extremely average (the bad guy is back with new goons and they kidnapped your friend!) and a bit too similar to the plot of the first Streets of Rage. I wish that there were some verbal dialogue in between stages or before boss battles but the ONLY text you ever see on this one related to the plot is in the intro.

On the plus side, the physical dialogue is pretty intriguing. The goons aren't just a bunch a drones; every enemy has his own name (even if he looks exactly like certain other enemies) and their behavior before battles is quite amusing. A few thugs are playing Bare Knuckle (which happens to be Streets of Rage's name in Japan) arcade machines. You can throw them away from it, destroy the arcade machine, then take the apple that was inside of it (don't ask me how or why someone would put an apple in an arcade machine, and especially don't ask me why someone would want to eat it). The first mid-boss, Electra, talks on the phone until you step too close, in which she'll throw it away and prepare to fight while the bartender (the boss) sneaks out back. It's fun to see what the enemies do before you confront them.

Beat-'em-ups were reinvented a few times over the years- first with TMNT, then with Final Fight, then with Battletoads. But the final standard for console beat-'em-ups was set by this game (well- it might be Guardian Heroes...) as it was the very first of the genre to feature more than one special move per character. And all of the characters have different attributes of stamina, strength, speed, jump, and specials (but they all have the total of ten attribute points). That opened up whole new worlds of technique. All of the character's special techniques are VERY distinctive from one other. They even do weapon strikes differently!

I'll use Max as the example: one of his special moves is a simple slide that isn't very powerful, but allows him to get behind an enemy and throw him or set a combo. His others are a spin punch that clears any enemies close to him and a shoulder-tackle where he unstoppably plows through any enemy in a small line for a short time. There are moves for any situation you can possibly think of in a beat-'em-up. I can't think of a game in this genre that requires more strategy except for maybe this game's sequel (not to be saying you don't get your share of mindless head-bashing). The control leaves nothing to complain about whatsoever, but why are all of the player-controlled characters so damned slow compared to everyone else? The common thug can move faster than Skate!

Like in the first SOR, there are eight stages. But unlike that game, this version has an average of three sub-levels per level. On the third stage, for instance, you go from a park to a "fake" pirate ship, back to another park, then into a jungle. Who cares if it makes sense? There are some good beatings to be held in those places! On the down side, the design isn't quite as creative as it was in the first game. There isn't a single cliff for you to haul people off (or people to haul you off of) all game. I would've liked to have been able to throw people in the river in the beach level, but all you get is brawling. The only true changes in terrain are the elevator sub-levels (they have a bit too many) and the conveyor belts on a certain level.

This game has a bit more of a supernatural mystique than it's predecessor, but a lot less than its later sequel. The variety of villains is certainly more eclectic this time around, including thugs on motorcycles that try to run you down, ninja with swords and shurikens, mutant Blanka-style (you could even call it a rip-off) beastmen, and hopping robots with wrecking balls for arms. By the end of the game, you fight almost every combination of enemies there is! There are a few cool obstacles too, like exploding eggs.

The animation in this one is VASTLY improved over the first, seeing how it no longer looks like frames are skipped in every step. The animation is completely smooth. Even better, there's a different animation for every punch and weapon strike for each respective character. Even at sixteen megs, I was expecting this to be full of slowdown and/or breakup but there's hardly any. The characters are HUGE, and there can be about ten on-screen at once and there STILL isn't any slowdown. I don't know how they pulled that off.

The backgrounds are among the most detailed and colorful on the Genesis. You can see extremely intricate details like carnivals, roads, and even the insides of stores! The characters look great, too. Most of the enemies have completely different gear and hair styles and when they don't, that doesn't mean that they're just simple palette-swaps because almost everything about them will be different colors, right down to their shoes. Some are dressed casually, some are in kevlar/spandex, and there's even an Ultimate Warrior look-alike!

The sound roars like nothing else on the system. Not much beats the PAAAK! when you hit an enemy with a pipe or the PEEEK! from Max's normal punches. Most of the sounds are realistic, like the shocking sound from the electric whips (provided there was such a thing in real life) and the thuds when opponents fall down. Even when they don't sound realistic, they're quite pleasing. Equally well done are the voices. Although they're all in Japanese, the screams sure go with the action as well as any Sonic Boom voice could. From Skate's monkey-like battle cry to Jack's maniacal cackle, the voices couldn't be much better.

Just like on the first SOR, Sega hired none other than Mr. Yuzo Koshiro to do the music. The techno tracks aren't as catchy as the original SOR but the composition is better tenfold, although a couple of tracks are just remixed tunes. The synthesized sounds are seraphically sensuous. The tempos often change in the middle of the tracks and so do the keys. Best yet, there are over twenty full tracks that last about three minutes each- that's practically a whole album of goodies! It's a shame that this soundtrack was Yuzo's very last masterpiece (although Actraiser 2 can certainly hold it's own). This game's soundtrack is second only to Castlevania 4's, Mega Man 3's and TMNT Tournament Fighters (Genesis).

You have a whopping seven levels of difficulty and you can't access the toughest level unless you beat "hardest" first, provided you don't cheat. I like the way this game awards you a code for successfully beating the hardest mode. The challenge can fit almost ANYONE'S needs. It all depends on what combination of characters you pick, and what mode you select. The modes don't do any cop-out crap like just give you a lesser amount of lives, they determine how many enemies you fight, what weapons they'll have, how much health they'll have and even how fast they move.

I'm sure that it will take you quite a while to master every character on every mode, and even after that, you can master every combination of characters. Best of all, there are enough moves in this game to make you want to beat it over and over anyway. You'll be beating this a lot more than once a year, that's for sure. The only thing that could truly raise the replay value would be four-way play. Too bad this didn't start out as an arcade game like every other beat-em-up known to man.

Certainly Streets of Rage 2 is the king of Genesis beat-'em-ups and maybe even the king of console beat-'em-ups in general! I don't think there's ANY game I've rented more than this! This is even cooler if you have a Nomad. This is truly a must-own since there isn't one thing about that isn't excellent other than the plot- but this is a beat-em-up, so who cares?

Reviewer Score: 10.0   |   Avg. Reader Score: 9.4
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User:Score:Date:Comment:
Detha 10 January 18, 2010 Can't say anything else better than what everyone else said. Best Beat-'Em-Up of the generation and generations prior. Exceptionally deep, all things considering.
 
ultramegaunknown 10 November 22, 2009 Quite possibly the greatest beat-em-up, or even 16 bit game, ever. Strong variety in the moves, levels, characters, and enemies. A very fair difficulty(a bit TOO fair, IMO). Two-player simultaneous action. Lots of weapons, including knives, swords, and even hand grenades. Almost everything you could hope for in a beat-em-up is here. If you own a Genesis, you NEED to get this game. Nuff said...
 
findout5 10 November 21, 2009 The best of the genre!
 
Baloo 10 November 12, 2009 A Masterpiece in the Beat-em-up Genre.
 
commonsense 10 November 10, 2009 I cannot deny it, that this is one of sega's finest. Everything is just in it's place, the music, the gameplay, the levels and so on. Only small complaints, the bosses were so stupid strange blanka's in armour, barefoot fat kickboxers, guys in jetpacks??? I also would like to see more items in this game because you are constantly collecting apples and money bags.
 
Drache Rott 7 October 21, 2009 I don't post on stuff much, but I feel I need to correct something. This is game is a re-graphics of Final Fight..even many of the stages are the same or re-spliced togather and they just changed color schemes on the baddies...what they did do was give it all new music. Before anyone cries foul.I have 3 genesis and 80+ games and I got my first one for my birthday aug 1st 1989. I know my Sega
 
Dr. Robotnik 10 September 28, 2009 Top class beat 'em up game. Probably the best on the Sega Genesis. The graphic are fantastic, the music is superb, and the the boss battles are challenging and fun.
 
mreza 10 September 27, 2009 This is my first game on genesis,and this is a perfect beat'em'game ever i played!! The shi* things is i dont hv genesis now,so i played in my pc by emulator...
 
gawakita 10 May 19, 2009 What is wrong with your ears? The music of this game is better than Castlevania 4's, Mega Man 3's and TMNT Tournament Fighters It's Yuzo Koshiro! One of the best in video game history! The music alone is reason enough to experience this game!
 
overwire 10 April 24, 2009 One of the few "popular" games that really deserved to be popular. perfect in every way! TheEdge below gave a 3, which proves he knows ZERO about Genesis games. If you asked him, he'd probably say he prefers Final Fight on the SNEEEEEEEEES!!! He should be banned from posting comments and rating. Somebody please ban him immediately, now...right this second!
 
TheEdge 3 March 26, 2009 This is nothing more than a clunk-fest mess. SOR1 and SOR3 !!!!!FTW
 
Skolly 10 January 06, 2009 I'm not sure if games got any better than this on the Megadrive. After an amazing first game, Sega somehow went one better with this remarkable game. Stunning graphics and an incredible soundtrack, this game had it all. Awesome.
 
Rob Ascough 10 December 29, 2008 It's Streets of Rage, but everything is better. The biggest changes are the much-improved graphics (more detailed backgrounds, better animations, larger sprites) and a vast array of special moves for each character. The concept isn't different from other games in the genre like Double Dragon and Final Fight but SoR2 is still one of the best of its kind. Among the best Genesis games.
 
vintagegamecrazy 9 December 21, 2008 It's not perfect but it's just a tad better than part 3, I wish it played faster though.
 
nissling 10 November 08, 2008 This game is already awesome and great, but now it's even better becuse you can play it on your Xbox 360 like me! =D
 
hipposticks 10 April 16, 2008 Streets of Rage 2 is a classic. The pumping music, colourful graphics and smooth gameplay combine to make an excellent game.
 
LightningRod35 10 February 27, 2008 Hands down the best beat-'em-up ever made. I've finished this game at least 10 times (no exaggeration) and I still love to pick it up and play every now and then on the Xbox Live Arcade. This is a true classic that no gamer should go without at least giving a try. The music is also some of the best and most catchy in video game history.
 
spudbuzz 10 January 19, 2008 Can hold its own with any punch kick game on any system. Gives Final Fight series some serious competition.
 
acdc 10 January 14, 2008 better than part 1 and 3 this is it the one and only brawler the may stand time
 
Alianger 8 December 03, 2007 Great game as far as beat em ups go, but the genre was never that interesting to me. The game is very repetitive and the lack of a run button is a pain after you've played TMNT or SOR3. Doesn't matter as much in 2-player, which is how the game should be experienced anyway. Oh and the soundtrack is excellent.
 
internalprimate 10 December 02, 2007 The best game in the series, and on of the best brawlers around. Still a favorite of mine.
 
McTom 10 November 27, 2007 I agree with everyone who will say this is one of the best Genesis games ever... sound, music as well as gameplay are outstanding.
 
Zebbe 10 November 27, 2007 Must be the best brawler ever. The controls are a big step above anything that had been released before. With four playable characters it becomes extremely varied and hard to get tired of. The graphics have well chosen colours, great animation and design
 
epsilon1 10 November 24, 2007 Hands down - THE BEST scrolling beat 'em up game of the 16-bit era. Absolutely amazing in every aspect - the only thing I miss is the ability to run. This game is a reason to own a SMD.
 
spiggysparks 9 November 15, 2007 I initially compared this game to TMNT: Turtles in Time, of which it did not compare favorably to in my mind. However, it grew on me eventually, and it is a fantastic multiplayer game.
 
dwitefry 10 November 15, 2007 It may lack a run function but it still stands up as a, perhaps THE, example of how good side scrolling beat 'em ups can be, and will always be preferred by me over Final Fight for its better playable characters, better music, but not better bosses. And
 
108 Stars 9 November 15, 2007 The first 16-MBit game on MD, and it shows; definately a big step forward from part 1! Big sprites, tons of opponents, great playability, just a great game; but the real fun only comes in 2-player-mode!
 
Genesis Knight 9 November 12, 2007 For all the hype over the third installment (RARE), this second edition is all the common gaming man needs. Fast furious, refined, and Blaze is hotter than hell.