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Post Tagged with: “Disney”

Behind the Design: Disney’s Aladdin

Behind the Design: Disney’s Aladdin

Sega-16 takes a comprehensive look behind the making of a true Genesis classic. We’ve spoken to a dozen people involved at Disney, Sega, and Virgin Games, including programmer David Perry and former Disney Software Producer Patrick Gilmore. We even spoke to people who worked on the film! This is the definitive story of how three major companies united to create a fan-favorite.

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Preview: Castle of Illusion (XBLA, PSN & PC)

Preview: Castle of Illusion (XBLA, PSN & PC)

The mouse is back! Sega and Disney have once again teamed up, and the result is a re-imagining of a true Genesis classic. Modern technology and tried and true platforming come together to create what we hope will be a watermark for bringing classic games onto modern consoles. New tech and classic platforming combined with a dash of Disney magic? Yes please!

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Preview: Epic Mickey: Power of Illusion (3DS)

Preview: Epic Mickey: Power of Illusion (3DS)

Mickey Mouse is set to explode onto the Nintendo 3DS this fall with his true “epic” adventure. Epic Mickey: Power of Illusion is a sequel to the Genesis and Master System classic Castle of Illusion, and gamers will once again be butt-stomping in a beautiful, 2D platformer.

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Disney’s Ariel the Little Mermaid

Disney’s Ariel the Little Mermaid

One would think that a Disney game developed by BlueSky Software (VectorMan, World Series Baseball) and released by Sega would be a recipe for a blockbuster. Unfortunately, such was not the case. Ariel the Little Mermaid was a shallow, repetitive game that left many wondering how such a good license could have been squandered. With mermaids, sharks, and witches, this should have been good. Instead, it stinks like yesterday’s fish.

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Goofy’s Hysterical History Tour

Goofy’s Hysterical History Tour

If ever there was evidence that not everything Disney was golden, Goofy’s Hysterical History Tour would certainly be exhibit A. There’s nothing hysterical about this one, save for the player’s mental state after watching the moronic main character die for the upteenth time due to shoddy controls and relentless A.I. See folks, this is why we play these games; so you don’t have to. Read our full review of the game and then go play some Quackshot to wash the dirty off.

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