Wolf Team worked on a trio of games that told the story two adventurers out to save the world. Opinions on Anet’s two outings are varied, but people are pretty much in the same boat when it comes to the first game, Earnest Evans. A great idea and some nifty presentation are undone by ridiculous sprite animation and wonky control. This was supposed to rival Indiana Jones but fell short on so many levels.
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Wolf Team was on fire during the 16-bit era, producing several Genesis titles that varied from mediocre to excellent (depending on who you ask). One thing the group liked to do was create action games, and a fan favorite of the genre is Wolf Team’s El Viento. Spanish for “the wind,” the game tells the odd tale of a young girl out to stop the resurrection of an ancient demon in New York City.
There’s a right way to do an adventure game, and there’s Earnest Evans. So much potential wasted…While not a truly bad game, there was enough wrong to make you wonder what had happened. It was the type of game you really wanted to like but never matched the original (which wasn’t a triple A title to begin with).
Sequels are always anticipated, but some turn out to be less than expected. Such was the case with Wolf Team’s Anet Futatabi, the third game in the trilogy surrounding Anet Myers and Earnest Evans. Expectations were high, but heads were hung low upon release. Care to taste our disappointment? Read our full review.