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Post Tagged with: “Phantasy Star article series”

Hands-On: Phantasy Star II (Sega Forever)

Hands-On: Phantasy Star II (Sega Forever)

Sega’s monolithic 16-bit RPG classic arrived on mobile devices last year as part of the Sega Forever line of releases. How does it play compared to the original? Does the touch pad work well or is the controller still king? Read our hands-on and find out if this one is worth the download.

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Behind the Design: Phantasy Star II

Behind the Design: Phantasy Star II

Mere months after the Genesis launched, Sega unleashed the largest console RPG ever made. Phantasy Star II was beautiful, exciting, and brutally difficult. Still fans, dove in headfirst and explored the Algol Star System in an adventure that lives on to this day. Join us as we go behind the scenes and take a look at the development of this beloved 16-bit classic.

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Behind the Design: Phantasy Star

Behind the Design: Phantasy Star

The four core Phantasy Star games comprise one of the most legendary RPG franchises in gaming history, breaking conventions and seemingly defying hardware limitations. It all started on Sega’s 8-bit Master System, and we take a deep look at how the first game came together.

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Hacks & Homebrews: Phantasy Star IV Hacks

Hacks & Homebrews: Phantasy Star IV Hacks

Phantasy Star IV is a bona fide Genesis classic, and people are still finding all kinds of new ways to play it. After so many years, it’s great to see interesting hacks done to improve everything from the font to the difficulty level, even alter a major plot twist! We’ve checked a few of them out, so get ready to return to the Algol Star System!

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Phantasy Star

Phantasy Star

What can really be said? This is the one that started it all! Phantasy Star kicked off an epic franchise and pushed the limits of what an 8-bit console RPG could do. It was a sight to behold when it debuted in 1987 and has aged very well. Anyone who has yet to join Alis, Odin, Myau, and Noah on their journey to defeat Dark Force needs to clear their calendar in a hurry.

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