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Post Tagged with: “Interviews”

Interview: Chris Tang (Game Creator)

Interview: Chris Tang (Game Creator)

A winner in both Nintendo’s World Championship and Sega’s “Rock the Rock” tournament, Chris Tang has also had a long and storied career in game development. From Tengen to Capcom and beyond, he’s been involved in some of our favorite titles. We recently chatted with him about his work on the Genesis, Sega CD, and Dreamcast; along with his current projects.

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Interview: Marc Ericksen (Artist)

Interview: Marc Ericksen (Artist)

Anyone who owns a NES or a Genesis knows the art of Marc Ericksen. He is responsible for some of the most well-known pieces of the 8- and 16-bit eras including Strider and Mega Man 2 for the NES and Thunder Force II and Herzog Zwei, for Genesis. We recently had a chance to chat with Marc about his experiences creating game art and these brilliant pieces.

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Interview: Ray Price (Founder of Arcade816)

Interview: Ray Price (Founder of Arcade816)

Ray Price’s Arcade816 is looking to take some of the most iconic game consoles of all time and put them in sexy arcade cabinets so that they can play their favorite games in an arcade setting. The result is a very sleek and practical way to give old consoles new life on modern screens and in locations where more people will experience them.

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Interview: Michael Mendheim (Mutant Football League)

Interview: Michael Mendheim (Mutant Football League)

Mutant Football League rose from the dead in 2017 and is currently available on Steam Xbox One, and PlayStation 4. At the 2018 Midwest Gaming Classic, we had the chance to check out the game in person, and creator Michael Mendheim was kind enough to sit down with us for an interview regarding MFL’s release and upcoming expansion.

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Interview: Noah Copeland (Sonic Triple Trouble Remake)

Interview: Noah Copeland (Sonic Triple Trouble Remake)

Composer and programmer Noah Copeland is giving the Game Gear Sonic classic Triple Trouble a 16-bit facelift, and we just had to hear about it! We chatted with him about why he decided to tackle this project and if there are any other 8-bit upgrades in his future. Read on for all the details!

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