The story of Tetris is long and convoluted enough to fill an entire book, and those wanting to know the full story about the tangled legal mess that the game’s home rights turned into are encouraged to check out David Sheff’s Game Over: Press Start to Continue. It has all the details about the litigation and underhanded plays that occurred as multiple entities and people tried to cash in on the Russian phenomenon. One company that was caught in the crossfire was Sega, which tried to release a version of Tetris for the Mega Drive, only to find itself slapped down by the legal issue. Few copies were actually released, and a slew of pirate versions have since cropped up, fetching ridiculous prices on eBay.
Post Tagged with: “1989”
Early Genesis adopters found many different genres covered by the growing library, including space shooters. Toaplan’s Truxton was one of the earliest examples on the console, and it offered intense action with awesome visuals and engaging gameplay. Even after two decades, the game is still a blast to play, and it remains one of the favorites among shooter fans.
With all the later, more advanced offerings by Sega and Electronic Arts, most people tend to forget the early sports games released on the Genesis. Some of them are rightly forgotten, but others such as Arnold Palmer Tournament Golf, still hold up pretty well. Granted, you’re not going to get the full PGA experience, but it’s still a fun way to spend an afternoon.
The Genesis debuted in 1989 with a wide variety of games from all genres, sports included. Alongside the great Tommy Lasorda Baseball and the simple, yet fun Arnold Palmer Golf was a soccer game that well, sucked. To be honest, World Championship Soccer wasn’t even fun when it came out, and with the plethora of incredible soccer games to be had on the system, there’s no reason on Earth to play it today.
The Genesis launch had a pretty good line up of games that tried to cover as wide a range of genres as possible. Zoom! made a valiant attempt to fill the maze game niche, and while it demonstrated some serious potential, it was ultimately undone by repetitive gameplay and extreme simplicity.