info

platform:

Genesis

Genre:

Shmup (Other)

Publisher:

Sega

Developer:

Sega

Difficulty:

Moderate

No. of Players:

1 player

Released:

1989

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Super Thunder Blade

By: Rohan Padiyar | August 22, 2005

When The Sega Genesis was first released in 1989, we were all so awed by the launch titles that it made us think, "How did they finally make such an arcade-quality system with such high quality graphics?" The lineup was filled with quality tiles, including a fair share of arcade ports like Ghouls 'N Ghosts and Forgotten Worlds. Sega itself was also well represented here, and when one thinks of their quality arcade translations, Super Thunder Blade comes to mind. One of the more anticipated releases, Super Thunder Blade had some incredible software scaling effects for its time.

I remember playing the original Thunder Blade arcade game back in 1988. The 3D effects were awesome, and it felt like you were really piloting a combat helicopter. The game was a smash hit in the arcade it got ported to the Sega Master System, in an abysmal home version. Sega realized their mistake and tried to make up for the error with the sequel, Super Thunder Blade.

Super Thunder Blade has even more enemies than the first game. Unlike the arcade version of Thunder Blade, there are now mid-level bosses as well. You get an awesome stage introduction of your chopper getting out of the bunkers (reminds me of Blue Thunder), which casts you immediately into oncoming enemies The game plays most of the time in a behind-the-back view of the levels, but when you approach a level's boss, the screen transforms into an overhead perspective. There are many enemies that range from tanks and fighting jets, to warships and robots, as well as enemy helicopters. They all have more or less the same firepower, and blow up quite nicely (your chopper is nearly unstoppable!).

If you aren't used to the awkward up-and-down controls, you can access the options menu and reverse it. You can also alter your starting number of lives and difficulty level. By default, the game starts with 3 lives, the normal control option, as well as the normal level of difficulty. The controls can also be adjusted. Buttons A and C are the gun and Missile buttons. Button B is the air brake button, but are you really planning on slowing down?

Super Thunder Blade has an awesome soundtrack, and each stage has a different tune. The overall quality is evident- the bass line sounds awesome in the title screen- and is reminiscent of other arcade titles in style (Super Hang-On comes to mind). The sounds are decent enough, and use those classic early Genesis sound effects that seemed to disappear within the first few years of releases.

This game is composed of four stages: the cityscape, the caverns, the naval base stage, and the nuclear power plant. After clearing stage one, you are given a continue option that can be used up to three times per game. Though initially hard, Super Thunder Blade can be dominated with enough practice, and your only real challenge coming in the later stages, especially the final one. There are a few tricks for getting past each stage without being hit, but that kind of defeats the purpose, doesn't it? Besides, if you need codes to pass a game that's only four stages long, perhaps you'd be better off playing something else.

Overall, Super Thunder Blade will please longtime Sega arcade fans for many years to come. If you liked After Burner, Space Harrier, or G-LOC, you can't go wrong with this game. Considering when it was released and how much of an improvement it is over the original, it's about as close to arcade-perfect as the series ever got on a home console.

Reviewer Score: 10.0   |   Avg. Reader Score: 3.5
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Mod_mongerer 7 January 10, 2010 I played STB before I played the arcade version. Of course, there is no comparison. However, not being jaded by high expectations, STB is (in my opinion) a pretty good game in its own right. The only thing that I disagree with the reviewer about is that it is an improvement over the original. He is correct in the fact that it is the closest you will ever get to the original in a console version.
 
commonsense 2 November 10, 2009 Apparently you either love or hate this game, but this version was hardly arcade accurate. It was different and the framerate is very jerky. The "super" in the title was misleading, am I supposed to believe it is superior over the arcade or other versions? I even like the master system better because that version at least had the 2d overhead shooting levels. Back in the day I hated this version.
 
davvab 1 September 23, 2009 OK so this game was probably developed before the specifications of the MD were finalised & it's one of the 3 oldest games in the whole MD library. However, a bad game is still a bad game and this is BAD. I've only played this recently on PS2 (MD collection) and got about halfway thru' the game, the 3d levels are so jerky, they are almost unplayable and everything about the game was awful
 
john8248 3 September 20, 2009 I own every shmup for Genesis / Mega Drive. STB is the very worst one, in my humble opinion.
 
Sjorspion 5 May 31, 2009 Really, I tried to like! But...the gameplay can get very repetitive. especially when using the \"Counter-clockwise-method\" Hmm must say I vote for Space Harrier 2 :)
 
Jesse813 1 May 30, 2009 one of the worst games on the Genesis. the controls are really bad and the graphics aren't much better.
 
knicksfan89 9 May 26, 2009 a magazine once gave this 16% that was unfair to this game I award it a 9 and I don't care what anyone says on here this reviewer was right IMO
 
appleroo 1 March 03, 2009 im not sure what is worse, the actual game itself or this review... correct me if i'm wrong but doesn't a 10 mean perfect as in the game needs NO improvement at all? TERRIBLE review!
 
gillygil420 8 January 24, 2009 Giving this game a 10 is no more ridiculous then giving it a 1. I rate the mostly 4 meg launch titles on a different curve from most other games. If this was a post Sonic game after 91 I would have to give it a 4 because of the far outdated graphics and poor scaling. I think this was a very good launch title, like Afterburner and Space Harrier, but more challenging.
 
arkanoid 1 October 01, 2008 I'm sorry, but this review is a shameful blot on Sega-16's otherwise impecable (well, almost) reputation for delivering balanced, mature and considered classical Sega game reviews. It needs to be altered and rewritten by someone with a clue. This game is a nasty rancid pile of rat turd. If I wasn't so peed-off to discover it was given a ridiculous 10, I might have given it a 2 at most.
 
shinobimma 9 September 24, 2008 a 10!!! really!!! what gives!! while your just handing out 10's why dont you guys go back and give one to shinobi 3 a true genesis masterpiece i really love stb it is a true classic and one of the reasons to own an arcade stick i really like games from the launch era of the genesis but a 10!! this game is far from perfect and without the stick id give it an 8
 
wasp 10 September 06, 2008 People who dislike this game likely like that turd Futurama. Lots of stuff going on, challenging, a little off control wise but worth playing.
 
vintagegamecrazy 1 August 13, 2008 Bah! Both this game and its SMS Prequel can die! They are both unplayabe and bottom of the barrel as far as frame rate goes. Some of the worst games I have played ever!
 
Aarzak 1 August 13, 2008 NO............Just. NO. N.O. Mr Horowitz..........TEAR DOWN THIS REVIEW! Worst Mega Drive/Genesis launch title, one of the top five worst arcade conversions on the Genesis, one of the top ten worst Genesis games. GTFO, Gee Tee Eff friggin' Oh!
 
Christuserloeser 1 August 08, 2008 Awful crap.
 
Gelmir 1 July 02, 2008 Wow, talk about reviews being too generous... Really, a 10 for this shitty game?
 
ildfisk 3 March 26, 2008 This game is not even close to be near a maximum score. I hope it is a joke to give it a clean 10. As you can see most of the people in here do not agree with you score. I can find at least 100 games better than this one. I give it 3...
 
Genesis Knight 4 February 21, 2008 A 10? NO NO NO NO NO NO NO NO NO. Take this one down, along with the Championship Pro-Am review.
 
Alianger 2 February 03, 2008 This review should be taken off the site, seriously.
 
suppafly 2 January 27, 2008 I used to LOVE the arcade version of thunder blade So I was very excited when i heard it would be released for genesis. What a huge letdown it was...scaling is awful and colors are changed too. I wouldnt recommend it to anyone. 2 out of 10 stars.
 
spudbuzz 5 January 20, 2008 Old school Sega arcade. Average overall, but I would prefer Afterburner.
 
Brandlnator 2 December 07, 2007 I hate this game. The controls are incrediby bad and so are the graphics. It might have been impressive back in 1988, but I do not see any reason for playing it today...
 
Joe Redifer 3 December 04, 2007 Yuji Naka should be ashamed of this one, being that he programmed it and all. The bumpy buildings disappoint me even more than the bumpy objects in Space Harrier 2. I do like some of the music composition, but the instrumentation is thin and weak.
 
J-PEC 2 November 18, 2007 The only way someone could honestly say this game is perfect, is if they were stuck with it for so long that they convinced themselves it was so. The person who wrote this review may be the first person to get Stockholm syndrome from an inanimate object.
 
sonikku91 4 November 16, 2007 Awful game really, nothing left to say.
 
j_factor 4 November 15, 2007 This is a poor port of a game that wasn't that great to begin with. It's too choppy, the audio is weak, the graphics are sub-par, and the gameplay lacks excitement. I think this is my least favorite review on the whole site.
 
sonicwatcher6969 4 November 15, 2007 Best part of the game - boxart, everything else - burning from the sky in a ball of flame...
 
108 Stars 1 November 15, 2007 Wow. A 10. Well, I didnīt like Space Harrier or Afterburner much either, but they were ages ahead of this piece of crap. A torture many players had to endure thanks to the Mega Games cartridge Sega put in with MD-consoles.
 
Melf 4 November 13, 2007 There's no way this game deserves a perfect score. It's not even on par with the arcade original, let alone better.