info

platform:

Genesis

Genre:

Beat-'Em-Up

Publisher:

Konami

Developer:

Konami

Difficulty:

Adjustable

No. of Players:

1 or 2 players

Released:

1992

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

TMNT: The Hyperstone Heist

By: Ken Horowitz | June 01, 2006

Man, I can remember how excited I was when I first glimpsed those screen shots of Hyperstone Heist. Finally, a Ninja Turtles game on the Genesis! In my naive enthusiasm, I expected a truly original adventure that had all the goodness of the two coin-ops and the highly acclaimed SNES adaptation with some special Genesis-only bells and whistles. What I got instead was a flawed but still fun hybrid that seemed more like an afterthought than anything else.

Yes, that's my official term to describe Hyperstone Heist: afterthought. After enjoying all the love and care Konami had put into its releases for the NES, SNES, and Game Boy; I was very disappointed to see that the same attention had not been applied to my beloved Genesis. Hyperstone Heist does a decent enough job of recreating the essence of the Ninja Turtles, but it doesn't seem like it really does anything new. Granted, that's perhaps a bit much to ask of a 16-bit beat-'em-up, but I just know Konami could have done so much more. Just take a look at Rocket Knight Adventures and Contra: Hard Corps and you'll see what I mean. The more I think about it, the more convinced I become that Konami released a Turtles game on the Genesis because they felt they had to and nothing more.

Perhaps the single thing that irks me the most is the rampant recycling of the levels. As I played, I kept asking myself: haven't I done this before? Didn't I already fight on a city street? A pirate ship? Haven't I already stubbed my toe while riding a jet-powered surfboard? If you've played Turtles in Time on the SNES, then you've essentially seen half of this game already. The few final levels appear to be ripped out of the original game as well. Hmm, a Japanese dojo? Been there, done that. Gee Konami, you only had to offer some new backdrops here, nothing major. What happened? We didn't even get the neat effect of tossing enemies into the screen. With all the neat tricks we saw in Hard Corps, there's no way anyone can tell me Konami couldn't have pulled something special out of their hat for this release. A multi-jointed boss, perhaps? Some software scaling or rotation? Anything? Bueller? Bueller? Bah.

Here's another complaint: what happened to the four-player support? The Genesis had more than a few multi-tap options by 1993, and this would have been one of the best reasons to own one. As usual, only two turtles could kick shell at a single time. I know this was the case on the NES and SNES, but don't you think that alone was reason enough for a change? Wouldn't it have been something different, to at least divert attention from the repetitive level design? I'm pretty sure that finally being able to tear through the Foot Clan with three buddies would have been a major draw. There's no reason for Konami to have not even tried to implement multi-player support and frankly, going through a Turtles game with a single friend is like Motley Crüe without Vince Neil. It just ain't the same folks!

Complaints aside, Hyperstone Heist was still a fun, albeit short romp. The gameplay was as solid as ever and worked quite well with the Genesis controller. You didn't need to be a Turtle fan to dive right in, which was typical of the franchise. Some more moves would have been nice, since this was the last release in the series of this type until the current console cycle, but sadly we're left with even fewer moves than Turtles in Time, which appeared a full year earlier. Wait, am I complaining again? Sorry about that! I will try harder from now on.

Where the gameplay was solid but limited, the presentation was consistently strong throughout the game. Konami did a decent job of making use of as much color as possible, giving Hyperstone Heist some great detail. I could have used more parallax in the backgrounds, but I tend to make that observation in most games of the era that I play. One thing I noticed is that this installment seemed shorter than the others, and a single turtle could blow through it in under a half an hour, boss battles included. That's not a bad thing, mind you, as most games in the genre were more or less the same length.

There's not really much else to say. This is the only Turtles title worth getting on the Genesis (skip Tournament Fighters and grab the SNES version; it's vastly superior), and it's fun while it lasts. There was plenty of room from improvement over previous releases, but Konami chose to play it safe. It's unfortunate that they didn't put as much love into Hyperstone Heist as they did most of their other Genesis contributions, but there's not much that can be done about that. If you're looking for the classic beat-'em-up action the series is known for, you won't be disappointed and will get your money's worth. Just don't play Turtles in Time first or a good part of the game will be spoiled for you.

Reviewer Score: 7.0   |   Avg. Reader Score: 8.0
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User:Score:Date:Comment:
cowboyscowboys 8 April 18, 2010 Great game just a tad step down from Turtles in Time on the SNES. My only gripe was the gauntlet stage I mean talk about lazy. Would have been nice to have a creative stage instead or 2 small ones. Definitely needed Beebop in this game wtf. Other then that fast paced action beat em up. I like the dash controls in this game better then the SNES version actually.
 
jango52577 9 April 07, 2010 Fantastic port of the arcade classic, Turtles In Time. Hyperstone is a little shorter but the gameplay is the same. Bash ninjas, bash mousers, bash aliens, bash bosses, bash Shred-head, rinse, lather, repeat. TMNT: The Hyperstone Heist is a great old school Turtle romp that really captures the essence of the Turtles in the 90's. TURTLE POWER!!
 
acdc 9 August 04, 2009 Yes it s short,But so what the game is great plays great and is really really fun And i still like the song in the last, Level time to beat up every little last of those suckers LET S KICK SHELL
 
Baloo 9 July 06, 2009 One of the classics for the Genesis, I racked up a lot of hours on this game. It doesn't deserve to be so put-down by Turtles in Time IMO.
 
Charshoe-K 7 May 16, 2009 This one\'s OK. But at the same time, it feels like a hastily made rehash using art assets from both Turtles in Time and the original arcade game. The levels are a bit uninspired and the game is fairly short. It\'s still OK for a Turtles beat-em-up though. But I wish they ported over the original 1989 arcade game instead.. this showed that the Genesis would\'ve been up to the task.
 
hipposticks 8 May 10, 2009 Pretty good 2 player game. If you like the Streets of Rage series, this is worth a look-in.
 
kikenovic 9 March 09, 2009 Well, I only remember having a lot of fun playing this game either alone or with a friend. Essentially the idea was to have a TMNT game for our beloved Genesis and we had it.
 
vintagegamecrazy 7 February 04, 2009 This was a fun game for a short time, stages were quite repetitive though. Music was good but sound effects were pretty bad. Definitely not as good as the other Turtle offerings by Konami.
 
Rob Ascough 8 December 30, 2008 A close sibling to the SNES title Turtles in Time, this is nonetheless a solid title. As with many Konami games of the time, it is a little short and easy to complete but I really enjoyed this one each time I played. Aside from the lack of scaling effects, it looks just as good as the SNES version, which was quite an accomplishment at the time. Simple but fun.
 
forgotten sin 8 October 21, 2008 Turtles in time was better, but this still holds it's own.
 
nissling 9 October 04, 2008 Maybe not as good as Turtles In Time, but I still love it.
 
shinobimma 6 September 24, 2008 pretty accurate review with a pretty forgiving score this game had a lot of potential while in development but turned out to be a let down tmnt the arcade game on nes is my fave turtle game and one of my all time favorite video games period
 
jfly 8 June 22, 2008 I love this game! The game play length is just right for a beat-'em-up. I found the game play length in Turtles in Time (on the SNES) a little too long and I got bored of that game halfway in. I'm pretty sure Konami realized this, which is why they condensed the Genesis/MD version of TMNT. Faster game play, pretty graphics, and a wonderful soundtrack make this one an must buy! Fight!!!
 
Alianger 8 February 03, 2008 I will say this: The game gets a lot more playtime when me and my friends are retro gaming than any other beat 'em up on the MD. The gameplay is faster than the SNES version, and the gameplay is more diverse than any SOR or FF game. Still it's not quite on par wit Turtles in Time.
 
spudbuzz 8 January 19, 2008 If you liked Turtles Arcade you'll like this. Great game but I Prefer Turtles In Time on Super Nintendo.
 
hadjiquest 10 November 28, 2007 Really fun to beat the crap out of the Shredder's 2 REALLY STUPID GOONS, Bebop and Rocksteady. A must-have for hardcore TMNT fans! Don is the best.
 
Lazigear 5 November 26, 2007 Video – average. Music – ever worst. Duration – one evening long. Game play – boring. It’s sad but it’s true. TMNT is one of my favorite series on NES along with Castlvania and Contra. Castlvania Bloodlines and Contra HC on Genesis is great games, but TMN
 
sonicwatcher6969 8 November 15, 2007 rehashed from turtles in time, so what? People wanted turtleson the mega drive and they're here in good form!
 
108 Stars 8 November 15, 2007 Okay, it´s not Turtles in Time, but it is still a great game; fine graphics, good soundtrack, great playability and the awesome 2-player-mode fully satisfied me.