The Sega Club was a short-lived line of titles directed at the younger gamer set, those little brothers and sisters that would occupy the Genesis while their elder siblings played the Nomad or were out of the house. Though not widely acknowledged, the majority of the games in the series were actually quite good, and many still hold up today. Granted, they didn’t exactly tax the hardware or feature any deeply compelling gameplay, but they didn’t need to. The audience they catered to was one with few demands, and as long as the games were entertaining, the little ones were happy. Scholastic’s Magic School Bus was a game that focused on science, primarily astronomy, and it offered a myriad of gameplay segments that were engaging enough to keep kids playing but were never too hard.
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Mattel’s Barbie had games released for every electronic device made by man since her 1984 Commodore 64 debut. The Genesis was to receive two games, but the second, Barbie Vacation Adventure, was never released. The first title, Barbie Super Model, was unleashed upon the masses in 1993, and feverish little girls everywhere foamed at the mouth as they hungrily shoved the carts into their Genesis consoles. Ok, maybe it wasn’t quite that graphic, but the thought of gamers across the world having to give up some Genesis time so their little sisters could play dress up is just as horrifying.
Everyone in America grew up with Sesame Street. Love it or hate it, the songs are forever burned into the very fabric of your soul, and you can’t sneeze nowadays without running into Elmo and his gang. So powerful is the influence of Jim Henson’s creations, that they even appeared on several game consoles, including the Genesis. As part of the short-lived “EA Kids” line, Sesame Street Counting Cafe featured that famous duo of Grover and Mr. “Fat Blue” Johnson, in a restaurant setting that sought to help kids count food. Read our full review and don’t worry about the fly in your soup; he won’t eat much.
The Sega Club line of games was aimed at the younger Genesis demographic, and one of the odder releases was Wacky Worlds Creative Studio. Just how “creative” Sega expected anyone to get with this amalgam of painting, and music composition is anyone’s guess, but it at least included the Mega Mouse.
Game analysts everywhere are quick to point out that there’s a large sector of people who aren’t interested in all the bells and whistles of modern consoles (or their high price tags). This, they say, explains why Nintendo’s Wii is such a success. Well, if analysts had just stopped to talk to the preschooler set, they would have found this out years ago! Yes, as long as a game is good, young kids don’t care what console it’s on, and in this area the Genesis can hold its own against the competition – modern or not. Take Richard Scarry’s Busytown, for example. Here’s a game that covers all the bases and provides an instantly accessible world to kids who aren’t even old enough to read yet. It even supports the Mega Mouse!