info

platform:

Genesis

Genre:

Run-'N-Gun

Publisher:

Ballistic

Developer:

Code Monkeys

Difficulty:

Hard

No. of Players:

1 player

Released:

1991

Media

In Game Picture

In Game Picture

In Game Picture

In Game Picture

In Game Picture

Review

Turrican

By: Andrew Pine | September 17, 2007

Personally, I am a big fan of platformers. Ristar, Sonic, Rocket Knight and Gods all get my nod. When I play a new platformer I try to keep an open mind and just immerse myself in the gaming experience laid out before me. Turrican however really let me down even with my open mind. From the moment you start playing you are bombarded with hordes of aggresive enemies which glide speedily through your character mugging him of every ounce of life force he had and consequently every ounce of enthusiasm for playing this game.

Basically, you're a robot who is out to destroy this nightmare-producing Morgul thing over five levels of exciting 16-Bit mayhem, emphasis on MAYHEM. Turrican's graphics are really bland, the character sprite is the only stand out example of nice graphics in the game conveying a sort of pseudo 3D aesthetic with his swaying gun and nice bodily shadow; however the environments look rushed and lazily produced, and enemy designs are equally uninspired, looking something like characters from Alien Storm but with less detail. An interesting effect is the fact that the tint of the background (which is a solid color and not textured mind you) changes slightly from darker to lighter as you descend underground or climb back up to the surface. Regretably, because there are no textured backgrounds you may not even notice you are supposed to be underground anyway.

As mentioned before enemies are insanely difficult, and not neccesarily because of their strength. It is just that they are simply so hard to get to. You have some intense super weapons but you quickly use these trying to eliminate the torrents of frustrating enemies coming at you from all quarters. The most hair-pullingly frustrating aspect of the enemies of Turrican is probably the fact that you have absolutely NO invincibility time so for however long an enemy lingers in your vicinity your health bar drains appropriately. I cannot tell you how many times I have been playing this game and suddenly thought "Where the hell did all my health go?" Two nice little features added to no doubt lessen the hideous frustration experienced through playing this game is a powerful beam which can be fired and then arced to wherever you please and a Samus like rolling attack which eliminates everything that touches you.

Turrican isn't all hair pulling and controller biting, however. The music is a nice mix of racy platformer tracks which although aren't exactly precedent busting get the job done as background music, you may even find yourself humming some of the tunes at one point. The sound effects are nicely synthesised and sound unique enough, especially the tiny little thud of your metallic feet hitting the deck or, one you will hear often, the sound of you exploding.

I could well and truly say that Turrican ate my brain; the sheer unbridled frustration which I endured playing it sort of honeycombed my brain and dropped my IQ about ninety points. While not a bad game (in the sense that the gameplay is in theory good), the enemies are simply too many too early - an endless flood of angry robots and other assorted malevolant oddities, including power up capsules, which float around acting deadly until you shoot them (YES EVEN POWER UPS CAN HURT YOU).

I got the feeling while playing Turrican that Accolade was trying to go for their own Contra or Metroid, which is evident by certain gameplay aspects that are pretty obvious when you do the math. Unfortunately, at the start of a game new players are actually supposed to be able to get somewhere without dying nine million times in a row. With bland graphics, fairly uninspired but not bad music, and floods of enemies which seem to be spawning out of rifts from hell, Turrican is a pretty bad platformer with pretty good ideas.

Reviewer Score: 3.0   |   Avg. Reader Score: 5.1
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Current Comments:
User:Score:Date:Comment:
sszx 8 July 21, 2009 A few things were lost in the translation, and the difficulty level can be quite frustrating here, but overall it's still a good port of a very good game. Now if only Turrican 2 could have received this treatment on the Genesis.
 
Lockett 4 June 23, 2008 It was way better on the Amiga, and even better than that (in some ways) on the C64 (for which it was originally developed). Get the Commodore versions and you'll see what I mean.
 
synaesthesia 4 June 04, 2008 I'll stick with Mega Turrican.
 
16-bit 3 March 20, 2008 After playing Super Turrican, I bought this game expecting quite a bit, but I found it quite frustrating, sometimes enemies would appear at a certain place, sometimes they wouldn't. I heard the Amiga version was way better, avoid this game if possible, unless you are a serious collector who wants all the Genesis games.
 
Alianger 5 February 03, 2008 I absolutely hate the way you take damage in this game, makes it impossible to play for me.
 
Bloodstar 8 January 20, 2008 I'll admit, I was kinda disappointed when I played the Genesis version of the game... I've had prior experience with the Amiga version, though, and I can safely say that this game was a pretty faithful port of a rather solid game, despite a few of the flaws that were pointed out in the review above.
 
BlowMyCartridge 4 January 06, 2008 Mediocre in every way. Turrican didn't try to reinvent the wheel, but it certainly didn't improve on it either.